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Ricj

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  1. I play with two of my children but we are unable to acquire the three memberships due to the combined cost. It would help if there was family plan where you could have a discount for every extra subscription you purchase.
  2. come on!!!! is a game not real life. In a game a General could command a single unit, who cares, is the sense of accomplishment that counts. Secondly Colonels still commands a battlefield and they would still be in the danger zone. But I do agree, my thoughts where a long the lines you would take over the generals job... :-)
  3. The ending is the punch if you will. Is one of the most important parts of any history, a history with a bad ending will be destroyed regardless. Writing 101, conclusions are the paragraphs where you summarize history and convince the reader/viewer that they haven't wasted their time. A bad ending simply destroys the whole history, unfortunately, is the way things are, is a "natural" response.
  4. 5.5/10 because of its ending. The story itself is a 9 in my eyes, i found it very interesting, but the ending I would say 0, disappointing to the extreme. The best ending i have seen so far is JK. Gotta finish consular and smugler to have a better idea.
  5. The trooper class history is awesome, except the ending, the ending is disappointing. The JK ending has a parade and an increase in rank. The trooper doesn't even have that, and he is in the military, daa? why is this? why create such an awesome history with no real ending? I would like to be able to express with words how disappointing it was, after fighting the most awesome battle, capture the Empires top general and not even "a thanks now you are a general", or a Colonel, no ... all you get is f u, u work is useless we gonna let him go. Come on!!! Gotta have a good reason for this. I loved the whole thing, now I am gonna do it again, but I am gonna execute the b****** before handing him in. Not worth it. Hopefully the expansion will fix this. What are your thoughts guys? did you like the ending?
  6. Lol but u still check the forums
  7. Good point, I enjoyed pvp in wow and don't recall dying without being able to do anything. But u might be right. Even though some of my friends have been entirely be put off by it. Truth be told this is the only mmo I have played than I have actually been interested in and participated in the forums and all. Or that might be because is Star Wars and I love Star Wars.
  8. U actually think I don't know that. Have been playing pvp since launch. It all depends on ur gear lvl too. As a tank u are a target so u have 2+ ppl on u all the time. Would be good if u got a one on one. So u have 4 abilities of this type. Think a good player will use stun - immobilise - stun - interrupt and u wouldn't trigger the resolve bar at all yet the target if distracted by somebody else won't be able to do anything. No to mention u only have one or two abilities to counter this. Imo pvp should not have stuns or imob. 1 int that it. But then u would be raising lots of questions on how to kill healers etc. So in my opinion there shouldn't be healers in pvp. There u go my 2c
  9. I think he means too many: - Interrupts - Stuns - knockbacks - immobilisers When u put it all together and u keep dying without being able to do anything multiple times u will understand what he means. And the resolve bar and how it work is useless.
  10. Ricj

    Uneven WZs

    Well that is annoying, missed those notes. Hope this fix this, at least before you didnt have to wait a full game that you knew you were gonna loose anyways. Hope they fix this.
  11. No comments on this thread for a few days and was wondering what has BW said about this and if there is a timetable for implementations?
  12. lol, interesting proposition. Wouldnt work, but interesting all the same lol.
  13. I disagree with you, playing on a premade that communicates effectively, know their game play, classes and are used to play with each other will always be more effective than a pug. Is very simple logic, anyone who has played MMOs for a while would understand that. Besides in pugs not everyone follow the leader instructions. I have been lead for many pvp matches and always try to formulate a strategy from the beginning, around 50% of the ppl would follow this initial plan of attack the rest wil just go and do whathever they want. While a premade with a leader will know their strategy by heart and will always work as a team. However, I think once rated wz come online premades will more than likely stop queing in pugs. The majority would be keen for a more strategical game IMO. My 2C
  14. Ricj

    Civil War broken

    +1 agree, you would need to survive to hold a node and if there is whipe on the node the attackers deserve to take the node in my opinion.
  15. Ricj

    Uneven WZs

    I am sorry but your claim is hard to believe, is there any proof of this?
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