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Darkfalstaff

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  1. Is this normal? The email said I'd hear more information "soon."
  2. We were running 8man HM last night and also encountered this. TFB's health was at 32% at the final part of phase 2 and shortly enraged after that. Think we knocked him down to 20% before we wiped. Is it bugged???
  3. All stun-breaking abilities are removed and we get five more stuns per character.
  4. alll stuns, roots, snare, knockdowns, sleep darts, slow movies, slippery ice, shackles, straight jackets...whatever you want to call it---if you take damage they should break and you should not be able to be re-controlled, slowed, etc. for a decent period of time. Period, done.
  5. Let me say the CC/Resolve/DR balance is designed by computer monkeys who learned their skills from a Chinese mail order catalog. It's ridiculous. Get rid of the stupid amount of CC and unbreakable stuns that characters are susceptible. No CC in the game should continue to be in effect while you're getting hit. Fix it you lazy bastards Bioware.
  6. Evidently Bioware has banned razors as a means to save money....
  7. They can make a simple change, just allow ANY damage to break the CC and have person regen health quickly while stunned. I wouldn't mind being chain stunned under the current stupid resolve system if I weren't also being killed at the same time. If CC were to just take me out of the action for a period of time with the purpose of CONTROL rather than KILLING, i believe it would make more sense.
  8. The PVP designers MUST be Blizzard and Arenanet double agents trying to sagotage the game from the inside!!! Spread the word! REPENT OR DIE!!!!
  9. They need to kill/drastically reduce the effectiveness of stuns so that stuns are truly an "oh @#$%" button, not a spammed strategy. Then they need to normalize damage for level 50 pvp -which they said they will be doing by bringing back a level 50 bolster system--but the 20% deviation between hi and low damage in a WZ that they mentioned is their bolster goal is too high--- bolster should bring damage numbers to within 10% of the highest and lowest with health being about even across all players.
  10. And what's stupid is that from their write-up about the resolve changes, everyone piped in to let them know they were going down the wrong path. I'm just waiting for the pvp designer to say, "no one told us about this issue on the PTS." Suure...we'll just make our level 1 character on the PTS and level it to 50 to give you a test. Let us copy our fully geared toons to PTS and then we'll definitely let you know. Until then, their lack of judgement will continue to spoil what could have been one of the best PVP experiences in the MMO space (they still have time to make it so...but very little time).
  11. Oh wait, nevermind...I didn't realize BIO/EA wanted us to spec flavors of the month .... now I'm rage specced marauder so i can get resovleless stuns and big OP smashes...ty!!!!! Yay for FOTM games!
  12. This is bullnuggets. I'll probably get forum banned for saying bullnuggets because the moderators are sensitive folk raised on soy milk. But seriously, please either fix stuns or get rid of them... i can now be chain rooted by warrior-folk without any affect on resolve (which is as designed) and can be effectively CC'd and killed with no penalty by the other side.That's just stupid. So far the change to resolve is dumb and is backwards. People should be immune for more time than not in order to reduce the affect of CC on the matches, not the other way around.
  13. That is kinda of my point....CC should be drastically reduced.
  14. Ok, please clarify if I'm misunderstanding the changes but what I see is the changes you've made to resolve are completely in the WRONG direction and will make stun locking even WORSE! Decreasing the rate resolve builds due to stacking mistimed stuns is bad--now it will effectively take longer to fill a character's resolve bar thus will be able to controlled for a longer period of time. Adding more slows and stuns and decreasing stun break time for "some" characters is just insane!! You need to reduce the prevalence of stuns overall not increase it!!!!!! SUGGESTION: Remove all stuns as soon as the bar is completely full. Too many times characters are properly chain stunned and remain stunned while having a full resolve bar, only to see the resolve bar quickly fall to zero as they are released from CC and usually by then, are swiftly killed.
  15. I posted a similar message on this forum a couple of weeks ago alleging that the resolve system was indeed broken. However, I promised that I would capture this occurrence on video. I have been unable to replicate the resolve system being "broken" -- i.e. I have not been CC'd while my resolve bar was full. However, I have noticed the frustrating and unproductive part of resolve is that you can be just shy of full and get hit with a long CC again..in that time, your dead. If you're CC'd right before your resolve fills, once it does fill, your CC should be IMMEDIATELY broken and become immune for a longer period of time. The resolve bar should fill twice as fast... I can be long-term CC'd at least 3-4 times before my bar is full.. Cut it to two times max. Allow slows and roots to affect resolve (but at slower rate than full CCs)
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