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theunknownentity

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  1. https://s3.amazonaws.com/assets.enjin.com/wall_embed_images/pic_full/1608337870_2020.12.17-21.12.png
  2. Just want to say I've been playing off and on since this game came out and this is what you need to do to save it: Group Finder / PvE Content Unification: -Add "Random Heroic" to the Group Finder. (Random Heroic has Planetary filters. You can select/deselect Heroics on any planet. Tired of Tatooine missions? Want to play with people on Ossus? It can do that.) -Merge DAILIES with Heroics. Kill dailies. Dailies don't need to exist. If you can get what you want just by playing random content with PEOPLE (like MMOs should be played with), you have no reason to be on the same planet by yourself every night doing the same missions, over and over again, every day, BY YOURSELF............ -Star Fortresses and Uprisings can be selectable either under Flashpoints or Heroics, whatever way the difficulty wants to be scaled. (AND MADE ACCESSIBLE TO ANYONE. STOP LOCKING CONTENT BEHIND STORY PROGRESS. ACCESSIBILITY IS KEY TO ENJOYMENT.) Currencies: -Merge planetary/event currencies like Dantooine Surveyor's Notes, Rakghoul DNA Canisters, etc. Let people get what they want easier and just by having fun in your game. Vendors: -All decoration vendors moved to fleet, all items available for the universal decor/cosmetic/etc. currency. (Cartel Coins > Credits > Tech Fragments > _______ (one thing, not 5+). THE Alliance Commander -Via a remodeled Legacy system (that doesn't try to make your diverse cast of characters inherently related), nominate ONE character with which you want to progress through the story to be YOUR Alliance Commander. You can still play through the story on other characters if you want, but having ANY character complete the current story unlocks ALL content, companions, etc. for the rest of your account. This means if I did all the Companion missions and Star Fortresses on one character, my other characters who are 75 can use their companions without redoing all of that content. (Deadeye Leyta, Rokuss, Qyzen, Blizz, everyone.) Basically treating your account as part of the Alliance, not necessarily brothers, daughters, rivals, etc. (Really that old Legacy system is kind of cringey. Doesn't do nearly enough or add any valuable flavor.) On that vein, Companions being account-based at 75, Companion Gifts and Influence would be too. No more choosing which character gets to increase influence with their favorite Companion. Strongholds -Increase decor limits. Currently if you to decorate one room really well/nicely you can sometimes end up having to ignore and block off a whole room. Next Species: -Nikto (I've thought a lot about it, and I think we're missing a reptilian race. Nikto is the perfect race to join SWTOR next. As much as I want to say more, like Voss, Gormak, Sarkhai, Umbaran, Pantoran, Rodian, etc... I think just seeing Nikto would be HUGE.)
  3. Revisiting a section for more suggestions. Imperial and Republic Fleet Stations They are poorly organized in my opinion. I don't understand the reasoning for two Light and Dark Side enclaves. (The original ones where you can buy Stronghold Titles, and the new ones that came with KOTET's Dark vs. Light feature.) I would like to see the Fleets rearranged from a lore perspective. Galactic Trade Market 1 (Inner) GTN Access 2 (Inner) GTN Access 3 Vehicles 4 Unsure 5 Crew Skills Trainers / Vendor / Jawa Scrap Peddlers 6 Unsure 7 Companion Gifts / Social Items Guilds & Strongholds 8 (Inner) Stronghold Directories 9 (Inner) Flagship Directory 10 Decoration Merchants 11 Fabricator Droids 12 Unsure 13 Guild Registrar & Lounge 14 Guild Banks, Flagship Commissioner and Planetary Conquest Equipment Supplies 15 (Inner) Modification Vendors 10-34 & Adaptive Gear 16 (Inner) Modification Vendors 38-65 17 Light Side Enclave / Vendors (Vanilla and KOTET Combined) 18 Unsure 19 Unsure 20 Unsure 21 Dark Side Enclave / Vendors (Vanilla and KOTET Combined) The War Wing (Previously Combat Training) 22 (Inner) PvE Hub (ALL Uprisings in one Terminal. Heroic Mission Terminal. Operations Terminal moved in from Supplies.) --Skill Mentor between.-- 23 (Inner) PvP Hub (Redesigned to be more Imperial than Huttese.) 24 Sith Enclave (Inquisitor and Warrior Trainers) 25 Extended Sith Area 26 Mercenary Enclave (Bounty Hunter Trainer + Varied Non-Mandalorian Mercenary NPCs) 27 Extended Imperial Military Area 28 Imperial Military Enclave (Imperial Agent Trainer) http://assets.enjin.com.s3.amazonaws.com/users/514422/pics/full/3856676.jpg
  4. I feel like ships would have been more fun if they had used them and expanded on them for GSF, instead of making a bunch of new ones and honestly, over-complicating space combat.
