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DarthBizz

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  1. I want to start by saying that there absolutely was a problem with slicing and that something had to be done. Then, I want to point out that the yield and mission cost were perfect. Indeed, you would send a companion on a mission and expect some credits in return - the same way scavengers expect to get metals. You would make a profit - sometimes a little, sometimes more - and you would tell yourself "sweet" or "saaaah-weeeet!!!". So the problem was: the time span in which you could get your hands on your money. It was very easy to send a companion on back to back to back to back lockbox missions and get rich. Here what really needs fixing: swap the timers of lockboxes and augments missions and/or reduce the amount of lockbox choices so that players cant go for lockboxes all the time - the same way you can't always go for metals in underworld trading missions.
  2. So we pretty much have both kind of players here: those who want to race to the finish to focus on the end game and those who want to take their time to smell the flowers along the way. Since progress is a personal thing why not allow for different leveling paces? Let the end-game players (Raiders, PvPers) get to 50 asap whitout being annoyed by missions and story while the completists can slow down the progress and enjoy the scenery. I dont see how it cant make everyone happy. The game already has custom gear, lets have costom progress too. Choose between XP or extra commendations as a reward = doesnt encourage gold farmers. My opinion
  3. I agree. But still at the moment I just feel like there's something wrong with the leveling rythm. Each time I check the XP bar its either I just dinged or am already 3/4 to the next one. I don't expect that you need ALL the content to stay on par, but that you should be able to do missions, heroic missions, flashpoints (more than just once... i mean they're fun) and space missions whithout waking up ahead 3-4 levels.
  4. I took cybertech as a crafting skill and I absolutely loooove it BUT... I believe that getting new mods to work on every 2 lvs - considering you gain 2 levels an hour - is taking away some of the fun. Maybe every 4 levels would make more sense since it gives more time for people to focus on their gear and more time for crafters to work on those upgrades. Also since custom items are HIGHLY modifiable (which is absolutely great) it could be nice for people to enjoy working on their gear instead on dreading "that next level where you need to start over again". Maybe consider more variety: more prototypes of different grades. There are already advanced and mastercraft possibilities with crafting. Have the same on mods/barrels/enhancements where same lv enhancements can have different stats and offer various bonuses. Also maybe have mod stats be a bit random: instead of a set number, lets say a lv 20 mod can give 7-9 endurance and 10-13 of the other stat. It would keep the economy running and give time for people to look after those prototype or artifact enhancements.
  5. Yeah exactly! I kinda dont want to do space missions or flashpoints anymore because i know ill keep outleveling everything
  6. Am I the only one that feels that leveling is too quick? I mean I'm outleveling the content and I'm having a hard time appreciating the quests since missions and simple conversations give so much XP. I've been playing since the 15th and just reached lv25. The game is great... but progress is so fast I keep telling myself "oh not another level, I just got started here". Best example is when you leave the starter worlds and arrive on your capital city: I was lv11 then and got all the way to lv12 simply by talking to people. Then i got with some friends and did The Esseless. When I went back to questing I was already 2 levels ahead on everything. I stay out of cantinas and spend as little time in my ship as possible to avoid being rested but I still can't slow the XP down. I skipped half of Taris and did the minimum on Nar Shadda since i was so concerned about overleveling the content. Anyhow, I believe that reducing general XP would make for more enjoyable progress and pretty much increase the game's lifespan. At that rate people are gonna be crying for an expansion next month. My opinion. EDIT: wanted to add a few suggestions -Make pure conversation quests give little to no XP. -Bonus quests could increase credits instead of XP (you actually get PAID for the extra effort) -Space missions could award credits only and become a way to make good money with special objectives or special missions for those willing to invest in their ship -Reduce the overall XP of missions slightly (would make resting state desirable and would not make missions a pain for those who just want to steamroll through content) EDIT 2 How about a new feature to micro manage your progress? You already choose your reward, add another option where you choose between XP or more credits. That way players who want to do everything and see everything can take their time and do so without worrying. You can PvP all you want, do all your daily heroics, daily space missions, flashpoints and bonus series and use your money to have a good time along the way. Heck some folks might take 6 months getting to lv 50 and have a blast doing so while others can get there in a week and get their raids going. I understand there might be an issue with gold farmers here. Have class and main story missions stay the way they are and only allow the option in side quests. Then again the extra credits rewards could be negligible and serve as an excuse for avoiding the "unwanted" XP.
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