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CRNphg

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  • Location
    the Netherlands
  • Interests
    Gaming, RC car racing, mountainbiking and sailing
  • Occupation
    Recruitment Consultant
  1. I'm currently switching to the Grand inquisitor set on my Sin alt as i'm leveling up.(on male character). http://www.pcgames.de/screenshots/970x546/2011/05/Star_Wars_The_Old_Republic_Sith_Inquisitor.jpg Currently have a black/deep red dye. On my sorc I have the Centurion set with the War Hero helmet with a black/deep purple dye. http://www.millenium.org/images/contenu/actus/mmorpg/Swtor/Guides_PvP/sorcier/swtor_classe_sorcier_07_hd.jpg Wishlist: The mask/outfit that's in the original Inquisitor gear progression video(also on one of the original dreadmasters): http://torwars.com/wp-content/uploads/2011/12/SI-Progression-500x275.jpg Mask of the original two dreadmasters on the far left, not the new shiny gold cartoon helmet. The other ones are already in the game <3 http://4.bp.blogspot.com/-147TMJn_eTA/TtuGJC9Fj7I/AAAAAAAAGOE/6deDBKlhSaM/s1600/swtor%2Bfull%2Bdark%2Bside%2Bsith%2Boutfit.jpg
  2. I'd expect to see a lot more self heal if this was done by a madness sorc with DOT's.
  3. Illum, 3 nodes, whoever owns more gains more valor. Boxes spawned at mid which could be farmed painstakingly slow for daily/weekly. Some good, but extremely laggy, fun if 2 ops groups from each faction gathered to try to assert dominance over the other. Good times.
  4. With the exception of people referring to North node in NC.
  5. Most recently in an arena match where the last opponent standing, just before receiving the finishing blow in round 2, exploded in a tsunami of green slime.
  6. I partly agree in using Illum, however as cycao mentioned the added loading time the planets generally bring with them there is already a downside to using Illum or any other planet for that matter. Sometimes I just park my character on my ship when queueing up for warzones. But why try to relocate, when it is clear that the fleet is already the largest gathering point, other than to bring life to Illum again?
  7. The pvp areas on any of the worlds don't offer the experience what people are clearly looking for. A social gathering place which enables people to test their skills on each other or just watch others doing so. In an MMO I used to play, right outside of most of the cities, there was casual PVP going on. There was always a crowd gathered and you could participate and watch other players combat. The only fact which made these spots so popular is that they were right outside the safe zone of the city where everyone gathered.
  8. I've somehow got a bug version of the rakghoul plague. It's stuck on Stage 1 without symptoms and does not show timer or go away after dying/logging off. Prevents me from getting any more though.
  9. Yeah i'd see this becoming a new business model. ""Your refrigerator is broken? How about from now on we stop calling it a refrigerator and just call it a closet. That way it does exactly what it is supposed to do."
  10. /Signed Could even be a seperate station or starship on the map to take the load of the main fleet. Add PVP vendors, quest terminal and perhaps GTN and it'd be enough.
  11. CRNphg

    Arena..

    It's hard to assess the situation without having actually been there, however, I can't imagine that protecting a healer would make you anywhere near the worst player on a server so I wouldn't put much value in the heated accusations that were made. Depending on both team formations though it might have been better if you would have assisted in bringing down the healer. But in my opinion that would only apply if the other team was also guarding their healer and the 2 dps were not able to bring it down on their own.
  12. Madness build will run out of force after enough time. Have to agree with this
  13. You get the trauma debuff when you are hit in a warzone not when you enter. I heal the exact same in warzones as outside when trauma debuff expires..
  14. PvP is not a PVE environment. So even if expertise is removed Trauma debuff would still be there. Tell me what the point of removing expertise is if DPS effectively loses 4% damage increase but you still lose 13% healing increase? 113% - 30% = 83% 100% - 30% = 70% And this would be better then expertise how exactly?
  15. If DPS loses 24% damage increase and you lose 20% damage decrease a dps loses 4% in damage increase. If you lose 13% in healing increase. You lose 13% in healing increase. Meanwhile trauma debuff is still taking the largest part of your healing. Removing expertise = Less effective heals. Your idea is bad and you should feel bad.
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