  5. I don't play Marauder and I've always used keybindings, but I think all classes could do with some ability culling and merging. Some of my ideas here were, for example, merging an Assasin's Thrash with Maul AND Saber Strike. So how that would work-... The ability becomes Maul when you're behind your target, becoming that back-stabbing high damage move, or at any other time it's Thrash, a generally decent damage ability, but takes some Force to use. And if you're below maybe 20% Force it becomes Saber Strike, dealing less damage but with no force cost. All of those abilities in one keybind. Another example would be a Sorcerer's Crushing Darkness and Affliction. If you're standing still and Crushing Darkness' cooldown isn't active, it would cast that, but if you're running, it will default to Affliction, and if Crushing Darkness is on Cooldown it will default to Affliction. There are a lot of ways this can be applied, I think, and it would make combat a lot more fun IMO. I'm a big fan of games like Paladins and Overwatch so anything that drives MMOs a little close to those games where instant, clear and clutter-free fun and action is the goal, I think, is a great thing.
  6. Where to start-... Small or large, minor upsets in the path to enjoyment or massive game-changing improvements-... First, because an MMO is about community, I want to address a feature that is sorely missing. The Guild Finder On The Ebon Hawk there are countless Imperial and Sith roleplay guilds. Sure most of them bring something different, but the truth is that a lot of them were formed in ignorance of each other. More and more are made each day, and more and more die each day. This is not a fun aspect of gaming, to join a guild and have it fall out from under your feet. The Guild Finder would list active guilds, providing information like number of members, current online members, focuses like (Casual or Heavy) RP, PVP and PVE, age restrictions, etc. and have a place where guild leaders could tell people more about the guild. --A guild prestige system where all members have a "prestige value" based on contribution within guilds that is carried over from one guild to another, to bolster overall guild prestige, would make the dissolution of a guild less upsetting, and new guilds would be easier to build up. Imagine this with a re-interpretation of the Legacy unlocks system, applied to and earned by guilds. Imperial and Republic Fleet Stations They are poorly organized in my opinion. I don't understand the reasoning for two Light and Dark Side enclaves. (The original ones where you can buy Stronghold Titles, and the new ones that came with KOTET's Dark vs. Light feature.) I would like to see the Fleets rearranged from a lore perspective. --Imperial Military assets, for example, being grouped together with the Agent trainer nearby, and Sith assets with the Warrior and Inquisitor trainers nearby. --The Guild Registrar and banks should be moved over to the Strongholds and Crew Skills section, where the Guild Flagship Commissioner is. Accessibility and Desirability of Content If I had my way, there would be only one Weekly mission that mattered. It would look something like this, and it would encourage a variety of activities throughout the week rather than some dedication to one, or obscene amounts of dedication to all of them. (Reward Tier 1) Complete 5 Warzones and/or Uprisings (Reward Tier 2) Complete 5 Flashpoints and/or Sets of Daily Missions (Reward Tier 3) Complete 1 Store Mode Operation or 10 Heroic Weekly Missions Rated Warzones and Veteran Uprisings Count x2 Veteran and Master Flashpoints Count x2 --Dailies. Daily Missions should be available through Galactic Command, with Reputation Grinds in general being a bit more accessible. --Star Fortresses could be added to the Group Finder or Galactic Command, in my opinion. The key to keeping us satisfied with content is keeping all of it well within our reach. Action Combat / Camera Uprisings got you on the right track here, but the gameplay itself needs the option of evolving. Look to games like The Elder Scrolls: Online and Guild Wars 2. GW2 added an Action Camera mode (rather easily) where the game is played more like an FPS or over the shoulder, a targetting reticle