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Tomiz

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  • Location
    Czech Republic
  • Homepage
    http://www.youtube.com/toommm11
  • Interests
    Gaming, Anime, Music
  • Occupation
    Student
  1. I would like to reply to anyone saying that the only way to get a balanced PvP is the guild vs guild system. I would like to point out, that by "guild vs. guild", the only thing you manage to do is getting 2 - 4 overpowered guilds, and the rest of the server licking their boots or joining them. It's basically RAW-PvP with few changes here and there, but with more people standing on the "overnumbered side". PvPvE is balanced by definition, you can #1 Make points easier/harder to capture, and #2 you have Enviroment weakening the winning side (while not completely ignoring losing side).
  2. I really like the PvPvE option. Raw PvP is very, very bad idea. I'm on Legions of Lettow server, and in any circumstance, Imperium just massively outnumbers the Republic. PvPvE fortress-style combat area is what I always loved and will always love. Of course, it should be that the more fortresses/whatever the faction has, the easier it is for it to lose them. Thus, a balance would find itself easily Population capped PvP is... interesting... it still doesn't promise balance, and people may not be always able to join because of the cap. Guild-based makes no sense in Star-wars universe, but that's not the point. I really like it, because it's the source of all epicness. However, it gives less chance for casual players to prove themselves, and be effective.
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