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Scinald

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  1. And it turns out that too, like peace, is a lie.
  2. My $0.02: 1) Tanks/Healers have always been a gating function in every game that supports the trinity. Some of it is mental (don't like the role) and some of it structural (resource gathering is traditionally faster on highly geared DPS than on tanks/healers). That said, this game does a fairly good job at quantifying and rewarding tank/healer behaviors. Warzones acknowledging and rewarding for heals and protection is an example of that. 2) PUG-life issues. I honestly think the perception of a problem is worse than the problem here. I have been running my Immortal Juggernaut through a lot of vet and mm flashpoints and, so far, out of what has to be over 50 runs (probably more) I have had exactly one negative experience and that was where three dps vote-kicked me from a vet flashpoint with no explanation (presumably they wanted to replace me with a companion healer). Everyone else has been anywhere from completely silent to fun and supportive. Bottom line is Flashpoints are nowhere near as toxic as dungeons are in WoW even when people do dumb things. Now ranked PvP is a different animal wrt to toxicity but let's just ignore that (like I ignore many people in arenas after things don't go the way they expect ). Anyway, the structural issues are what they are and are not going to change. The class preference issues are the same (DPS players love their dps numbers). But for those who are hesitant due to previous bad experiences I would say give it another shot. It has been far better than I expected.
  3. Just want to +1 the OPs point. That is pretty much my impression after being gone from the game for 12 months or so.
  4. I have no opinion either way good or bad on the new maps, but I absolutely HATE it when people say be grateful for what they give you. This is a game for which you pay money to play. Nobody should be grateful for anything they give us. It is their job to create interesting, compelling content and we give them money to do so. Now, you may rightfully say it is rude to be impolite while expressing your dissatisfaction. Got no problem with that. But "grateful"? Pffft.
  5. Scinald

    Biggest Lie of 2017

    I was going to go with "peace" myself ...
  6. I totally agree with the OP about constructive feedback. Mine is I have 12 days left on my sub.
  7. Silly....all bounty hunters need air conditioning to manage their heat.
  8. I'm pretty sure the thing that will kill off PvP will happen 6 months down the road when all the hard-core PvP-ers have finished their grind on their main toons and any new comer gets roflstomped by a combination of gear and practiced efficiency and decides who needs a multi-month grind to even be competitive.
  9. Fair enough to call out my use of the term "perma-mez" since it is true you cannot stop them forever. That said, you can quite easily buy an additional 20 seconds against people capping and quite delay two of them with no issues. That 20 seconds is an eternity and more than enough time to call for backup. The only thing that mitigates it a bit at the moment is the ability to see their "shadow" and get a hint as to where they might have scurried off to so you can drop AOE there and pop them out (although good stealthers change direction and position a lot). Full disclosure I have one of each archetype at max level and gear already (at least for now until they implement the gear lottery) so I've played both sides of the stealth game. Defending as a stealthier is ridiculously easy right now and, based on the confirmation, is about to become more so. Thanks for responses though.
  10. So, assuming I read the notes correctly, all stealth classes get a higher stealth level by default now which will make them all but impossible to spot unless you have some active AOE or scan to drop them out of stealth...a technique that has always been relatively easy to get around anyway. Does this mean that perma-mez node defense is going to be the new meta in PvP (even more so than it has been)? Obviously I think it does but I'd be happy to learn I am wrong.
  11. 50 Megaton thermonuclear detonation >>>> the force. BH wins.
  12. Those changes were all a big pile of yawn. It will, of course, all depend on the numbers for the rest of abilities. But for them to talk about Sorcs/Sages needing more mobility AND survivability just makes me wonder if they really understand what going on in the game. Anyway, time will tell. Best plan is to stay month-to-month in your sub.
  13. I'll take that as a yes that you want 1v1 balance then. Also, while B&S has several admirable characteristics (and several annoying ones), I'll direct you to their forums for ongoing complaints about *gasp* PvP balance in both solo and group play.
  14. So are you saying the game should be balanced around 1v1s (which have no official game play mode) or around teams (which has several)?
  15. I dropped out in June because I didn't feel the sub was worth the story and the PvP had gotten stale. Just came back last month to get ready for new expansion and finish off story. I will stay again until PvP / other content becomes stale and then I will unsub for a bit. I'm guessing six months max. But maybe they will surprise me.
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