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Cinthorc

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  1. Republic - Anathar: Would be pleased to help any with all Jedi Guardian (DPS, Tank, Hybrid) roles. Vorenthul: Would be pleased to help any with all Consular/Sage roles. Always feel free to whisper me as either character, or if you need any assistance from me when logged in as Marshall (Vanguard), or Munney (Scoundrel).
  2. Anathar: Biggest Hit of 8745 http://i.imgur.com/lubv1.jpg Biggest Hit of 8329 http://i.imgur.com/34n2R.jpg
  3. There's already a much larger thread around here in protest of the Jedi Knight War Hero PVP gear, and I concur with the OP's sentiment as well as those dissenting in the other posting. The gear is universely unpopular and reviled, almost all postings in all venues indicate this. As has been said before, if the Jedi Knights guarding Tython had been shown wearing this gear rather than their Jedi robes upon game release many people would never have bought/subscribed to the game simply due to this kind of absurdity. Also, modding out the gear is a lazy retort. No one, regardless of class, should be in a position to have to mod out their gear at extreme prices. It would be preferable to just purchase the WH level armoring, mods, and enhancements themselves rather than the atrocious pieces. I was hoping the designers would come to their senses and solicit suggestions from the community regarding reception of appearances, much like was done with the Jedi Wizard/Sage situation, but it doesn't look like that's ever going to happen.
  4. Please allow all party members to view all ship holoterminal and all other class quest dialogue. This will help broaden the experience and the depth of the story and build a stronger sense of community among players. As a Smuggler, I'd like to be able to spectate the conversations that take place within the Trooper, Jedi Knight, and/or Jedi Consular ships. I'd also like to spectate other dialogues whenever I'm nearby. I think this will enrich the game experience.
  5. I would like to know the intention behind designing gathering mission failures? What purpose or benefit can having failures built into the crafting mechanic possibly have to subscribers? To me it seems utterly senseless to get zero returns from these investments of time and money.
  6. /signed My problem with this set along some of the others that are hideous relates to community. First, I don't see how this set succesfully made it through *any* production meeting without criticism. However, it had to be obvious to all that it was a radical departure from typical Jedi wardrobe; so why wasn't the community solicited for some kind of feedback much like was done with the Jedi Wizard/Sage polling that was conducted before release? It doesn't look Jedi. It isn't Jedi. It's stupid and, frankly, offensive. And it would seem appropriate to feel out such a change with the players subscribing to play. As bad as this gear is -- and it's dreadfully bad -- my bigger concern is about the developers and design team not giving subscribers and fans what they want. I don't know how the Sith Warrior gear and Trooper gear can look so character consistent with the class and the Star Wars universe but the Jedi gear is so radically atrocious. Lastly, modding out is not "problem solved". No one should have to pay extreme costs to mod out to other sets because their class gear is crap. Everyone should have decent and respectable content to work with -- not work around.
  7. If entering Warzones from any world and you choose to leave you are returned to your starting point. However, if time runs out when given the deserter, you're then thrown back to Carrick Station, ala the Fleet Pass. Now, if players are in a situation where they have long load screens or low FPS, the deserter has already started ticking and they are helpless to do anything about it. So if I queue from Ilum while collecting armaments, and I get the loading screen for too long, I'm thrown back to the Fleet by deserter due to a situation I have no control over. Therefore, participating in Warzones can often be punishing. I have to then retrace my steps all the way back to wherever I was. Since this is by design, it is poor design. All players need to be returned from their place of origin. In addition to being punative, it also circumvents the Fleet Pass itself since I don't have to wait for the 18 hour cooldown and can instead exploit this part of the design. I suggest players be returned to the place from which they entered Warzones if deserter expires on them.
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