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Suprisex

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    VA, US
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    Construction
  1. Pretty sure this can easily be done in lowbies. I was on a level 13 concealment operative last night and easily got 6 solo kills. If that is possible on level 13, I would imagine at level 30-40 you can easily hit 10. Especially if you run across a lot of people at lower levels.
  2. If it's a straight damage nerf to tanks than at least give us access to 248 B mods and the high endurance enhancements (can't remember name). Doubt they will though.
  3. I can see that the survivability would go up but I can't see how you would do damage even close to a skank build. What earpiece and relics do you use?
  4. I think every tank should have at least 2 sets of gear for pvp. For example, I have one set (skank set) with all 248's. Tank armorings with everything else being dps gear. I have about 137k hp but I hit like a truck. My other set is I guess my (real tank) set. 248 tank armorings and 246 high endurance tank mods and enhancements. I'm at around 152k hp with roughly 40% shield and 30% absorb. This set is strictly for Huttball and when the focus on teamates gets real. Only problem is you do absolutely crap damage but in those situations that is not my job. As for alacrity, has anyone tried running skank jugg with about 15% alacrity? I'm thinking of trying it to see how it does. Seems like it would be nice having a faster rotation and faster cool downs on all taunts and cc.
  5. This happened to me about a year ago. Hasn't happened since so I guess it's pretty rare.
  6. Either you misunderstand what I am saying or there is a way to do it that I am unaware of. For example, If I got bored of playing my main jug, I could get on, lets just say my sniper to change things up. Now I have a couple hundred UC's on my sniper and I can go to the sith warrior vendor and buy a piece that I need. Then send the armoring,mod and enhancement over to jug via legacy armor. Cant do this any more as far as I know.
  7. What really sucks is that after the last patch they made it even harder. You used to be able to pvp on an alt and use those UC's to buy a piece of gear for your main or another toon. Not the earpieces, relics or implants but at least you could get the set bonus pieces. Only way to do it now is to have the same class do it. Which is kind of pointless. Not sure why they removed that.
  8. Do any of you use alacrity in IO? Wondering if it will be nice as it will make dots tick faster? Or is it just not worth it.
  9. Advanced Fortitude Augment 45. Its the high endurance one.
  10. What you don't understand is that they and myself have tried your wonderful 105% accuracy and it doesn't do any better than 101%. To be honest its slightly worse. All we do is pvp and we pretty much tried it all. If you want to use more accuracy go right ahead but don't think you are all high and mighty because of theory crafting. You are talking about such an insignificant difference.
  11. You can theory craft all you want with your accuracy but there is more than one way to skin a cat. The 2 people in this thread saying they use 101 accuracy are pretty darn good sins and seem to have no problems. You need to get over yourself. Just saying.
  12. Yea I have 4 pieces of 242 set bonus gear. The mods/enhancements I'm using are the 240's. Just frustrating knowing I have to do it twice.Stupid system.
  13. So frustrating that I have to gear up for tank set bonus and then do it all over again for dps just to get the correct mods/enhancements. Is there no vendor to buy the mods/enhancements like in the past? Stupid def/shield/absorb is useless in pvp.
  14. For me I definitely prefer High Endurance/Power. Running tank stats (Def/Shield/Absorb) does add a very small amount of survivability depending on who you are fighting but to me its not worth losing dps. Yes, I am a tank first but I can be more helpful to my healer when I can actually put a hurting on the person attacking them. Otherwise, they are not bothered by me and keep distracting healer. I don't hit as hard as a skank tank running all power/crit but its the perfect balance between dps and survivability.
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