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Scattershot

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  1. not a rage quitter, but I have unsubbed a few times, usually when I'm feeling burned out from SWTOR, so ill play Neverwinter or WOW for a break, I was playing Wildstar there at one point but that fizzled out very quickly, just being a casual gamer I have my select few SWTOR being one of them.
  2. Hi all, returning player after nearly 2 years and I'm looking for an Australian Guild are there any still around that are still active? thanks in advance
  3. I'm sure there are different tactics over in the vanguard/powertech forum for your trooper
  4. I got it third go, just stay out of red circle and keep you distance, try and get her close to the healing spirits as it heals you it increases the damage she receives and just keep moving, hit and run I found was the best tactic
  5. Sentinel We found Sentinels to be in a pretty solid place coming out of Knights of the Fallen Empire, so we focused on small changes that would reinforce the master-of-blades fantasy that the class already had going for it. With Blade Barrage no longer being a channeled ability, we have elevated the fluidity with which the Sentinel plays. Here are some of those changes: Blade Barrage: Blade Dance has been renamed to Blade Barrage. This is now an instantly activated ability to help add more mobility to the Sentinel. Lance: New ability for the Combat Discipline. High damage ability that hinders the movement of your enemy and reduces their armor. Each Advanced Class is receiving a new suite of Legendary Utilities, here are some of the Sentinel’s: Zealous Judgment: Dispatch refunds 2 focus on targets affected by your Pacify. Additionally, Dispatch is usable on targets affected by your Pacify, regardless of remaining health. Pacify also grants Zealous Judgment, increasing Force and tech defense by 75% for 6 seconds. Hidden Advance: While Force Camouflage is active, you gain a charge of Hidden Advance every 0.5 seconds. Each charge of Hidden Advance increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage. Intercessor: Force Leap grants Intercessor, allowing you to activate Force Leap a second time. Intercessor lasts up to 7.5 seconds and is removed if Force Leap is reused. If Intercessor is not utilized by the end of its duration, Force Leap is placed on a 7.5 second cooldown. Additionally, Force Leap now builds 2 Centering.
  6. Marauder We found Marauders to be in a pretty solid place coming out of Knights of the Fallen Empire, so we focused on small changes that would reinforce the master-of-blades fantasy that the class already had going for it. With Ravage no longer being a channeled ability, we have elevated the fluidity with which the Marauder plays. Here are some of those changes: Ravage: This is now an instantly activated ability to help add more mobility to the Marauder. Gore: New ability for the Carnage Discipline. High damage ability that hinders the movement of your enemy and reduces their armor. Each Advanced Class is receiving a new suite of Legendary Utilities, here are some of the Marauder’s: Ruthless Aggressor: Vicious Throw refunds 2 rage on targets affected by your Obfuscate. Additionally, Vicious Throw is usable on targets affected by your Obfuscate, regardless of remaining health. Obfuscate also grants Ruthless Aggressor, increasing Force and tech defense by 75% for 6 seconds. Hidden Savagery: While Force Camouflage is active, you gain a charge of Hidden Savagery every 0.5 seconds. Each charge of Hidden Savagery increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage. Interloper: Force Charge grants Interloper, allowing you to activate Force Charge a second time. Interloper lasts up to 7.5 seconds and is removed if Force Charge is reused. If Interloper is not utilized by the end of its duration, Force Charge is placed on a 7.5 second cooldown. Additionally, Force Charge now builds 2 Fury.
  7. Hi all, I don't usually post but I was curious on what every ones thoughts were on the new changes in the new up coming update. cheers
  8. buy cartel packs, hang on to them for 6-12 months maybe longer then sell on the GTN for inflated price, best way to make a 10s of millions
  9. Aint all servers going down at the same time world wide? and why leave one open?
  10. It was always my understanding that Sentinels (being pure DPS only realistically) were meant to be the hard hitters for the raids and what not, my raid group originally was set up as Healers did just that and also did minimum DPS per rotation, Tanks absorbed the damage and did minimum to medium DPS per rotation and DPS classes did Maximum DPS per rotation, so this got us talking about it a few nights a go and we came to the conclusion that sentinel class is all but redundant considering they are not effective healers or tanks and as of 3.0 most other multi skilled classes are hitting just as hard if not harder.
  11. yeah I noticed the same last night, 6 times it happend, it might be a bug
  12. " How can I go about re-release in 20 years time"?
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