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Fluxsource

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  1. I can see the benefit to the player base. But I can also see the harm done to a subset of the play base, who have incurred a significant cost that the rest have not. Those costs were SIGNIFICANTLY higher than those incurred by the non-early access player base, and were only in a position to be disadvantaged by the situation because they had pre-ordered the expansion early. It's not even like they got early access to a finished product! (not really relevant to this discussion, but still...)
  2. Yes, and it introduced a new issue that has not been addressed. As for the future expansion, you're probably right - it's highly likely there will be more. But it's folly to measure benefit/harm done against expansions that haven't yet been announced.
  3. Again, there has been no remedy offered. The free training change was a solution to a totally different problem, and I take no issue with that. There's not guarantee there will be a future expansion. And even if there is, I will always be ~5 million credits worse off than I would be if the change had been announced - not even implemented, just announced - at the same time that the expansion went live.
  4. We'll have to disagree on this I think - I think it would be pretty straightforward to do, or at least should be. The current situation only provides any kind of benefit if a player is likely to incur any future training costs. If he's trained up all his alts, then what is there left to train? I'm not going to start a new character just to gain some benefit from it.
  5. I think this is where the confusion lies. My issue isn't with the high training costs. It's that the high training costs were only present for a couple of days (at least, without knowledge they were to be removed) so ALL of the non-early access players will never see them. Which is great - but there are a small group of players who have spent a LOT of credits on training skills without any reasonable expectation that they would be free any time soon. As many have pointed out, skills costing money was expected. So for the problem of the skills costing money for only 3 days before the free skill announcement, no the free skill announcement is not a remedy - the announcement (or rather the timing of it) is exactly the problem.
  6. But I believe there IS a solution that could make everyone happy. Make the free training change retroactive to since the launch of 3.0. It makes sense to have such a significant change launched at the same time as a major update. And I'm led to believe that this is technically possible. It's fair for all, and negates any disadvantage some had by training in the first week of the expansion. Remember that these new skills/skill levels were only introduced a week ago - it's a pretty small, but costly, window we're talking about here.
  7. They haven't offered any remedy. Nothing has been said since the announcement of the removal of training costs, which is what indirectly created the problem in the first place.
  8. I apologize for the unkind reply there. I am just irritated by people seemingly posting on this thread to simply say I should not be upset, and insisting I'm complaining about a different issue to the one I am. I shouldn't have taken it out on you.
  9. I've never implied or thought that it was done on purpose to upset or disadvantage people. And yes I've made mistakes. But a) I've done my best to rectify them (refunding credits spend on training since launch of 3.0 would do exactly that) b) I've acknowledged that I've upset someone, and apologized for it. Is that the point you were trying to make? Let me dumb it down for you. The made a mistake by having 3 days of high training costs for a subset of players, before removing them. They have not acknowledged this mistake, nor offered any remedy. I am NOT against removing training costs. At all. [EDIT: I see you've edited your original post to remove the "Let me dumb it down for you part" - please ready mine as if it is also removed]
  10. I'm not asking anyone to join me on a crusade. Thank you for informing me you won't be joining me on such a crusade, but really that's not necessary. As for "alternative perspectives", the deepest any of them have gotten is "you're wrong". Gee thanks, way to help me see things differently. I'm not asking you for anything. I don't know how long I'll stay bitter about this, but you telling me not to be bitter probably isn't going to help.
  11. The 55-60 training costs are actually what the complaint is about. So pretty a pretty valid factor here. The snarky response what due to your reply apparently not understanding what the complaint was about. And to re-iterate, I'm not upset about the training costs, or about them now being free, but the terrible timing of the decisions, releases and announcements that have left some players feeling screwed over.
  12. I'm not seeing any empathy or attempt to help others. All I'm seeing is "suck it up, waaaa". Which isn't really that constructive. As for hyperbole, perhaps you can point out where I have resorted to hyperbole, because I'm not sure I can spot it. I'm continuing to post to try and.... actually I'm not sure. But I'm pretty annoyed by this and... whatever .
  13. Did you actually read the words in my post? In order? With the understanding of what sentences are? Because it's pretty obvious I'm referring to the issue of the 55-60 training. If you DO understand that, then all you're really saying is "it doesn't matter because not many were affected". Thanks for the valuable input there. (In case your comprehension skills really are lacking, that last part was sarcasm)
  14. If this was a change to a long standing situation, I might agree. But they introduce a large credit sink, accessible only to those who pre-order, and remove it (or at least announce they're removing it) 3 days later. That is NOT normal. That is NOT standard for an MMO. Surely it's perfectly understandable that those affected are upset by this? Also, as a former drunken sailor who has enjoyed shore leave in Taiwan, virtual items in a virtual economy is far too sensible a thing to spend money on to make that analogy work...
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