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MillionsKNives

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  1. They're not children, they don't have to be congratulated on doing a terrible job. When they deserve praise they'll get it.
  2. If you were trying to sell me on an RNG loot system, you just succeeded.
  3. That excuse doesn't fly after taking a year for ToS/Rav and over two years for whatever may or may not come next.
  4. Completely agree. They wouldn't change to a system like this if it wasn't to inconvenience players. Plus, given their history of random loot boxes of different kinds it's bound to be as bad or worse than people fear. Have they yet implemented a loot crate that people actually like? Most responses to things like the cartel crates and alliance crates is that they hate the RNG, but they put up with it because it has what they want. And that's fine, because it's optional and cosmetic. Actual gear, yeah that's a problem. As much as some people want to deny the similarities to the old PVP sets, it's the exact same problem and just gives another example of them failing to learn from their own mistakes, even mistakes they've acknowledged in the past.
  5. I think I can summarize how this whole thing went down. Our tale begins way back during development of SWTOR with a young upstart intern named Frank. Frank was a pretty good kid and really interested in game development. It was his dream, and through great effort and perseverance he managed to snag an amazing opportunity to work at BioWare during their development of SWTOR. Now, like all young upstart game developers, Frank had ideas. Ideas which he thought were the best, most original and fantastic ideas for how games should be designed. It just so happened that his idea was that the best way to give gear to players is through random chance. Somehow, through sheer force of will (and unceasing pestering) Frank's idea caught some traction in the dev team. Over time they warmed to his idea and they eventually settled on the system we now remember as the Battlemaster loot system from launch. A player would earn commendations from open world PVP or Battlegrounds and once they had enough they would purchase a loot crate of certain quality and get a random piece of PVP gear. The devs were quite happy with themselves once it was released and couldn't wait for the positive feedback to roll in. Unfortunately, that never happened. The system was universally panned. . It created a lot of vitriol on the forums and BioWare had to scramble to replace it. Undeterred, our young hero remained at BioWare working on SWTOR. But he never stopped loving his brainchild, his baby that perished before its time. He simply waited, and bided his time. He knew that if he waited long enough that one day he could revive it and grace the game once again with the loot system of his dreams. And wait he did. While he waited he still remained busy, putting whispers in ears with the cartel market loot crates, and even the alliance crates. Over enough time, the developers who fought back against reimplementing the system either left or were fired. But finally, with the development of KotET underway he saw his opportunity and struck. There was no one left to resist him. He would bring his dead child back to life, this time stronger then ever. Frank would have his vengeance!
  6. Indeed, I agree. Given the amount of trolling that bran does on these forums, him calling anyone attention seeking is incredibly hypocritical.
  7. I am voting, with my wallet. That'll make more of a difference than continuing to pay to play boring and broken content, hoping that BioWare cares to do anything about it.
  8. Even though that's probably true, IMO their current direction is going to tank their game. Story won't keep people's attention, especially 15 minutes of mediocre story a month.
  9. Firstly, that's an assumption that the number of people dissatisfied is insignificant. Secondly, you missed my point.
  10. This is completely misguided. I'm supposed to continue paying despite their complete disregard of what I enjoy. And on top of that I'm supposed to run a ton of operations that I'm sick and tired of running just under the hope that BioWare gets their heads out of their a**** and actually supports it. No, no I won't. I'll go someplace else and they can figure out why people are leaving. Edit: that and knowing them, that would only encourage them that what they're doing is working.
  11. Just want to point out that on my 4690k I was able to overclock from 3.5GHz to 4.4GHz on the Hyper 212 EVO. That's a 25% clock increase.
  12. I'm right there with you OP. Been here since launch, but this is not the same game that I enjoyed in the past. If you're interested in a wall of text full of reasons then I might just have what you're looking for My reasons for leaving.
  13. Yeah, I'm sure SWTOR 2 would be quite successful if all they included in it was a couple hours of story, and a grind system that just straight copies quests from the original SWTOR. Oh and one semi-randomized flashpoint/heroic/solo mutant hybrid instance.
  14. I'm sorry you feel the need to make posts crying for attention all the time. Perhaps you should take some time to reflect and figure out why that is.
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