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uhhhhahhhhohahh

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  1. Damn, I didn't expect this thread to get so many replies... I've read a bunch of them and just want to clear some stuff up - especially the ridiculous Straw mans people have been coming up with; First off, I said removal of Expertise, NOT PvP Gear. You should still be able to level and get items from PvPing. I don't know why some people think removing Expertise will suddenly make PvE gear the best for PvP, are you so foolish to think they can't change numbers? the top raiding and PvP gear could both be equal for all care, if it turns out that PvP and PvE players both need the same stats. I'm not some PvE player, either. I don't really like PvE at all and wouldn't even play an MMO if it wasn't possible to to level up and gear up from PvP. I only play PvE because it's necessary to level up quicker. I'm not really even an MMO player, I'm actually a HoN player - a game infinitely more competitive than this one... it's also a game where actual skills like team composition, player skill and positioning are important, not who has the biggest stat. I played competitive FPS too, a while ago, one which wasn't a CoD FPS either. Everyone actually had everything available to them and we're on an equal playing field, and people played for Fun and not to grind some stat. If people care so much about the apparent grind you don't even have to remove it... if all PvP gear were Mods you could let higher Valor Ranks have access to empty orange armours, so people could actually decide what they want their character to look like and not be identical to every single other person in the Warzone, something I understand MMO players care greatly about. Now they are putting in a 50's only bracket, fixing one problem and making many more. When you hit 50 after this patch is implemented it's going to be like going back to level 10 again, where you're still going to be getting crushed by Expertise that you haven't had the time to grind yet. Even worse, I've heard that people who are 50 wont be able to queue with their friends who aren't 50, maybe I'm wrong on this but jesus, I can't even begin to understand how someone could think that's acceptable. It's still another reason for normalized PvP stats and levels, though.
  2. A level 50 PvP bracket simply will not save the PvP in this game. There is no logical explanation for having a PvP stat in this MMO game, or in fact any MMO game. The only possible reason for Expertise to exist in this game is to screw over people who cant grind it first. Even if you did have a 50's only bracket, you'd be creating more problems than you're fixing. Aside from all the obvious queue time issues, the 50's bracket will suffer from the exact same problems we have now; the bracket will divided up into New 50's and Old 50's, ie. people who dont have their 10% Expertise bonus yet, and those that do. But you might say, "Everyone will become an Old 50 eventually." and yes, they might. But then what would be the point in everyone having the same 10% Expertise bonus, when all it's going to do is cancel out everyone elses 10% Expertise bonus. The only outside issue there is that healing will still be 10% stronger, but if you wanted that why wouldn't you just lower the Trauma debuff by 10%? It's honestly unimaginable to even begin to hope to understand what anyone was thinking when they thought putting Expertise into the game would be a good idea. Removing the stat doesn't mean PvP Gear has to go, the point of PvP Gear/Experience/Credits in the first place is so that people who want an alternative to PvE can still progress. There all kinds of stats in this game that mean you could make all kinds of PvP Gear Sets, whether they are Purple or Mods, so people can look however they want to, or however you want them to look, and they can mix and match all these different pieces of gear to whatever their hearts desire. To give you an idea of the combinations of gear that could be possible: - Primary Stat - Endurance Crit Rating Surge Alacrity Power Now reverse the Primary Stat and Endurance, so that Endurance is the bigger of the two and look how much choice you have... something for everyone, even. Now when you're 50 and you arent bolstered anymore, you can decide which stat you want more of, in return for lower stats on other stuff, or you can even decide to have an equal balance. A crazy thing, having a choice, isn't it? Like choosing to have Fun over Frustration. Or choosing to resubscribe... or perhaps not. I'm not even mad.
  3. A level 50 PvP bracket simply will not save the PvP in this game. There is no logical explanation for having a PvP stat in this MMO game, or in fact any MMO game. The only possible reason for Expertise to exist in this game is to screw over people who cant grind it first. Even if you did have a 50's only bracket, you'd be creating more problems than you're fixing. Aside from all the obvious queue time issues, the 50's bracket will suffer from the exact same problems we have now; the bracket will divided up into New 50's and Old 50's, ie. people who dont have their 10% Expertise bonus yet, and those that do. But you might say, "Everyone will become an Old 50 eventually." and yes, they might. But then what would be the point in everyone having the same 10% Expertise bonus, when all it's going to do is cancel out everyone elses 10% Expertise bonus. The only outside issue there is that healing will still be 10% stronger, but if you wanted that why wouldn't you just lower the Trauma debuff by 10%? It's honestly unimaginable to even begin to hope to understand what anyone was thinking when they thought putting Expertise into the game would be a good idea. Removing the stat doesn't mean PvP Gear has to go, the point of PvP Gear/Experience/Credits in the first place is so that people who want an alternative to PvE can still progress. There all kinds of stats in this game that mean you could make all kinds of PvP Gear Sets, whether they are Purple or Mods, so people can look however they want to, or however you want them to look, and they can mix and match all these different pieces of gear to whatever their hearts desire. To give you an idea of the combinations of gear that could be possible: - Primary Stat - Endurance Crit Rating Surge Alacrity Power Now reverse the Primary Stat and Endurance, so that Endurance is the bigger of the two and look how much choice you have... something for everyone, even. Now when you're 50 and you arent bolstered anymore, you can decide which stat you want more of, in return for lower stats on other stuff, or you can even decide to have an equal balance. A crazy thing, having a choice, isn't it? Like choosing to have Fun over Frustration. Or choosing to resubscribe... or perhaps not. I'm not even mad.
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