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Ranebow

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  1. In the United Forces FAQ it talks about character renames, and mentions this : "To proactively offset unnecessary challenges around character names, we are initiating a process of removing names from long inactive accounts. Any character that has not logged in for 90-days or more which has not progressed beyond level 10 will be flagged to rename their character." Does that mean if someone named "Bob" has not logged in for ninety days, he gets renamed to "Bob-1303884" (example) and "Bob" becomes available as a name that people can select? And if so, when does this new process begin - right at the launch of United Forces, or some undisclosed time later?
  2. Wow, just how bad can the archaic burst + stun lock concept of a MMORPG PvP be? A question I asked people whom kept playing the game long after we had stopped. The answer is... "very" As someone whom had a lot of EARNED valor, full sets of expertise based gear and an actual understanding of my classes, I can only frown and feel disappointed that even fun premade PvP activity has been wrecked between 2012 and 2017. PvP issue at the moment could be, temporarily helped by doing the following : Remove all stuns from PVP - why do we NEED them? If you don't want people running around too fast and not 'staying in the pocket' then also remove speed burst abilities and encourage a game where you straight up fight. I mean we all play it for action right? Don't tell me people think they're clever with their 'strategies..' No potions/pots/medpacks/insta glory savior clicks No shields or abilities that allow classes to sit in the back and not get hassled Allow eight man premades via Operations group Get back to the way it used to and should be that healers get wrecked, Knights are king and every one else is there just to act like they're being useful. This is Star Wars after all, not mercenary wars.
  3. Welcome all to our guild advertisement and recruitment post for Order of Defiance on the Red Eclipse server. Whether you're a founder/veteran from the beta-pre 1.2 patch era, the middle child that experienced the bulk growth of SWTOR in the years between or a new face altogether, we are confident there is a place for you amongst our ranks. [About us] [Where we are at now and what this means to you] [Communications] [in closing]
  4. Hello, Can you have an in game character name the same as your SWTOR account name? Thanks
  5. Hello all, Around this time five years ago, a guild named Defiance on Kellian Jarro, split - with half of the players moving to Red Eclipse and the other half moving onto new things. I'd like to touch base with some of those that we did not continue to have contact with via Steam and emails after they transferred. If you were in this guild(particularly if you were from the original KJ iteration that began in December 2011), please send me a pm or respond back here. We've started up again recently under different management and would love to touch base. In the meantime I have mass guild member messaged all the original Defiance via our Guild Launch website. Master Justice Raid Leader of Defiance (Kellian Jarro) 2011-2012
  6. If they had actually listened to 'players,' then 75% of the junk in the game wouldn't have been put in, because 75% of players are tired of the same regurgitated MMOs. Why cannot people get this through their head? Bioware took a legendary media franchise, combined it with tried and true (Warcraft approved!) MMORPG methods and milked it like a cash cow. If Bioware was actually listening to 'players,' then they'd have more or less taken Star Wars Galaxies and remade it for this MMO generation. They could have simultaneously attracted the younger crowd, whilst also paying homage to the original crowd. Additionally by keeping the famous SWG elements in play, they would have shaken up the MMORPG development community by being defiant against the onslaught of repetitive RPGs. It's as I've said from the start. If you like it, play it for what it is - quit trying or expecting it to be different. These people will only listen to you so far as it makes them more money and at this point recuperate their development losses. 1.2 didn't do anything to breath life into the game. There's less consistent population now then there was the week before 1.2 released! The reality is all the PVP players are going to Guild Wars II; all the PVE players are back in Warcraft, RIFT, LOTRO or Fallen Earth and all the fence sitters have stopped playing in anticipation of Diablo III and The Secret World.
  7. What's the other option, download 11gb and then have them say 'woops wait, that wasn't the best idea either' Like I said before, hot fix..it's easy(or should be). Maybe now 1.2 and it's fabled glory is out of the way, they can get to work on real issues, like the broken patching system.
  8. So...what you're saying is..had the game launched with all the things most MMOs are meant to, then you'd been happy with it from the start. I think that's what most companies attempt to do, Bioware obviously felt they could ride the Star Wars name until the storm settled - ala another good example of the cash cow angle. 1.2 does nothing to the core of the game - Star Wars is over and done already. They will never overhaul it and it will still be what it is right now forever more no matter how much content or useless fluff they add. Don't be naive - play it if you like it, just keep it to yourself. What we don't need is anymore unwaivering and uncompromising loyalists going around brown nosing uncreative developers - encouraging them to continue to regurgitate boring old products that don't even work right and thus fueling the vicious cycle so that we find ourselves in this exact position over and over and over.
