Jump to content

mdahm

Members
  • Posts

    145
  • Joined

Reputation

15 Good
  1. mdahm

    Login bug

    Are you experiencing anything that has not been alreasy wrote several times in the big thread about this topic? If so, please answer there and not in a separate thread. Please also take a look here: Game Log in Troubleshooting Guide - General Discussion - SWTOR | Forums
  2. Maybe you want to at least take a look in the sticky "known issues" thread before you post redundant questions.
  3. You didn't read what I wrote, right? Just replied to some key words, acting like a chat bot, but a veery bad one. Painful!
  4. Since last patch (7.4.1a), warzones don't end properly anymore in most of the cases, or do be more specific: they come to an end, but the "exit" button doesn't work anymore. It just doesn't do anything. After a while, the ops group gets disbanded, but still, nothing happens. After a loong while, we are thrown out. Hooray! Problem doesn't occur all the time; I had 1 instance (of 5) where it worked properly. Problem doesn't affect arenas. Edit: When it happens, it affects everyone in the warzone, not just single persons.
  5. "One by one" isn't necessary, just open the "deconstruct" window and throw them all in. Slightly faster this way.
  6. Yep, thanks, I saw the post and the edited(?) version of the patch notes now, too. But is this really a satisfying explanation? They included a new thing in swtor, and the only use for it is to get progress at an achievement that itself has no other use than counting the new thing? and in the end, it gives us exactly ZERO achievement points? This is a very tight, self-referential logical loop: advancement just to see this advancement... = pure nonsense. Never noticed an achievement as empty as this before! What a fail.
  7. Patch notes say: "The amount of Conquest points earned for the Reputation Conquest Objective was reduced and new objectives have been added to balance time, effort, and points granted." Their way of telling us.
  8. Dear JoeStramaglia, thank you very much for the announcement of your vision. Do you chat with your development team from time to time? And/or play the game? I can't imagine how you came to your personal conclusion that "Bind on Equip" would mean that an item can be "sold on the GTN". Surely it couldn't be sold if it's "Bind on Pickup" or "Bind to legacy on Pickup", but you surely know there are more criteria relevant to sell it on the GTN? Broadsword recently even took great care of DISABLING a HUGE amount of previously tradeable "Bind on Equip" stuff (all the "unnamed" gear drops). An extremely unpopular decision, as you all know, but Broadsword obviously doesn't care. And maybe it's this mechanism that also prevents to sell the "Fitted armor" pieces on the GTN now. The whole "ancient armaments" idea (which should actually be called "fitted gear" btw., so there's a connection to the ingame texts) sounded good on paper, but in actual reality I personally perceive it as getting spammed with useless trash at the expanse of credits. In detail: It seems that higher level toons will always get "fitted gear" items now in situations where we previously received random lower level gear. Example: Before 7.4.1, a lvl 80 toon on Belsavis got lvl 45 gear from time to time. This was welcome, because it could be handed down to lower level toons, or could be sold to vendors or sometimes even on the GTN. That was all fine, and is all gone now with 7.4.1, because we just get this boring and useless "Fitted gear" items now that have a value of 0 credits (and thus can't be vendorerd), have absolutely no use at all for lower level toons, can't be sold on GTN (yet?), and are FAR to random to be even remotely close to be interesting to aquire. Even if someone would be looking for a particular piece of armor or weapon because they fell in love with the design, it's nearly impossible to receive that drop (considering there are more than 2000 things to chose from, as you wrote). By the way, I for myself are very happy with all the legacy gear this game already contains, and I see no need at all to recycle old or lower gear outfits. (What's more: lower level armor often looks very plain and boring. Who wants that on lvl 80?) My experience of this new "feature" after playing for about 2 hours was: 1) I have about 20 pieces of "Fitted gear" that are a complete waste of space, can't be sold, and are utterly ugly or just average / boring. 