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KYarb

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  1. Moderate -> Abundant -> Prosperous* -> Bountiful -> Rich -> Wealthy* * = Consumable Missions
  2. Right-o. I'm on Legacy 6 at the moment and it's 245,000 to Legacy 7. Hopefully there's a decent use for all this.
  3. Decided to test this bit out this evening for myself, using a Grade 1 (Skill Level 20) orange recipe on my Armormech slave. Yes, this was a complete waste no matter the outcome, because a) you can't RE oranges and b) this particular item is Republic classes only and I'm on Empire. I crafted 28 of them, and 8 times I got the critical success message from my companions... and no augment slots added. For now, I'd say it's simply not possible.. unless someone can provide actual proof to convince me otherwise. (And yes, I do have that good of luck with criticals... no idea why, gotta love RNG).
  4. It's working as intended in SWTOR. Shift clicking any item will link it to chat whether you have chat open or not. Shift right click + drag will allow you to do it without linking.
  5. Sticky's are useful. http://www.swtor.com/community/showthread.php?t=45866
  6. Purple is the highest level for that item... you can learn higher levels from your trainer (i.e. Guardian Armoring 3, 4, 5, etc). Each level has a base (green), prototype (blue) and artifact (purple) version with slightly higher stats going up in quality. See the sticky on reverse engineering if you want to know how it works.
  7. See the sticky at the top of the crew skills forum, the Reverse Engineering guide. It explains how RE works. There's a total of 17 versions of RE'd items.
  8. Biochem crits don't provide better versions, they give you multiples. So, critting on any medpack will just give you two instead of one. If you mean, is there a better version you can reverse engineer... then no, there isn't.
  9. Generally you come up much better running the mission than buying from a vendor. Conductive Flux is like 10Cr from a vendor, and you can run the mission for around 95-115Cr I don't exactly remember the numbers, and I usually get 15-20. The credit difference for higher grade materials is probably bigger. Just another choice of time vs credits.
  10. Aren't the epic relics supposed to have Augment mod slots? Even so, the highest +End Augment is only +34... However you can change endurance to whatever stat you want if you don't necessarily need it... +Absorption, Strength, Presence even... lol
  11. The Artifice crew skill can craft some lightsabers, but I believe it's only at high skill levels. http://www.torhead.com/schematics/catg/3/page/1
  12. I've never had a problem with being underleveled for a planet... but then again I'm a sucker for those bonus missions of Kill 30 Republic Soldiers, Kill 15 this, Collect 6 of these, etc... Especially the "staged" bonus missions... a 4 stage bonus usually net's me a good 20-30K xp on top of the actual mission. Also, make sure you're not avoiding mobs while questing... there's no reason to go around groups of enemies when you can plow right through them... the XP from kills adds up, as well as the vendor trash you pick up to help with credits. I just did the intro quests on Hoth and I'm 38, I barely do any PvP and I've only done 3 space missions.
  13. Exactly... there's next to no market for augments right now because people are still trying to figure out the best way to use them. In a perfect world I might be able to squeeze a good 10K credits out of a 22 Artifact augment, which would be awesome... but I don't see that happening right now.
  14. Of the 3 L340 Wealthy Yield missions I've done I've always gotten an artifact augment and a negative yield green box. Bad luck? Possibly, but I do well on most others. Here's a visual representation of my data so far... Click Here. So far I've logged... Total Missions: 68 (1 Class 3, 15 Class 4, 25 Class 5, 27 Class 6) Net Profit: 44,256Cr Bonus Items: 17 (2 Blue Missions, 11 Artifact Missions, 2 Cybertech Schematics, 2 Augments) Percent Bonus Item: 25% Percent Artifact Mission Yield: ~16% Crits: 5 (All on Class 5 Rich Yields) Crit %: ~7% One of the Artifact missions I yielded was the L340 Slicing mission, here's the result... Mission #: 51 Date: 20111229 Level: 49-50 Class: 6 Yield: Wealthy Mission Name: A Test of Intelligence Cost: 3115Cr Length: 2h 24m Return: 2040Cr Net: -1075Cr Bonus Items: L49 Advanced Resolve Augment 22 (Artifact) [+28 Willpower] Not exactly a thrilling yield...
  15. He has no affection because he's a damn droid. He's terrified of being turned into scrap metal and does whatever I tell him. God I hate that thing. Anyways, yes you can upgrade him with droid parts and he does heal... just doesn't do any damage from what I remember.
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