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Imasithbanana

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  1. So I'm going to let me sub run out. What happens to my stronghold and the bays in it I have full of stuff? Any other other gotcha's I should think about? Thanks
  2. lol, as a Sorc that is not far from the truth. Also you can augment the orange armor not the PvP pieces. That way you keep the augments when you upgrade to the next level of PvP gear.
  3. http://dulfy.net/2014/01/20/swtor-vengeance-and-rage-juggernaut-dps-class-guide/ While leveling just keep grinding it out. Mod tables are for adding aug slots to your armor/implants/MH,OH.
  4. OP did not specifically state that. Some people use the guides while leveling to get the rotation down. Or other bits of info they can gain from it. Just saying. Generating more threat then the tank. Tank starts fights Mara jumps in starts bursting Boss switches and now healer has to work to keep a medium armor AC with little defensive up.
  5. I have it at on one toon my Mara so I can switch from single burst/AOE spec. Is it really worth it on some classes vs others? Plus if OP is just PVPing unless he has multiple set bonuses is it really worth it? What classes do you find it useful?
  6. The more people that know the more attention it will draw. Some one who thinks it unfair or can't will complain. See slot machine. If I can make 90K in 10 mins of clearing a FP. BW agree's with xyz complaint and boom nerf. The difference I see is quick small amounts of credits vs long time higher credits. Thats why I don't really care about the GTN. I just don't have the time to do that in my 2 hour play.
  7. I think a lot of people don't share because it will give them more competition or BW will nerf the method. I personally like doing FP's at 60 you fight 55 lvl npcs and can make 80 to 150k for a little work. Plus if you do it with the correct gathering skill you can get mats. AOE classes help.
  8. With the pre 3.0 reusables it can save some money on having to buy meds/stims. Treek is good for heals Quinn is alright but can't fill that tankable position if needed. Other use DPS to burn down things quicker I honestly switch depending on what I feel at the time. That's at 60 though with good gear yavin comp gear. Leveling and keeping gear up can be a pain. Yes other classes are FAR better/easier to level. Mara's are not in a good place atm. Yet they can be rewarding if played right.
  9. True true. Nothing was ever stated in this thread about in what situation. It is totally better to use the group buff over giving yourself a 10% increase. However, being asked to take on add's or to peel being able to burst down that would be helpful as well. If timed right you can still use frenzy to get instant 30 stacks to pop beserk or if you already have 3 stacks of destruction. Yes, a lot don't know how to use all of our skills thats part of the fun knowing when to buff group with either offensive or defensive or yourself.
  10. Depends on the PVE. If your just running dailies or bashing down mobs. That extra 3 stacks of destruction (don't know pub naming) for a smash or raging burst for another big hit. For a raid or Boss and you don't want to pull agro from the tank ,then give the 10% bonus from Bloodthirst | Inspiration to the group yea. However, our class is not really that desirable for such actions. I'm sure there is some over lap on cool downs that allows you say ever now and then do that extra burst of damage where both Bloodthirst and Berserk will be up. Maybe if you have to help with an add or a peel.
  11. Some times something is better then nothing. PVP has way more variation adding in stuns/KB/Roots. etc.. It's all good because normally you would want to pop your stims etc before your huge hitters. Then before you can pop beserker and frenzy and then blood thirst. Did not get to write it all out while at work. :)
  12. Fury is the primary AOE spec useful for leveling as you always get lots of adds and packs of mobs, however in 3.0 it also adds a big single target damage move as well. From a leveling stand point most things will revolve around Smash it wont really get good until level 44. When you get Destruction at 44, you can build up to 3 stacks those increase damage of smash(AOE) or raging burst(Single) by 5%. There are other passives/combos that will also increase that damage. Build up to 30 stacks of fury: Force charge - Battering assault - fury strikes - Smash/raging burst -force crush -or Frenzy-> Smash/raging blast - Force scream -Berserk or filler to 30 stacks - Obliterate- berserk - Smash/raging blast : Or you can swap the 1st raging burst for a smash, if you find mobs are leaving you to agro your companion or what not. Also use Cloak of Pain. Might be a tight window with raging blast sundering the target for 45s and moving to Obliterate range for the 10% boost from sundered target and crit on Obliterate semi correct.... However you can swap in raging blast if you are at the right level. It would be best if you do another attack before your first raging blast for that extra 5% damage add. Filler is anything to build up to your next berserk. . You might need to run out to 10m in order to use Obliterate there used to be a perk to use it at any range but I think we lost it after 3.0. Fury is pretty simple build up. Then AOE or single target as needed with hopefully 3 stacks of destruction. Oh yea for fury strikes I would use when available for the defensive boost. edit to fix the rotation.. still might need a little tweaking. but again.. I'm no expert.
  13. Now if only we could shoot bolts from our sabers at range, with hunker down, and evasion. Leth has a slow ramp up time also Maybe good for ops.. dunno. Sorry OP could not hold back.
  14. Run Flash points. With the right ones you will face lvl 55 npcs. Depending on crew skill you can harvest the kills for mid tier mats for sell or GTN. Plus items to sell or gear for an alt. Plus you can send your other comps out on other missions if needed. Also if you are not max comp affection you can get that as well. One other plus you don't have to fight for mob kills or resources. Just my 2 cents. Also when doing dailies look at time vs reward. If you have to travel across many different zones for kills might not be worth it. unless you are heading in that direction. Example Makeb sensor repair has you going from start to end just to click a node surrounded by NPC's. However, the one to plant bombs on doors. speader through no fights plant 4 bombs on quick respawn doors. Fast travel back insta credits.
  15. Pretty much this. Cookie cutter specs now. No real open world PVP. The things I do have no effect outside of my story line even then most of the stories don't change in the end. I'm just finishing up two AC's then meh. PVP is the same stun/root/knock back. So much potential just washed away, with so much content. The CM is meh, not that I'm a RP'er but some of the stuff is just dumb. IMHO.
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