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Talorya

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  1. No new gear appearances from the looks of it, still using 1.2 crap armors for the features... Only cathar huh...sigh, new races for dual faction games need 2 races per addition, not just 1. 1 might be fine if the game didn't already have a ton of human palette swaps... I was interested in having cathars back like 3 months ago, now, it's not enough to get me to come back, even with level cap raising (just more grind). There's still no barbershop/race change in the game, couple with no additional character slots means I won't get to make cathars without deleting one of my existing characters, so no thanks. Good to see new content nonetheless, but you've got a lot of work to do if all you put out is more raid/warzones, again, that is NOT how you continue a MMO. You need to improve or release content for ALL playstyles, the new planet looks promising but likely, to be a max level planet. Constant revisions to the original planets needs to happen, or they'll be empty waste of space that could have instead been great places to revisit.
  2. Blind fanaticism = fanboy. True fans admit the faults of their beloved products, but fanboys simply don't believe in faults in their games and praise their games to ridiculous ends and attack anyone that says otherwise. Fans are not to be confused with fanboy, there are differences in their intelligence and ability to debate their games' pros and cons. Fans are good for sure, fanboys that do nothing but attack anyone who doesn't share their taste are bad.
  3. A MMO is only as successful as it's current state, it is an ever living and evolving entity that is constantly under the scrutiny of its paying and active users. No matter how well it launches, if it fails to maintain the momentum or improve over the following months, it is not a success. 6 months into a MMO's life is usually an indication of whether the game will continue to "succeed" under its current state or make plans to transition to a different payment form. A successful MMO should be gaining subscribers or hold them steady, not lose them and have a decrease in concurrent users at all times. Growth is absolutely essential to a MMO due to the nature of the content and the emphasis on "massively multiplayer". If there isn't a "massive" amount of players, the game can no longer be a MMO, and content can no longer be accessed as readily and enjoyed, leading to a decline of quality for the users. The usage of server transfers and mergers only delay the problem, not fixes them, as the problem is why people are leaving, not just about how many of them are left. Those are the facts, and the problem with online games, especially MMOs. SWTOR is NOT growing, that is a fact.
  4. The game doesn't have the tech to handle something like that, and I'd rather they work out the rest of the content improvement before they attempt to work on something like this. Good idea, shame the game didn't have it in the plans.
  5. Indeed, aside from the voice overs, this game has little to offer in terms of MMO basics. With the voice overs, the game is fantastic and bearable, without, it's just another grind and borefest. The problem isn't with VOs, but the base design and content they're coming out being outdated and inadequate. This isn't VO issue, but design, gutting VO would still result in the same spacebarring and not reading with repeated quests. Solution? Rotate out the quests, weekly, bi-weekly, monthly, or change the quests slightly with different goals and rewards. They always record more lines than they use, this is a great way to use it and keep player interest high at all times. Again, the real issue is with the game design, not VO.
  6. Server transfers do not generally accommodate inactive accounts. Server Mergers do need to take inactive accounts into consideration and continue to preserve those accounts and characters until the game ends service. Transfer isn't a big issue unless the server is then closed, at that point all the remaining character data should be transferred to another server for safe keeping. This is just proper business, you don't screw your past customers over just because they haven't bought anything for a while, you always need to be ready to smile and show them what they've been missing and entice them to come back.
  7. Server mergers won't bring on queues. Free to play after server mergers will bring on queues. It's been the case with MMOs, just because the servers merged it doesn't mean everyone will come back. Only the existing players will continue to play while some will leave and some might return. The numbers don't change much even with server mergers on subscription based MMOs. What matters is the core of the game, why are the servers going empty in the first place? People will continue to pay if there's content and fun to be had, and they'll keep logging in if there's something of interest to them to keep playing on. If there isn't, then people stop logging in, and stop subscribing, and empty out the servers. Server mergers don't work to improve game quality, the developers actually need to improve the game in order to retain their existing users. THEN market the game again with incentives to draw back the previous players and attract new ones if they want the game to gain subscribers. But most games fail on all accounts, no improvements, lack of re-marketing, and continue to keep the game at high cost to players, and people don't come back until it goes free to play.
