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Tricsun

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  1. No Hit max level without that much effort, and then ran out of stuff to do. Crafting system is a joke. In game customer service is lacking. 1.2 is to little, to late, my sub runs out in 35 days, and as of right now, not planning on keeping it going. Haven't even played in weeks.
  2. Leveling, armstech is fine, at max level, it's broken.
  3. What is your view of Armstech? There is currently no dropped schematics above level 39, none of the reverse engineered schematics have increased main stats (aim, cunning, etc.), the barrels are sub-par to the daily quest barrels you can get in a day, there are no BoP weapons that equal the rakata gear from some of the other crew skills, and the orange guns that take 3 biometric alloy to make are level 48. Really, a response to ANY of those issues would be more than welcome.
  4. To bad he's actually right about armstech.
  5. Know what the best part of this whole thing is? They made orange gear for the express reason to allow people to be able to wear what they want to wear. Instead, it will now just force people into wearing the orange gear, even if that wasn't what they wanted.
  6. Then keep running things until you get the drop you need? You're complaining that you can make an implant (that i'm pretty sure can be RE'd up to tier 2 stat increases) that you can also crit for an augment slot, and make a BiS item, but you can't sell them? These BoP items are designed to be a perk for the crafter, a "Here, you put some time into this" item. A lot of crafting systems in a lot of different games have worked the exact same way.
  7. You're mostly wrong. Armstech is TECHNICALLY working, but i guess it's the drops that are broken, and the mainstat scaling for RE'd schematics are not working correctly either. There isn't a single dropped schematic that is above level 39 for armstech right now. That wasn't intended. While crafting may indeed be optional, the "optional" part is an optional way to gear up. They don't put something in the game to be an optional way to not do ****.
  8. To add to this, this should really be looked at as a bug, and not an intended thing for armstech. I'd guess that you either have them wait on the switch for a marginal increase in their temporary stats, or hold on to it and not have to have someone else re-grind armstech to max (and possibly lose all the RE'd schematics they've gained previously, which like others have said, DO make cash). In the end, armstech WILL be fixed, it's just a question of how long it will take.
  9. There are plenty of them, and they come filled with mods too. Level 48 mods. That require hard mode drops (Biometric crystal alloy, 3 each).
  10. Just be glad you HAVE some dropped schematics. Armstech has nothing.
  11. Unfortunately i think the RE'd weapons are bugged right now. The main stat (Aim, Cunning, etc) is staying the same from green to blue to purple. So at green you have something like 48 aim (i think), and it will still be 48 aim on the purple version. As of right now, there are no armstech schematic drops above level 39 weapons. No BoP drops from Hard modes or Operations. Hopefully that's also just a bug.
  12. I'd really like to help you here, but they really aren't worth wasting 3 Biometric Crystal alloy just for a different look. At least for me.
  13. Making money isn't really the point. You'll always find suckers that will buy something before doing research. That many credits is pretty damn useless atm anyways. The POINT is that armstech isn't able to make anything that's actually useful, in a "progress my own character" way. I would really like to have something i can make for myself that i can get some sort of use out of, that's the main reason why i craft in any game, to make **** for myself.
  14. Just assume it's bugged. If it's NOT bugged, then **** em.
  15. This is something they've already talked about, and i'm pretty sure they're working on. You'll be able to pull the set bonuses off of current tier gear and put it into custom gear.
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