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Armagius

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  1. recommended best 248er according Bant resp. same as these: https://torcommunity.com/guides/classes/sith-inquisitor/sith-assassin/deception
  2. 8.8K lowest and 9.55K dps highest so far. Gotta do 10 more...
  3. No "adjustment" aka nerf was needed. The Assassin only commited one Sin (love the wording): Assassin abilities stack nicely with group and single target buffs from other classes in PvE content. So far in tests: 800 - 1K dps decrease - yay.
  4. I took the time to test the proposed changes and their impact. My findings are as follows: Summary The proposed changes take the uniqueness of the Deception Assassin and Infiltration Shadow classes away to a major extent. Furthermore the dps reduction impact is huge (or alternatively takes away the classes uniqueness) - apparently a lot more than Bioware expected. In detail: Deception Assassin and Infiltration Shadow Both classes shine in three areas: Stealth Melee Burst Damage Melee Execution Damage For PvE we got the following roles: Spot DD Off Tank Stealth Mez Stealth Rez For PvP we got the following roles: Defense of captured points 1 versus 1 Execution of targets (have them dead before the pesky heal drops in) Take enemy healers out of the game Deception Assassin and Infiltration Shadow in their roles in PvE Overall the strength of their class leads to issues in their roles. With their high burst both classes can easily receive aggro from boss monsters, while the execution of a high dmage output is difficult and demands a lot of knowledge, positioning and extremely fast reaction (to maintain the dps output). All this, while the dps output is RANDOM. With a lot of luck both classes can achieve around 15K dps in the first 20 seconds. Without luck they achieve around 11K dps in the first 20 seconds. This drops down to app. 9.3K dps after the burst phase until the execution phase starts (30% health or less of the target), where it can rise again around 10.3 K dps. Bottom line: the shorter the length of a boss fight, the more both classe shine (shorter middle phase). The longer a boss fight and both classes start to perform increasingly worse (in dps output). Or in other words, chance plays a lesser role since the the amount of random events even out on the long run. All this is also reflected in parsely leaderboards, where both classes shine on 500K and 1.5Mill dummies, but udnerperform at 4Mill dummies. As a matter of fact both classes are well within the dps range and even underperfom compared to e.g. Marauders in Melee (300+ dps less). Deception Assassin and Infiltration Shadow in PvP In PvP it is up to the player to let the classes shine. Being in the midth of an even Melee battle usually kills both classes quite fast - despite their defs. It is crucial to avoid long Melee battles toe to toe with differing opponents of similar skill. A player aiming for first strikes (deliver their burst damage) and then switch to targets on low health (execution damage) - such a player sure lets both classes shine. Also in single point defenses in 1vs1 and even 1vs2 situations both can shine: CC abilities + burst and execution damage. Impact of proposed changes of Deception Assassin and Infiltration Shadow The suggested changes do several things at once: Removal of high burst damage Removal of high execution phase damage Keeping the RANDOMness of both classes The changes to Discharge basically remove the burst damage opener. Yet there are still alternatives with Maul, which in return break power management of both classes for long term dps output. The reduction of execution phase damage from 5% to 3% coupled with the other changes basically brings these classes to a similar level like other classes, which also offer exection phase damage increases. Overall So these changes basically take away the uniqueness of both classes. Yet first results suggest, that a high damage output is still possible (yet even more random but without burst and execution phase advantages) - making these changes void. This in return requires them to use Force Cloak on cooldown (which we already did to maintain high dps) and maybe even respecc to increase power regeneration. As a result these changes also take away the uniqueness as stealthers in PvP. So a possible result of these changes is that both classes are basically the inferior version of a Annihilation Marauder or Sentinel Watchman - except stealth is slightly better. Or in other words: thee changes take a unique class out of game - a change is not really needed. Alternative changes for Deception Assassin and Infiltration Shadow Apart from above reasoning, there is a understanding why someone woudl assume both classes "overperformers" (which is actually due to RANDOMness). As such a proposed different change would be: Remove chance based procs and set their respective chance to 100% (always procs) Reduce damage of Maul (as well as the Maul based proc), while increasing the position based damage (from behind). These two changes would decrease the dps output overall (snce the high dps parses are actually due to well-placed Mauls in a rotation), lead to a more consistent damage output, while keeping the classes uniqueness and even strenghtening the "Assassin style".
  5. Better question: How long until the servers are down again to fix 5.4b ?
  6. Dear eric, a simple suggestion to you (apart from my PMs) - ask the responsible developer who is in to deploy the patch after "testing": "You are going to deploy it? You are sure? Would you bet the life of your firstborn on it?". Make a serious face, say it seriously and then decide for yourself how comfortable you feel with the deployment of the "tested fix". Try it - at least you have some fun with it. Sincerly, someone
  7. LOL already happened for all European players. So dear Shathelina, thank you for only thinking for yourself and your American buddies, while forgetting that this should be a community. Thank you. Sincerely, someone
  8. Spaghetti with chanterelles and Parmesan - its the right time to do it.
  9. Am European too, but also IT-architect. And I know pretty well that things can go awlward even if you are 100% sure beforehand... Talk about patching 100+ servers for a bank in the whole world - onsite and on the last server I made things go awkward. Had a whole bank down.... so yes, I feel with them.
  10. Dear Eric, thank you for the clarification - fair enough. I for myself as well as probably most European players can and do actually understand that things can go awkward. I wish you and your team all the best of luck. Sincerely, someone
  11. Hi Eric, I hope you are aware that you are killing European prime time due to that? In all due respect, I try to figure out the posts and the language on this forum if SWOTR were unavailable during US prime time. May I suggest a simple rollback and get back to testing? Its a sane and customer-friendly decision. Forcing the servers to stay down without knowing whats going on leads nowhere - except to anger of your fanbase. Sincerely, someone
  12. Thought so too - OP soudned different... as if he was doing something on Iokath... *BRRRrrrrrrrrrRRRrrrr*
  13. Enjoy IOKATH? How do you do that?
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