Hey appreciate the advice!
Also if anyone would be so kind to kind of let me know priority on abilites? I feel like I have quite a bit and should just be able to get rid a lot of these. Basically what Ive been doing is spaming tracer missile, using heat seekers when up, and using rail shot when it procs at 5. I also use unload when its up seems to do good damage.
Other then that its just been CCing with electro dart and concussion missile. I feel like my abilities are pretty bloated and should be able to remove quite a bit from my bar, but im only 35 currently.
For my utility points so far I have:
Afterburners so missle blast immobilizes
Improved vents....not sure how I feel on this one dont seem to overheat to much
Adhesive supplments so tracer missile snares
Death from above, fusion missile, explosive dart, and sweeping blasters dont seem very appealing to me. Ive only been using sweeping blasters for when theres multiple people trying to take a point or something. Any reason I should use those abilities? Am I wrong in my current state of mind with this class?
My keybound abilities:
Heatseeker missiles
Unload
Tracer missile
Rail Shot
Missle blast
Disabling blast
Electro dart
Jet boost
Concussion Missile
Kolto Overload
Energy Shield
Determination
Hydralic Overrides
Rapid shots for those rare occasions when I am overheated and vent is down
Is Supercharged gas worth binding? Im not a numbers guy. Armor pen seems good, not sure how much 3% alacrity helps me after stacking.
ANyway, any build recommendation/priority abilities you want to throw out to me would be great. Thanks all!