in the middle of the screen and the camera being tied with your turning of your character. This would be a huge improvement to tab or click-targetting for some, but should be optional. Naturally a change like this would require some fine-tuning of combat in general. I would call for ability culling and merging. For example, cooldowns merged into one burst CD ability and some abilities becoming other abilities while on cooldown. Simplify the class mechanics, reduce clutter, and make hopping into a new playstyle more approachable. --Cast on Key-Release for AoE abilities would improve combat somewhat. Hit keybind to select the skill, move mouse to location, release key and it triggers. Character and Companion Customization --In KOTFE we began to receive companions from the other faction's class stories. Sith can now work alongside Gus Tuno, for example, BUT-... We do not have access to all of his Companion Customizations, like the blue. This is a simple fix, make all Companion Customizations Bound on Legacy so we can trade them to our alts. I was a big fan of Admiral Raddus in Rogue One and personally want a blue Mon Calamari. --On the note of Companion Customizations, 60 and 65 Token characters have a number of Customizations earned early on in the Class Stories unavailable to them. For example I can't get the Green Khem'val customization on my current main, a 60 Token Assassin. --Companion names changed to primarily reflect their species. Blizz = Jawa. Vette = Twi'lek with option to toggle display of original name. ex: Trandoshan Male ("Qyzen Fess") --Most companions able to wield any weapon and make use of any companion skill-set. You want a force wielding jawa? Well-... maybe...? But definitely a force wielding chagrian (Rusk) or a rifle wielding Chiss (Ranos). --White and Brown Twi'lek Skin. More lekku patterns/colors. Male cone-ears. Male and female headgear. --Zabrak facial hair / horns. --Rattataki hairstyles. (Synthetic?) --Togruta montral/lekku options. Including more rounded montrals for females and long lekku for males. --More playable species. Nikto or Devaronians would be a great addition. Skin color options for humans to become different species, like red for zeltrons. --Non-customization or limited customization species. Selkath for example, giving us two or three colors and a voice-changer that turns the character's dialog into alien language. We wouldn't need different faces, styles, etc. for these races. --Play your character as ANY class after 70. The story is generally the same after KOTFE. Make distinction between Story Archtype and Classes. (Story Archtype affects voice/dialog/story, Inquisitor, Consular, etc. Class is the previous "Advanced Classes", and can be changed after earning or buying the unlock for said Advanced Class. If I want to play my Mercenary as a Commando, why not let me just gain the Commando skills and ability to use their blaster canons?) Revisiting of the Legacy System The Legacy system is dated and poorly thought out. ----The Family Tree function is completely unnecessary from my perspective, simply another, of many, distractions. ---- I would like to see Character Perks and Other Unlocks shrunk down significantly, as they're obnoxious credit sinks, even for subscribers, when we have so many other things we want to spend credits on. (Immensely expensive outfits, decorations, strongholds, etc.) ----The Global Class Unlocks sections in Legacy are also redundant and needless distractions. Add the bonuses listed there into completion of Legendary Status. ----The ship unlocks, for example, serve very little purpose when we have no real need to be on our ships anymore. (Though the ability to buy new ships and decorate them like Strongholds might make this worthwhile.) Misc. Observations / Requests --Dark vs. Light Bosses don't give credit if you die and run back / don't make it in time. I healed through one of these events but missed out on the reward, killing my desire to try join in on any future boss runs. --Snowballs for Life Day are unbelievably obnoxious. There should be some way in the future to toggle off your ability to be targeted by them. --The emotes interface could use some cleaning up. --Emotes, Pets and Mounts should be Account wide without