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KapitanAwesome

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  1. I try not to reverse engineer my own health packs anymore, if I can find a re-usable one on auction for a reasonable price it's better just to buy that and spend my crew's time on making implants or gathering materials. Then any one time use health packs I do make I give to my non-biochem friends.
  2. Aha! So I did notice the same thing too, and I'm not just crazy.
  3. Maybe you get a +2 to Reverse Engineering Criticals when you're logged into the forum!!!
  4. I did hundreds of the first two tier investigation missions, and got about 10 total schematics for synthweaving, armor, and cyber. All from either Fist of Justice, Genosian Fortress, or a third one I didn't write down. 90% from my Khem Val who has a bonus in investigation. But after getting maybe 1 in 10 from those missions, I got nothing after a hundred or so more tries.
  5. I see it every time I craft an implant in biochem, but my new implants still appear in my inventory so I don't really care. I'd rather they don't make a patch to fix just this, that way I don't have to download it and wait for it to be applied.
  6. I took biochem because all my friends went synth weaving, I think it's the best. You make enough money from materials and implants to afford your mount and training three times every upgrade, you get to RE healthpacks into re-usable ones. On top of that, your diplomacy skill can be used to max out your darkside or lightside points. Versus the other skills... Slicing is sort of useful for getting the best augments to stick in your implants. And Investigation is good for getting companion gifts and schematics.
  7. This could also be fixed with a new schematic that crafts 5 or 10 medpacks at a time for a similar cost in materials. It would lower the time and cost for biochemists to produce, and make them more affordable for everyone else. But if they became more affordable then the re-usable ones should be made just as strong.
  8. So it is the same issue? I think the real bug then is a horrible design decision, it makes no sense that you have to buy a bunch of gifts for your companions in order to get their story. I try to make all the dialogue decisions to make them happy, but I'm a few levels of affection behind because of doing all of the flashpoints rather than leveling from all of the quests (which would have been easy companion affection points).
  9. There's no change, I just logged in too and everything is the same. The level requirements are still there but there's no new biochem requirements for anything but the re-usable stuff.
  10. I think you need to raise their affection, and then you get the conversation. I just gave my companions boat loads of gifts and got a whole bunch of old conversations now become available, but they only give 5xp.
  11. It sucks that I can't revive my dead companion with a healthpack anymore, but that always seemed like a bug to me anyway. I'll just have to pay more attention, and heal BEFORE he dies.
  12. Are you reading the biochem requirements to craft it? There's two different requirements, one to craft, and one to use. I've done that a few times before.
  13. The higher level gifts come from the auction or your Investigation skill. It costs me 500-800 to do a rank 3 gift mission, and 1200-1500 for rank 4 missions. I'm doing them trying to get a crafting schematic, but also levelling up my crew affections at the same time. There's so many quests and dialogue options I never knew I had with the crew because their affections weren't high enough. WHich seems like a horrible design decision, who thought it would be a good idea to cripple half the story if players don't spam gifts at their crew?
  14. I don't really care if it comes to my WP7, but I do want to be able to buy stuff from the key vendors!! I read they sell companion customizations.
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