  9. Indeed very abysmal and the thing is, it does not have to be. I would give up all of 1.2, and trade it for a patching system that works. If they'd spent two months working on nothing but that, I'd still prefer that over new content - can't play new content with a failed patching system. And this thread stems from the 11.3gb blunder - it speaks nothing about the other unfortunate subscribers who have the same old patch errors, failures and patch looping that we've become accustomed to. What really strikes me as odd, is that this whole 'accidental' patch release issue should not be an issue at all. All they need to do (if using a normal MMO patching system) is just have the patcher remove unnecessary files from the users computer, and /or overwrite relevant files and data where applicable to reset the client back to where it should be. They say sorry but don't indicate there's any resolution other than to redownload some arbitrary amount data (11gb) and we don't even know what that 11gb actually contains or if the method will work properly. Bioware could still solve it.. that's exactly what they should be working on right now..a hotfix. This is not rocket science, amateur programmers could do this..LITERALLY.
  10. Wait so this just means we have to wait a bit longer for epeen? Oh how ever shall we survive? Um, wasn't running around as Valor 60 or higher, with battle master sorta an indication of how super awesome we were? This is actually a good thing. The longer we can stave off the attention and adulation whores the better - MMO PVP rank in the beginning will mean nothing except that you probably exploited in Ilum and have been raking in easy wins because you're already stacked with Battle master. Things will work itself out - though. In time, all the pretenders will get beaten by the people under rank 60, and the good players will continue on.
  11. Reading his letter(and others from the past) I am torn between his level of involvement. I say this being an MMO veteran and remembering when you RARELY got to speak to a developer, and SOMETIMES you got some personal vies out of a Game Master. But this sort of blase chummy chum that these guys have with the community is a double edged sword - and given the changes based on so called 'feedback'(which is often large named guilds TELLING developers what to do OR ELSE), it looks like it's more chummy than business. Developers don't have to say anything. People don't NEED to know everything, and half the fun of finding and exploring is ruined when they tell you what loot can be found on what mob in what location and bla bla. As for the PVP ... they could have redeemed themselves for the Ilum scandal if they'd gone the other direction and just removed Expertise from the PVP gear and when you enter a warzone all your stats get matched (or scaled to match). The idea is to play the match, achieve the objectives and succeed. If the enjoyment of it is not enough, then either the developers haven't made an interesting activity OR if you're dying for some feeling of progression, go play PVE. The customization was hailed as the end of 'wardrobe' use in MMOs - providing both tangible as well as aesthetic fluff benefits. Between the several changes in BETA, and the ones coming, it seems to have simply been a clunky and unnecessary system that has no real purpose to costume or outfit looks. A wardrobe would solve this - leave the modifying for stat gains. These are some examples where Bioware - given their triple AAA status, could have taken some risks to better the MMORPG community and market in general, and put us back on the proper path away from this nanny-state gimme gimme low attention span course that we're speeding down with reckless abandon. Anyways, Star Wars is already done. We've played the story line, there's not much more you can do after one defeats THE EMPEROR(bit premature?) We've played the raids .. defeated SOA, like THE diety of all dieties. The core mechanics and what makes SWTOR, will never change - adding new content is like any other generic MMO - you play it, beat it and then take a break for several months. You return for the expansion(s) and repeat the process. SWTOR will not 'evolve', it will just regurgitate. How George and the team can keep a straight face about the reality of SWTOR being a cash cow is beyond me, but I guess their corporate con artists bosses are good at their job.
  12. Agreed. It's quite obvious that normal mode operations are for pick-up groups, and that hardmode is simply a way to cut your teeth and learn the dance. Nightmare is where it's at. I would call for all hardmode and nightmare to be on separate lockouts. Anyone complaining about equipment being too quick, should think again. They need to split up the advanced classes so they have separate armor. Raids shouldn't have to be class specific in order to spread loot evenly - that's just poor development on Bioware's part. Fix the loot tables, fix the loot algorithms and separate all the lockouts. Or better, make loot rarer and remove the lockouts entirely. Go on Bioware, have some balls - do something different with an MMO.
