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techtay

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  1. Did anyone else notice they lost a bit of health after 1.2? I was 24k buffed pre-patch, and now im sitting at 21.8k buffed.
  2. We one shot it in HM with a guild group. Tankasin - Me Maruader dps Sniper dps Sorc Heals 1. Establish Kite paths before starting so that: i. Everyone knows where Tank is heading ii. DPS/Heals knows not to stand in the path that tank is going to move to next, so we can avoid the path being blocked by Plasma Domes iii.We started with the Left/East side and went in a clockwise motion. When engaging, we waited for his first Incinerate cast to interrupt THEN moved to the wall 2. Like everyone said, we assigned 1 specific person to interrupt Incinerate cast. In this case, the Tank was responsible. A couple ticks of this and its most likely over. 3. We timed the kiting with his "incinerate" casting. We only kite within a few seconds of his cast, to remove the risk of him casting it while mid-kite. As soon as the fire from the grates come down, it's time to move, regardless of how clear it is in the current position. This will keep you from being cornered/pinned down , because you can't move him until the next incinerate. 4. The adds shouldn't give you too much trouble, they're all normal type mobs and AoE with Stuns/KB's effects them. Shouldn't be hard for DPS to swap over to adds then back to boss, they die fast enough. (If one of the DPS is assigned to interrupt incinerate, it's probably best for him to stay on the boss until the next incinerate cast then swap over asap) Glad it was a challenge though, about time it's fun again.
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