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monteanvil

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  1. Because once you reach valor 60, who cares about valor or coms. You can only get your BM bags from the daily/weekly. I don't mind the debuff, but not till the put in a "this match is over" vote. This way when the score is 5 to 0 in the first 2 minutes and the rest of the match is farming. The losing side can end it.
  2. Here is what they need to add with penalty to make both sides happy. A "it's over" button. If 5 or 6 out of the 8 say this WZ is lost, it ends at that point with the other side the winner. There i s no reason when a match starts 5 to 8, the other team has 5 in huttball and farming begins. I shouldn't have to sit there for the next 8 to 10 minutes waiting for the game to end. People should notice that you get way more valor/coms for 2 quick wins in 15 minutes than one long win with farming anyway.
  3. I will have to somewhat agree. Said it before. They should cap ilum by the number of each side. For example 5 people free for both faction. If one side had 1 person the other side could have 6. If one side has 20 the other could have 25. and so on up to 30 or 40 than it would cap 30/30 or 40/40. So if the hard cap was 40, if one side had 38 the other could only have 40. Easy solution. Close off the walk in to the PvP side and make the taxi a load in like an instance. Simple really.
  4. Yes, I see it all the time. I always thought you get an extra +5 points for capping first?
  5. It won't be perfect. Still have a long way to go to get there. Need to change how the cap points work. Maybe you can't cap any, you actually have to work from your base to theirs. Maybe put in other stuff as well.... But yes, It will be fun.
  6. I will keep posting this, but a simple fix for now would be to change the cap on Ilum. Make it so you can't walk into the PvP part anymore. If you take the taxi it should check the pop cap before letting you in. If there are 10 of one side you should be able to have more than +5 on the other. So 10 of one - 15 max of others. 20 of one 25 of others. to a max of 60 on each side. Yes, this will cause a waiting game at the taxi for now. But when you get in ilum it will make the world PvP the fun it should be. I would much rather wait with this, than not. AFK timer would be a problem.
  7. Yes, I hate this as well. Will try turning of tracker and see what happens. I just make sure I put a ticket in every time it happens. What type of match and the time it ended. This way they have something to go back to and check. Also, does anybody know if there is a way to turn of Ilum tracking for good. If you untrack or delete the quest it pops back up as soon as something changes. It causes horrible lag.....
  8. Rep is doing pretty good on Shadow. We never had the spawn camp. There was times they did camp outside our base for a little. There are times of day we went all the way up to there base for a while.
  9. One of two things could help Ilum. All stated many times before, by many different people, but they don't read the forums. As you can see from the release of 1.1 . Everyone and there mother new what was going to happen with imbalance and they did nothing. 1. Give a buff to outnumbered side. 2:1 get 2x valor and so on. or 2. If you have 20 of one side you can only have 20 of the other, or even 20 on one +5 or +10 more on the other. Yes, the over populated side will have to wait more. It is better than losing world PvP forever. Even though number 2 makes it more like a WZ than world PvP. We went int Ilum 2 on our server. There was about the same amount of rep to imp and it was great. We could flank them, push them back. They would push us back. It went back and forth through the cap points for about an hour. Than more and more imps started popping in and it became Ilum 1 all over again.
  10. I will put my vote in for AC switching. It is what would make me like the game more and probably play longer. That is all that matters to me.
  11. I will strongly agree. Chance should not be in a grind at all. AT ALL.
  12. Never noticed. Never cared to be honest, I dislike night cycle and I weather was never a big care for me.
  13. Yes, I had the issue at the end when the teams come together. Two groups of mods you need to clear so they can come through the door. One group was fine. The other group I had to stand on top of to hit and keep hitting. I think it was the group on the left.
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