2) The only thing I can do with them is destroy them. No interest in investing time in them, and that won't change if they could be sold on GTN. => Which means, the game will keep taking space of my inventory for useless, unstackable stuff and force me to actively deal with it, meaning I have to invest additional time in destryoing items. Which gives me exactly nothing, and only wastes my time. Why oh why? 3) At the same time, the game denied me "proper loot", like actual gear drops for lower levels. These drops were welcome and easy to handle (use, or sell to vendors etc, see above). So all in all, the new "feature" is not just a disappointment, it's even an annoyance. Making a step back from this specific topic: The lack of testing for this new patch is astounding again, and very painful as well. This "fitted gear" stuff can't be sold on the GTN? There is no way this has been tested! I simply cannot fathom what must be going on behind the scenes. The worst bug so far being that the "Blueprint Fragments" are sold as "junk" to NPCs and get lost forever this way. Instead of placing this new currency in the currency tab, Broadsword decided(!) to put it in the toon's inventories. Why? Just to make handling currencies really awkward and time consuming again? The reason why I'm sure that this was an actual decision is that a messed up thing like this would ALWAYS strike the attention of ANY actual tester, and thus to lead to a bug report, and a bug like this should be extremely easy and fast to fix. (Probably just a template thing, if you use templates for items, or a few attributes.)
  9. I would like to take the opportunity to add my wish to the (imagined) list: Please bring us playable turrets!
  10. Thank you very much for this discovery! Now I feel quite foolish indeed. Don't know why I didn't find them before, but it seems they are exactly what I suggested above (deploying the other faction's droids). Far easier and faster than the loyalist mission, too.
  11. I don't know exactly when these objectives get available for a toon. But after a little try and error, I can confirm that - my low level toons don't have them listed as well, and - toons who didn't start the mission leading to the Ossus story don't have them listed. It gets available right after the first conversation with Lana where you pick your alliance, and apparently only if you pick the side of "your own" faction. Maybe Bioware thinks this is a reward for picking the old side. If that's true, Bioware certainly wants us to be as boring as possible.
  12. One of my republic toons chose to join with the imperial side in 5.10. Now I noticed that this toon doesn't have access to the Conquest objectives "Quesh: Loyalist Sweep" and "Tatooine: Loyalist Sweep" that would provide 1000 conquest points each every day. I consider this to be a disadvantage, and unnecessary. Is this a bug, or is it intended design? If it's design, I'd like to point out that nobody was warned about this disadvantage anywhere before chosing the faction. In fact, I can't find any information at all about these "Loyalist sweep" objectives on swtor.com or anywhere else on the internet. (Maybe I'm just bad at googling...) It would be nice if cross-faction toons would be able to do a different objective instead. I noticed that my rep toon was able to kind of see imperial droids in front of the rep bases and able to "activate" them - maybe an objective could be made with that. All in all, I got the impression that the whole "chose the opposite faction" possibilty wasn't thought through properly by Bioware. I can see that it makes sense that an imperial-alligned republic toon is NOT able to help the republic destroy imperial spy droids - point taken! But this is an extremely tiny consequence compared to all other implications a real faction choice would have, starting with the question which fleet should be the new "home" of the toon. It's absurd that my toon still visits the rep fleet... So, if Bioware doesn't even consider the real basic consequences, why bother controlling that cross-faction toons are not able to help the republic against a few droids in front of their bases?
  13. Thank you for the very fast and satisfying answers, everyone!
  14. Strangely enough, the search function didn't show my any thread about this. Am I the only one or just too stupid to use the search correctly? With patch 5.10, my reputations have been reset to zero for every category located underneath "Ossus Colonization Initiative": - Binary Star Realty - Bounty Supply Company - Esstran Exports - Freebooter's Trade Union - Interplanetary Components Exchange - The Contraband Resale Corporation I'm at least certain I had reputation in the first two categories and probably the last one, not totally sure about the others tbh. Does anybody have any reputation in these categories left?
  15. For my Sorc, I can confirm that all these companions are listed under "Unavailable Companions", but at the same time, the companions I had already gotten back (Talos, Xalek, 2V-R8, in my case also Andronikos and Ashara) are also in the sections above (Companions, Other Followers) and can be summoned from there.
×
×
  • Create New...