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Omnibare

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  1. It's hard to believe they implemented a cover bar, but completely ignored stealth bar. Huge oversight.
  2. Hello community, I'm seriously confused about how you earn objective points for offense and defense. I don't understand how they are earned in any warzone to be completely honest, but I am especially confused about a match I just had in Void Star. I am playing a Sith Assassin, and I managed to bomb all three doors for my team, as well as capture the final objective. Obviously stealth and force speed made this easier for me than it would be for other classes. When we were on defense, I just defended my door and ensured nobody ever placed a bomb on it. The opposing team didn't make it past the second room. We won, and I expected to see a ton of objective points for my offensive abilities, and some good defense scores as well. What did I get? ZERO. How can I bomb all three doors, and capture the final objective for my winning team, and get ZERO objective points. Otherwise I did about average. I earned 5 medals and was #4 on damage for my team. Obviously I have no clue how objective points are earned, so can anybody help with an explanation? Thank you,
  3. Low level characters simply don't have the utility required to face a level 50 player. Bolstered brackets solve everything, and if queue times are an issue, then cross server PvP should be implemented. There is no reason not to implement cross server PvP.
  4. There is light, medium, and heavy armor. They each have a base amount of armor. As you would expect, light is the lowest armor and heavy is the highest. Other than the base armor, mods are the sole determining stats of orange armor. I don't know enough about purple armor to know if some is innately better than others or not. It's possible purple armor has base stats on it, otherwise, the same will hold true. I find that it's fairly easy to keep about 5 pieces of modded armor, and then the rest will be from quest/FP rewards. Good luck!
  5. I hope it's clear that I'm not saying the instance is difficult or needs to be nerfed, but the trash and the first two bosses should probably not be significantly more challenging than the last boss. At least I assume that is not intended. Currently, there is no doubt that the last boss is by far the easiest boss, and realistically easier than some of the trash.
  6. In the Mandalorian Raiders Flashpoint, there is no loot from the first two bosses. There is a chest, that looks like it should probably give loot, but you cannot interact with those chests. Also worth mentioning, is that the first two bosses are probably overtuned, as are the trash pools that have big packs of wild beasts jump on you. Those bosses and trash pulls were significantly harder than the last boss. The last boss ended with everybody at full life and me, the healer, at full force. He probably needs to be more difficult. Thanks for the amazing game, Omni
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