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Kourage

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  • Posts

    3,813
  • Joined

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10 Good

Personal Information

  • Location
    Tampa, FL
  • Interests
    Women
  • Occupation
    Hand Model
  1. Sometimes I smoke, sometimes I drink, sometimes I chase tail.
  2. You must have a ton of baddies on your server because i PUG my through them routinely with 1 or zero wipes. DPS, Healing, or tanking.
  3. Tootips still tell them they only need about 147 item level. Way too much work for those devs to correct.
  4. I only log in maybe 3 times a week for a couple of hours anymore.
  5. ok dude.... so then Ill just cancel my sub and go free to play and spend a few bucks a month instead of $15. Free to play is fine. They don't deserve any more features. They deserve less than what they have now.
  6. Their Cartel Market is doing well. They sell a lot of coins to some who spend as much on fluff as 5 or more others spend on a subscription. That's where all their resources are now. The game will become the Simms + nothing but old content soon.
  7. So ok, now could 1 of your staff update the group finder levels and suggested item levels for level 50,55,& 60 content? Telling a level 60 tank or anyone else that all he needs is item level 147 for a hard mode flashpoint is just wrong.
  8. Shuttle? you mean Priority Transport won't let you go to Makeb? You need to be level 55. It's for players wanting to run the level 55 operation Toborro's Courtyard.
  9. Yes and instead of adjusting the crit rates on crew skill missions, they added grade 11 materials to the Jawas and put in a Cartel Item that spit out lots of junk to trade for them! I bet it raised quite a bit of cash for BioWare.
  10. Before 3.0, I pretty much sent companions out for low level mats needed for conquest. After 3.0, I had a reason to send out as many as I could for Crew Skill Missions. For those don't don't understand, those are for mats you couldn't gather yourself. Level 11 scavenging, I would only send for the parts. The materials themselves are super easy and fast to farm manually.
  11. Exactly. I stopped sending out companions on Crew Skill Missions and BioWare could easily see that the vast majority of other players also stopped. Why bother with mats so cheap or easily and quickly obtainable from another method? Replacing Crew Skill Missions with a slot machine & jawa vendor was not intended. We would all drop Underworld Trading or whatever and take up slicing for the open world lockboxes had they not corrected the mistake. One of the reasons I think we lacked the mats was because of a new level cap, high demand, and a lot of players too lazy to drop Biochem/Bioanalysis/Diplomacy combo they had on 75% of their characters. They should have increased the return rates, or better yet the crit chance. There's far too many blue mats in the game, and we need more purple. Increasing the chance of purples makes way too much sense, but doesn't sell cartel coins.
  12. I don't have to further argue any of these points, it was already stated by BioWare.
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