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Merraith

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  1. Try solving south first every time. Also try to make sure everyone is out of the zone when trying to reset, or that some who are zoned in aren't in Eternity Vault 2 while you're in Eternity Vault 1.
  2. Results may vary depending on the raid. We haven't had any really in 3 months.
  3. Wonder if there is something else besides resetting the zone that affects it, any time we've done a NM run in under 2 hours in either zone we've gotten the title.
  4. Like good old Blackwing Lair when the game had been out like 8 months?
  5. That must be it. I'm sure we're the only guild that kills him with no trouble every week who chuckle hearing it's "all RNG".
  6. That's fantastic. We also have been clearing it for months and have our Infernal titles as well. I'm not sitting here saying that bugs don't exist, only that literally other than dealing with floor pieces missing the first week or two 3 months ago...the only "bug" that people bring up that we've dealt with on Soa is lightning balls getting off that extra shock seemingly when they shouldn't be (and even this is only an issue on Nightmare). I'm not disputing the "facts" that other guilds run into issues, I'm only stating that we've been doing it the same way for 3 months, with 1 tank, and don't have any of these issues week after week. Pretty much every issue people bring up certainly seems to be controllable by actions you take as a raid. I understand it's frustrating for people, but people stating it's pure RNG and any run without experience bugs is just "lucky" are not stating the facts.
  7. Sounds like a player ran through the ball that was not targeted on them...and due to the fact the person it was actually targeted on hadn't run through it (since the other person wouldn't actually be able to explode it) eventually after a period of time it would turn invisible. Thus you have raids swearing up and down players ran through "their" ball without it exploding to hover invisible waiting to kill someone else. Just a theory, but it's what I would bet my money on hearing how most people think they know what's going on in this fight.
  8. It absolutely is true, works for us just fine with zero issues. The majority of the time I ever even need this to see them is when it's someone else's ball because I always blow mine up as quickly as I can. It's fairly easy to tell the difference between a "dead" one and a live one as well. I wish I knew what so many people did on this fight.
  9. I agree it had challenge to it, and you do note above that Muru was above and beyond. Frankly it wasn't that much more challenging (if at all) than pre nerf Gruul even. Kael and Muru were well above the Vashj fight. I'm not saying we went in and one shot it, not at all. But really a couple nights working phase 2 and it was done.
  10. Zone resets fix the floor pieces missing. From our experience, as soon as we never wiped during a transition phase, we've never had issues with floor pieces missing whether we reset the zone or not. Invisible lightning balls means you need to turn nameplates on, and that someone wasn't exploding their ball fast enough. Not sure what the issue is with a mind trap at transition...they changed that so it auto releases someone once his shield goes up. If you're having him cast it right as the transition is going, that's just really bad timing, have never seen that happen in 3+ months. Battle rezzes, I don't know why people have problems with this. My only guess would be you can't do it during a transition but if you rezz someone during the phase they died in shouldn't have any issues (we haven't). If tank is too close to pylon dropping, it will do damage to them. As for it not hitting Soa, the working theory in some threads that some have semi confirmed is if you have him positioned too far on the "cracked" ground around the outer area in phase 3, sometimes the pylon won't register as having broken his shield. Our tank manages to position him properly for every pylon drop, pretty sure he just tries to keep him off the outer area as much as possible while still being on the edge of where a pylon is landing. Will full Rakata you should be demolishing HM Soa. With titles done we run it on HM every week and the only issue we've ever run into on HM/NM for the most part is lighting balls getting off an extra shock at times. On NM it can be a pain but on HM it's pretty much never an issue...especially in full Rakata.
  11. Enough people have noted that SSSS or NSSN both seem to work. No idea why people have issues not being able to reset the zone. I feel like not everyone is out of the zone when they are trying to do it and it's screwing things up for them somehow.
  12. The title/codex entry pops up as soon as you kill the final boss under the allotted time. Haven't heard of people getting screwed out of it, worked fine for us every time. Maybe you reset the instance at some point? Pretty sure that won't let you get the title.
  13. Lol what? Comparing Vashj to Muru is an insult to Muru and any actual tough fight from that era and previous in WoW. Phase 2 on Vashj was the only difficult part of the fight. 1 was a joke, and the "soft enrage" mechanic in 3 was so easily dealt with/beaten it was barely worth mentioning. Kael was far tougher than Vashj was...and neither were as hard as Muru, or some of the later Vanilla fights.
  14. Nothing wrong with enrage timers long or short. They just need to add mechanics to fights to make them more interesting. Having an enrage timer doesn't mean you can't have a fun fight with creative mechanics. Although I get the sense a lot of the "it's a lazy game design" complaints come from people who want fights with creative mechanics that are extremely easy to deal with...survive forever and win. My dream fights? A very tightly tuned enrage and plenty of fight mechanics that the group/raid have to execute properly as well. None of the enrage timers in this game are "that short" to begin with. People just walk into FP's in terrible gear having not really learned how to play their class.
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