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thewatcheruatu

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  1. Well, I'll add some feedback, I suppose. I haven't actually played any of my level 65 characters since the nerf. It feels as though most people are speaking from the perspective of going back and smashing mid-level heroics with a geared out character that has access to all of its abilities and utility points. Useful feedback, but there is, of course, another part to the game: the leveling experience. I picked up a level 30 bounty hunter I had left sitting around from a while ago. Powertech tank, so you know she's not annihilating mobs on her own. My initial thought was that tank + healer would be the way to go--like, I'd never see my character's health drop below 95%. Obviously, that wasn't the case. I've leveled to 48 over the past few days, and I've tried switching companion role to healer periodically, but the heals truly are complete weaksauce, and the result is that my tank actually ends most fights having taken just as much--if not more--damage with a healer companion as she does when using a DPS companion. The only difference, really, is that fights with a DPS companion are finished in about 1/3 of the time as with a healer companion. I would say that 99% of the time, the DPS companion option is the only option. I mean, that's fine--it's how I always played, honestly, but I will say that healers are at least subjectively worse than they've ever been in my experience. Sadly, I don't have the numbers to back that up. The problem, to be clear, is that they do little to no damage and fairly pathetic heals, so your character ends up taking a lot more overall damage than when using a DPS companion that is capable of annihilating enemy NPCs before they can do much of anything. As to the tank role for companions, I've never, ever used it. Ever. On any character of any role. I can't speak to its effectiveness one way or the other.
  2. Happening to me, as well. Very frustrating to be soooo close to finishing the class quest and then be denied! I'll confirm that I tried some of the recommendations that I've seen around, including heading back to the fleet and resetting the mission. That actually took me back a step to the "use the escape pods" objective--also grayed out. I went back to the Corellian orbital station at that point and fought my way back to the shuttle. The shuttle takes me to the Tyrant now, but the NPCs are not hostile and Tormen is nowhere to be found, and I've checked the recommended location as well as every other nook and cranny on the ship.
  3. Add another player to the list of those affected by this bug. As if Torian being completely absent from my crew weren't silly enough. What's going on with bounty hunters?
  4. I'm glad this thread exists. I just rolled a female sniper and wasn't sure if the single shot animation was just how it is for snipers (I'm familiar with the gunslinger equivalent). Every single time I use this ability, I think, "Wait...is it working?" Obviously, not game breaking, but definitely a bit disorienting.
  5. I wouldn't even care if they came out and said, "Yeah, we messed up again, but we can't offer this one for 1 credit. We'll just put it in the next pack or something." But it's weird to have complete silence?
  6. This decoration (allegedly in the Architect's pack) has been confounding me. It's nowhere to be found on the GTN and people have vigorously argued that it's not dropping in the Architect pack. Yet there's an image of it on tor-decoration displayed inside a stronghold, and some people have heard from friends of friends or on the SWTOR forum that some players have had this drop for them. One player who has been rumored to have received one is Dulfy, so I asked her about it on Twitter and received this reply. What's going on with this decoration and why hasn't a BioWare representative commented thus far?
  7. These are awesome. I love how they look like stained glass in locations like this. I also love the one in which you embedded the underworld lights into the middle of the artwork. Very groovy.
  8. Oh, really? What's different about it? How do you know which one you're buying? On a somewhat related note, I noticed there's a computer terminal called the networked security monitor, which is the exact same name of one of the prefab decorations (a wall monitor).
  9. You and I are just on two different wavelengths--I don't think it's possible for us to agree. That said, I will aver that you've missed my point. My point wasn't that everybody should just be given 50/50 (or whatever) of everything. I don't mind a little bit of work for some things (which is why I'm fine with the way prefabs are), but rather the notion of some decorations effectively disappearing so that they're just not an option for some decorators. 650k for a server monitor isn't reasonable, in my opinion. Given their ubiquity in the gameworld, this is the sort of thing that I would have expected to be something you could purchase with, like, an Industrial Prefab Mk-2. Okay, I get it--you're proud that you were able to pay for the stuff you have in your stronghold that a player like me couldn't afford. As for me, I really couldn't care less what people have in their strongholds. You show me a picture of a stronghold that looks nice, I'll be impressed with your decorating skills. I will never, ever be impressed with the fact that you had the credits to do it. I honestly don't get the thinking that strongholds are status symbols. Even the decorations you get from achievements...I mean, if it looks bad or doesn't fit my design motif, I'm not going to use it. I don't care how hard it was to earn. While there are certainly people who are just going to treat their strongholds like personal trophy rooms, those are the people who will get bored the soonest with the system. Cater more to the decorators and you'll see players getting Sims-like mileage out of Galactic Strongholds.
  10. Sorry--just not buying this argument. I'm decorating my stronghold for myself, as I'm willing to bet most people are, since the chances of anybody ever visiting my stronghold are about .001%. This is not a set of armor in which I'm going to be walking around out in the open world. It's not an epic mount or cool resource regeneration ability. This is something that by and large, nobody will ever see. Do you really think there are people out there who view having the Server Monitor in their stronghold as a status symbol? The fact that I have about 10 of them throughout my strongholds means nothing more than the fact that I was industrious enough to raise about a million credits. I'm not proud of that--in fact, I'm actually kind of embarrassed about it. By all means, give every player on the server 50 server monitors. I would have to be crazy to feel like that takes anything away from my personal strongholds. It wouldn't. I don't care what other people have in their strongholds. I only care that my place looks good.
  11. This is not an apples to apples comparison you've made. Ignoring the fact that I do find embargoing certain packs and armor sets to be pretty annoying and dumb, armor remains a totally different thing. If I missed out on getting X armor set, there are still 100 different armor sets from which I could choose, and I only need one of them--especially given that you can now buy the set once and then unlock it an infinite number of times on a single character or pay some cartel coins to unlock it account-wide. If, however, I missed out on getting the server monitor, that's it. That's the only object, really, like it in game right now. And if you do spend 650k to buy it, you can't endlessly dupe it like you can with the cartel armors.
  12. I'm onto decorating my second stronghold and noticing that a couple of months out from launch of Galactic Strongholds, supply is pretty darn low for things that used to be kind of numerous. That was always the intrinsic risk of putting so many decorations in cartel packs. Eventually stuff is going to start disappearing, and it becomes prohibitively expensive to decorate your stronghold the way you want to, if you can even decorate it at all. Quick example of what I mean is the server monitor--I'm very thankful that I picked up a good number of these at about 100k each when they were new. Because right now, the cheapest I'm seeing on the GTN are around 650k. The server monitor decoration is one of these almost omnipresent items that BioWare's designers, themselves, have put in every kind of environment in the game world. And almost no matter what sort of stronghold you're designing, you'd probably want a whole bunch of these to make it look as though there's stuff going on. Hell, I put two of these in one room. Point is, it's not the sort of thing of which you'd only want one. And a lot of the decorations are like that, but because of the way BioWare have restricted items to the cartel market, and the way they've done the drop rates and just how stingy they've been about quantity, it's beginning to suck the fun out of the expansion for me. Feels like I'm always running a race to grind out credits as quickly as possible so that I can actually afford to buy the stuff I want before it becomes too expensive on the GTN. That's burning me out. And I feel sorry for people who get into it late, because it's already to a point where effectively, you just can't get the stuff anymore that you could get when the expansion launched--or at least, not without shelling out ungodly amounts of credits. Does anybody else feel this way or have any suggestions for improving things?
  13. The answer is simple: delete 8 of your characters. In all seriousness, that's an annoying bug.
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