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Rodane

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    35
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  • Location
    USA
  • Occupation
    Self-Employed
  1. Basically you are not only violating the law, you are violating the Democratic principals the Republic is based on. That is an evil act. Some times in being good, you have to let bad things happen. What this Senator was doing was not illegal. By the way, I took the dark path.
  2. In-game support can help you get back lost items.
  3. He may be right that WoW may have had more individual more "fedex" quests if you did every single faction quest. But overall the size of content realy is that much difference. I also factor in unique content, when considering the amount/quality of content in each game. Not just how many "fedex" quests a game has.
  4. I agree on the dugeons part, at least the *normal* dungeons. Though on release, the only end game dungeons were Stratholme and Scholomance.
  5. No it did not. I have an account with WoW since 2004. The only thing different when WoW was first released, was that leveling took a *very long time*. Now that has even changed. The difference in the amount of content would be negligible.
  6. Lack of content is a matter of content limitations all devlopers have when releasing a new game. Content = Cost, that is an inescapable reality. Go back look at WoW when it was first released (I had an account within a week after release), people were whining about lack of content every single day - all day. It took nearly 3 years for the first xpac. Now 7 years Years later, WoW has had a chance to add a few expansions and lots of updates. I am not dumping on WoW, WoW is a great game in its own right. Here is comes SWOTR and some people expected it to have the same amount of content as WoW, impossible without charging not only more the game, but more for the monthly subscription in order to recoup the enormous cost. Of course the same people complaining about content, would then be complaining about the cost. In the end, game developers can never win with some people. People want a Rolls-Royce for the price Ford Fiesta. There comes a point in almost all mmos, when all you have left is grinding. Grinding for gear, grinding for rep or grinding for PvP.
  7. Interesting, the population on my server seems to be increasing. I went to my server pricesly because I wantd an empty server, didn't last long.
  8. Companies like Bioware are going to realize they are making games for the cupcake generation - Where eveyrone is given a cupcake for doing nothing and told their a winner for never even trying. For someoen to call SWTOR too hard, I just about fall out of my chair laughing. Those of us who remember when games were actualy challanging, are a dying breed. I have respect for the youg people today who do like challanges, because they are far and few. I remember when Ultima Online was first released, now that was hard...
  9. I agree , there needs to be more worlds where both factions have to quest. There are plenty of nuetral worlds in SW. But the game is new, so I do understand.
  10. Why is it so hard to accept that some players really do believe that PvP servers, should be PvP. Most players concede that Starter Zones should be off limits and he aknowledged that. I don't see where he is being unreasonable.
  11. I didn't know about the programming limitation.
  12. I do agree that other than starter zones, a PvP Server should be PvP.
  13. Starter zones should not PvP, almost all mmos (including FFA's) leave starter zones as safe havens for new players. As it should be.
  14. Players have posted ideas on what you can do to help improve PvP. But if you are too lazy to take their advice, you only have yourself to blame.
  15. The players that kill you quickly are players who have devoted hours to getting the best gear, tbey deserve it. No mmo is going to hand you the best gear just because you hit the highest level.
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