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TheRealLilly

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  1. Looking to buy guild with flagship and a decent amount of guild decorations Will pay more depending on number of expansions, bank tabs and decorations
  2. As long as we're careful not to overstack toomany players in one small area (thus the adding of small squads) we'll probably be fine. don't forget, that the pvp instances usually have poppulations of <5 players, so we'll basically have our own instance, plus the areas we plan on using are smaller maps which means less data for the servers to choke on. Also, we'll probably end up asking players to roll lowest graphics settings , which most pvpers do anyways.
  3. When I first heard about guild vs guild planetary conquests where guilds can actually conquer planets, I was ecstatic. I thought about the endless PVP possibilities. So when the update was finally released and 95% of the content was PVE based, the disappointment was overwhelming. Sure I still world pvp'd but 99.9999% of the time the sides were extremely unbalanced, and got boring really fast. Well due to the lack of new PVP content (with the exception of a re-textured rehash of civil war) I have decided to share my dream of what a PVP based conquest would be like, with a few added rules and guidelines that will be enforced, in order to bring as much of a balance as possible, as well as keep things interesting. We'll do 2 different events once a week. One is Guild vs Guild, ops group vs ops group, BUT it will take place in a location that is only accessible via force push/cover pulse. That way everyone only has one life, that way the best guild wins rather than the guild who has the most free time. The other Event is World PVP conquest; where guilds take turns conquering one of the opposing factions cities by breaking down into groups, and strategically placing themselves around the objective area, and having to defend their positions for a certain amount of time without running out of lives* *Number of lives is just the number of summons back into the objective area that each group has. The following video will show you what I mean:
  4. When I first heard about guild vs guild planetary conquests where guilds can actually conquer planets, I was ecstatic. I thought about the endless PVP possibilities. So when the update was finally released and 95% of the content was PVE based, the disappointment was overwhelming. Sure I still world pvp'd but 99.9999% of the time the sides were extremely unbalanced, and got boring really fast. Well due to the lack of new PVP content (with the exception of a re-textured rehash of civil war) I have decided to share my dream of what a PVP based conquest would be like, with a few added rules and guidelines that will be enforced, in order to bring as much of a balance as possible, as well as keep things interesting. We'll do 2 different events once a week. One is Guild vs Guild, ops group vs ops group, BUT it will take place in a location that is only accessible via force push/cover pulse. That way everyone only has one life, that way the best guild wins rather than the guild who has the most free time. The other Event is World PVP conquest; where guilds take turns conquering one of the opposing factions cities by breaking down into groups, and strategically placing themselves around the objective area, and having to defend their positions for a certain amount of time without running out of lives* *Number of lives is just the number of summons back into the objective area that each group has. The following video will show you what I mean:
  5. If you watch the video it explains that we do 2 different events once a week. One is Guild vs Guild, ops group vs ops group, BUT it will take place in a location that is only accessible via force push/cover pulse. That way everyone only has one life, that way the best guild wins rather than the guild who has the most free time. The other Event is World PVP conquest; where guilds take turns conquering one of the opposing factions cities by breaking down into groups, and strategically placing themselves around the objective area, and having to defend their positions for a certain amount of time without running out of lives* *Number of lives is just the number of summons back into the objective area that each group has.
  6. When I first heard about guild vs guild planetary conquests where guilds can actually conquer planets, I was ecstatic. I thought about the endless PVP possibilities. So when the update was finally released and 95% of the content was PVE based, the disappointment was overwhelming. Sure I still world pvp'd but 99.9999% of the time the sides were extremely unbalanced, and got boring really fast. Well due to the lack of new PVP content (with the exception of a re-textured rehash of civil war) I have decided to share my dream of what a PVP based conquest would be like, with a few added rules and guidelines that will be enforced, in order to bring as much of a balance as possible, as well as keep things interesting. The following video will show you what I mean
  7. Looking to buy an Empire guild for 75-200mil - Must have a flagship whith at least the command deck unlocked
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