paying for unlocks as long as you're a Subscriber. --Nameplates alternative for NPCs. NPC Indicators. Colored dots or symbols, (red for Aggressive Enemy, etc.) that appear just over their head, instead of their full names (which would still be shown if targeted, or at least in the information box. This would reduce screen clutter, especially in situations with lots of NPCs or enemies. -Decor: Arrangement Spa. This decor is really great, a lot of people love it, but I think there should be a smaller version for Large Hooks, that is only the pool in the middle. There aren't enough Centerpiece Hooks in most strongholds, and everyone having a pool in the same place is awkward. In general Centerpiece hooks should be more rare, and Large hooks should be payed more attention to. --A Manaan Stronghold would be incredible. --A Hutt Space / Nar Shaddaa themed Flagship would be great for guilds that aren't affiliated In Character with the Republic or Empire. For example I was in a guild of space pirates once and the Imperial Flagship did not do our concept much justice. Thank you if you read my thoughts on what would make SW:TOR's future a great one. I and many people love this game and only want to see it succeed, staying relevant as more and newer MMORPGs are released.
  7. I'd like to say the community is largely LGBT+ friendly, but unfortunately that's not the WHOLE truth. I know it better than a lot of people, as I've experienced a lot of the double standards and general jack-assery. Half of the time it's like they don't even know they're treating you differently than they would a heterosexual person. I've considered joining LGBT guilds now and then, but I do like variety of characters and RP. I would suggest checking sites like ebhawk.enjin.com. I put together the "LFRP - But What Are You Looking For?" thread myself, and it includes a spot for In-Character Romance, Sexual Situations (both labeled 18+, though neither implies ERP) and Gender Preferences.
  8. -Legacy Bound Companion Customizations --PROBLEM: 60 Token Characters cannot get Character Customizations from pre-KOTFE content such as the Shadow of Revan prequel reward; Selkath HK-51 Customization. --PROBLEM: KOTFE players of either faction have severely limited customization options available to them. For example, a Republic character cannot access the Imperial Fleet and Planet Customization Vendors, to get customizations for their Dashade, Vette, etc. and an Imperial character cannot access the Republic Fleet and Planet Customization Vendors, to get customizations for their Guss Tuno, Yuun, etc. (I want my blue Guss Tuno and Selkath HK on my 60 Token Assassin! D: ) --PROBLEM: Some customizations are only available during the class stories when you obtain the companions. (Also, not relevant but please give us an option for pure white twi'lek skin!)
  9. PvP is not rewarding. It is more fun and more challenging than grinding the same Heroic Weeklies and Dailies... So why? Just-... Why is it more rewarding to do something less fun, and more monotonous in this game-...? What we need is Purple Companion Gifts directly available for PvP Tokens. So once we get our gear we can start using commendations to make SOME credits, to get some decent, stable income for doing what we do. The credit reward from Warzone wins should also be increased by a LOT (closer to 50k IMO). Make people REALLY want to fight for that money. Reward SKILL. Reward GROWTH. Reward the desire to PROVE YOURSELF to your faction. I don't doubt that PVE has it's heroes, but the PVP heroes who command attention and respect in Warzones need more than just the satisfaction they get on the Scoreboard. We should be able to build Strongholds on our talent the same way Heroic-runners are able to build them on their patience and perseverence through missions they've ran a hundred times. I am a PvPer but I am also an RPer and someone who enjoys making new outfits, decorating strongholds, etc. I should not have to choose between what I love to do and what I need to do to make credits. Heroics are not fun to me, they are not even tolerable after the first few runs. As someone who was PvPing around launch on Lord Adraas and now PvPs on Ebon Hawk, I say a "pay raise" has been a long time coming.