  8. Fun is subjective... But things that will help MMOs in the future, -Rotational events instead of "quests". -Freedom of choice for players (from appearance to progression style). -Active developer presence in games via scheduled events. We've done enough of "go here and kill X things" and then return to the guy and repeat every few steps. Things need to happen when you're in the area, not because you've talked to some random guy somewhere. Have a stock of things that you can swap out, so while this week this area's doing this, you can swap it out to something else next week, so people constantly have something to look forward to no matter how long they've played. Players need to have more freedom in how they choose to play, and less emphasis on the structured linear method we've been getting for years. Let the players make however they want to look like, wear whatever they want to wear when they want to, and play through the game by choosing to do whatever they decide to dedicate themselves to. If the developers actually play the game with the community, participate or conduct ingame events, you'll see immediate feedback on what to do next, what the people can handle and what they expect to see in other content. If the developers are always sitting in the office and mess with the codes and play on their own builds, you're going to be more and more detached from the people who are playing the game. Forums aren't enough, it's only the few select people that aren't in the game that are posting, so why not get feedback directly from the currently active players more often. A few things to help MMO futures, though doubtful these will be taken and applied anytime soon for most titles in the works.
  9. I did play all 8 class story lines. Finish them? Nope. They got pretty bad in terms of quality and lost interest at certain points of their story lines, aside from the Bounty Hunter I've completed (blizz made it worth the time), everyone else I've left at 18-40s. The other stories just aren't interesting enough to keep me playing, especially when I have to go through the same planet stories as well. My thoughts on the other stories, The stories just take too long to get interesting, and Act 1 is most often ridiculously long to get through and doesn't change the goal at all. Even act 2+ doesn't change the stories by much, and most are just stalling for time and sends you on yet another fetch quest. With the BH it made sense as that's how I made my living, hunting down one target after another and get loads of credits for them, but for everyone else? It was just boring.
  10. Sigh, adaptive gears, waste of time and resource and probably won't work for companions at launch.... Legacy stuff = more credit sinks, awesome... Rest is all augment and LFG, honestly, augment slot was a bad mechanic in the first place. Minor stat bonus is one thing, but having massive boosts from it is what caused this whole issue to get this big. It's more or less evolved to a "must" instead of optional/luck, we'd be better off if it was removed altogether...
  11. And yet they're still wasting time on things like adaptive gears? Instead of putting appearance tabs into the game that people told them months ago to put in and put an end to all frakkin customization issues? They're certainly not doing everything they can to make the game better, they're only doing whatever they want to make it seem better. Plenty of actually valid suggestions and feedback have been given since the game was in beta, and almost all of them were ignored and the game's been stripped every step of the way to be added back in as a feature. The PTS is completely ignored once again and is now operating under their policy of "only for major patches" when it should be used for every single patch that's going to hit live. What's the point of a TEST sever if you're not going to test patches on it before it hits the live servers? The risks are hundreds of servers vs 1, anyone with a working brain would say the PTS would have less damage incurred with a broken patch than going straight to live. Even if they care, it's about their own egos and self confidence that whatever they come up with will "work", despite how crappy and pointless it is compared to real solutions. Until they use the PTS more actively, quit wasting time with more cash sink "unique" ideas that doesn't do half the job it's supposed to, they're not even close to doing everything they can to make the game better. Plenty of valid solutions have been given since beta, and they're simple not listening.
  12. 100 million credits, still nothing worth buying...even after 1.2 Legacy...
  13. Possibly, but remember what they did to butcher 1.2....over a month of testing completely undone by them removing a chunk of the patch out less than 24 hours to putting it on live... Even if 1.3 gets tested, i wouldn't be surprised it they screwed it up again by pulling things out at the last second and push it on live without testing it, causing yet another massive wave of unnecessary patches and downtime so we really wouldn't get 1.3 till 2 weeks after they released it.
  14. This isn't about the voice, this is about game design and progression variety. There isn't much choice for the players, therefore you're spacebarring through the dialogues. If they had designed a more active and living world, then even on alts it could be different voices and worth listening to. Voice is what set this game apart from other clones, it was just a pity they didn't make the same effort to other parts of the game. Voice isn't the problem, the core design is, outdated and rigid, incapable of change from their original plans dated almost a decade ago isn't going to work too well when many aspects have already been massively improved.
  15. No, the article that nobody read was all speculation, none of it was confirmed facts, just some analyst's "beliefs" that the teams are being shifted and DA3 delayed because of SWTOR. We don't even know if DA3 is delayed yet for crying out loud...EA hasn't exactly said which title was delayed, but everyone's been going on about DA3 being delayed when it wasn't even close to shipping anyways due to completely scrapped and in the process of being improved massively.
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