  13. More to come? What could they possibly put in the game that would make any difference? If we're talking items, nothing can be more crucial to the center mass and existence of the Star Wars theme, than the light saber, where the most prominent feature is the colored light(or color of the light). And if we're talking content, well it's too early for that, way too early. And if we're talking mechanics, that will not happen. The engine will stay, the algorithms will stay. SWTOR was/is just a cash cow for more Mass Effect development and ultimately a cash cow for everyone in the Lucas industry. You mentioned variety limited to only a few. Which sounds worse, items that are BUYABLE (through means that involved very little effort or time - the antithesis of MMORGP) for a limited amount of time, or items that are OBTAINABLE(via a-typical MMORPG methods, i.e. raids) for an indefinite amount of time. How things are remembered : EverQuest scenario : New player(Analyn) 'Hi where did you get your sword' Thanador 'a hello young lass. This here sword is Fordinad, a gift from an ancient Goddess ' Analyn 'Oh wow how did you get that?' Thanador 'Long ago we, the children of Firiona Vie, met the minions of Lanys T'vyl in the forest of Kithicor. There, we battled the hordes of evil until at a decisive moment in the battle, Lanys distorted time and space to escape the wrath of Firiona. Analyn 'Then what happened!?!?' Thanador 'If Kithicor were a city, it would lay in ruins. The trees, the grass, the animals... all a smoulder, and the sunlight blocked with an ethereal mist, a shroud of darkness. Now Kithicor is a place of unspeakable evils, a haven for the undead - constantly in a state of night time, the fallen soldiers of the bloody battle roam the hillsides seeking vengeance on the living. Those who dare to pass through it, be warned. Analyn 'that's really cool, and you were actually there' 'I hope I get to do something like that one day' Star Wars scenario: New player Holister 'Hi where did you get your light saber?' Captain Janis 'Ah, bought it at a vendor some months ago' Holister 'Oh is the vendor still around, do you need special tokens?' Captain Janis 'Nah, just credits, and vendor is gone' Holister 'Oh....well that sucks' Que awkward silence You mean where they prattle on about how they'll reinvent the wheel (strawman I know) with their crafting overhaul? And the fact you just openly admitted to supporting gold farming is not a massive worry - what's scary is you think it's appropriate as a means to a "legitimate in-game economy" You realize what you're saying? Sounds like you've been kicked down enough times by MMO developers, that you've given up the fight.
  14. This is becoming a really cheap excuse to cover up what Bioware is really doing. There is no economy, because a free trade economy requires multiple parties to have an investment of either time, money or both in order to work. The vendors in these games are not real people or more to the point, they do not actively trade - nor does their status, their wares, their goods or their availability/stock change based on what real human players do. To have a portion of the community spend large amounts of money with these vendors is only half the battle to 'balancing the economy' because the other half is having an economy to begin with. And price gouging isn't a full proof method - it will only cause people to hire goldfarmers or buy credits online to compensate. PEOPLE WILL ABSOLUTELY PAY TWENTY DOLLARS TO GET A WHITE CRYSTAL - ESPECIALLY IF IT WILL BECOME OBSOLETE FOREVER AND EVER! Is Bioware this ignorant? You can buy 2.5 million credits for less than twenty dollars at some places. The arguement that it will "siphon" the money pool and help balance the economy is highly flawed. In order to spend money, you have to have something worthwhile and consistent to spend it on - this is Bioware's fault, not the players - as there is nothing worth buying. The things necessary to buy, like stims and medpacks, are either a moot point because everyone went Biochem and use Rakata (Another Bioware oversight), or people cannot afford them consistently because they have little money because they keep having raid repairs due to all the deaths in the operations as a result of all the bugs in the operations(thank you again developers). The reality is that Bioware realizes that despite all the supposed preorders and the hype being lived up to, the subscription rates have already taken a turn for the worst, people are catching onto the fact that it's WoW/Aion/Rift with a Star Wars badge on it, and they're already starting to leave. Bioware's great idea is to do what all MMO companies do when they need a pick me-up...they bring out the fluff. The majority of MMO players are carebears and socialites, and if there's one thing they love, it's fluff. So out comes the expensive cutlery and dinner plates a.k.a. the speeders and special color crystals. People will eat them up like the flying mounts in Warcraft and thus stick around to enjoy them. Bioware saves face with their declining subscriptions and can 'afford' to move forward.
  15. Particularly regarding the part about hard mode flashpoints, this is a major concern of mine. I am the main tank of our raid force and often find myself spread too thin. While we have the majority of attendees in Rakata equipment, there are those that need Columi to fill in the weak spots. And as much as guild master attempts to relieve the pressure from myself and /or another tank so that we do not have to constantly do stuff (or come on line), one still feels a sense of duty. So after sixteen man nightmare, I then get to go do several HM flashpoints for a few hours right afterwards. The obvious 'solution' is to bring in and train up more tanks, but then..operations only need one tank(occasionally two) thus I'm going to be out of a job, or we have to rotate tanks - which wouldn't have been an issue in the first place if the flashpoints weren't still being done, and the reason we're still doing flashpoints is because the loot tables and drops are horrific in the game, and the reason we notice it so much is because we have like five of the same damage class in the raid and yet nothing drops for them, and the reason we have five damage dealers is because we don't need more than one tank! God I said it in Beta and here it is again..when you make an MMO, STOP COPYING and CLONING THE BAD STUFF FROM OTHER GAMES.
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