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Treios

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  1. I still have yet to have any drop. I've done nothing but Underworld Metals missions, and have yet to obtain Beryllius from any. I have crit many times, and each time has given me a schematic, not a rarer material. I'm fine with decreasing the frequency with which they drop, but this is pretty ridiculous. At least give them a chance of dropping at all from standard missions!
  2. I believe it has. In my experience, absolutely any item can be critically crafted, and all such custom gear gains an augment slot unrestricted by the grade of augment.
  3. Looks like you missed the point. The kits add augment *slots* to gear. They're not for adding the augments into the gear. The MK1 through MK5 enables up to a particular level, while the MK6 does any. The rather prohibitive cost is for using the kit, not the slot. What's the cost for the lower-tiered augment kits?
  4. Hey...what's wrong with neckbeards? Honestly, I was a little surprised to see the trooper armour was collector's edition only. I mean...I thought that there'd be the basic trooper armour available to all, with either an officer's outfit or some awesome-looking palette-swap available for the preorders. It's just an odd choice, I think.
  5. I bet it's been mentioned before, but...2 days is not nearly enough, especially since I have to go back to base every damned time. Try maybe...a month? A week, in a pinch? Well, the item limit is pretty silly, too. I'd like it to simply be removed, but I suppose that just doubling it is fine.
  6. Actually, I noticed this with the Mentalist Bracers and Synth Defence Bracers. Both Synthweaving recipes are the same. Personally, I think that's an error in coding; it sounds like the Mentalist Bracers ought to have more Willpower than Endurance, and the Synth Defence Bracers' stats somehow overwrote those stats in the game files.
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