  10. Did we get confirmation about what "by" meant? I only found out about the reward on February 14th and immediately went to check all the boxes. My friend has been playing KOTOR but a main reason he couldn't get into SWTOR was "starting over" at level 1. Really hoping I got the 60 token for him but not sure.
  11. Yep... Same boat. I'm actually unsubbing. I redownloaded, made a big noise with my friends about returning, subbed, hated the togruta I made, spent a bunch of Cartel Coins and credits trying to recustomize him / recolor him / everything I could-... and it just fell flat. I couldn't live with the tiny lekku, and though there was a temptation to roll a female I just can't deal with that either.
  12. I found this, and basically had this same exact experience on my togruta. http://i59.tinypic.com/osttvl.jpg http://i59.tinypic.com/osttvl.jpg
  13. I just can't get over it. I really wanted a togruta male, it's part of what brought me back to SW:TOR. But the short headtails and oversized montrals are ruining it for me. It's not a togruta to me, or if it is it's an awkward, ugly youngling. The lore I've found supports the argument that togruta males should have long headtails just like the females. "A Togruta's head-tails were generally longer than a Twi'lek's" -http://starwars.wikia.com/wiki/Lekku "Young Togrutas' montrals and posterior head-tail did not fully grow until adolescence, when their montrals become curved and their third head-tail grew to the length of their two main head-tails." -http://starwars.wikia.com/wiki/Togruta You see just how much the headtails grow from Ahsoka's maturation, going from Clone Wars to Star Wars Rebels: http://vignette1.wikia.nocookie.net/starwars/images/0/03/AhsokaHS-AFiN.png/revision/latest/scale-to-width-down/400?cb=20121211040147 http://2.bp.blogspot.com/-vP9sMKC-md0/VaEnJt-x45I/AAAAAAAAJr0/Va_LIQ0x6hw/s1600/star-wars-rebels-ahsoka-tano-lightsabers.png There is no reason that a male's head-tails should simply stop growing at Ahsoka's age, leaving them to look like those of a teenager's. This is my Togruta, and even though I've spent a good deal of money trying to compensate for the awkward appearance I'm afraid I'll have to end up deleting him. http://assets.enjin.com.s3.amazonaws.com/users/514422/pics/full/3376796.jpg edit: Also this awkward and horrible change should have at least come with new lore for WHY it is. Like "male togruta have larger montrals for better echo location because they're primarily the hunters", NOT THAT I WOULD LIKE OR APPROVE OF THAT. I would prefer to believe that the race has better gender equality than that, and that the larger female lekku aren't an evolution to appear more sexually attractive / ensure procreation.
  14. Despite the mind-numbing amounts of QQ by these whiny brats filling the forum, you've delivered an amazing MMO that is a worthy replacement for WoW to any who are looking. Yes, a replacement for WoW, because they are both MMOs and it's perfectly understandable that there would be similarities. It's also perfectly understandable that a week into launch it might not overshadow the 8 year old MMO titan. And that the glitches and bugs won't be completely figured out. And that end-game might be lacking somewhat (not that I'd know, I'm still enjoying myself in the 20s). Anyone who expects complete perfection one week into a game's existence needs a reality check. I originally came here to QQ a little myself, but realized that you don't need that. I'm content to be patient, because I do have faith in you. You said you would deliver the content that I recently found to be surprisingly missing from the game, and I know you won't be bullied or threatened into denying me and the people like me our fair chance at an equal gaming experience. So anyway, thank you. I am thoroughly impressed with and enjoying your game. It is well worth every penny, and I look forward to seeing it grow into one of WoW's largest and constant rivals (until WoW blows itself up with Mists of Pandaria that is... ;P).
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