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morimasa

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  • Posts

    31
  • Joined

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10 Good

Personal Information

  • Location
    NJ
  • Interests
    Board Games, Poker, PS3, MMORPG
  • Occupation
    IT Project Management
  1. ^ Good point Fixed cameras and the previous suggestion to only allow higher ranking (pvp) players to join the "Televised" game would probably be most realistic if this were to happen. There would probably have to be one televised Huttball Instance and you would need the highest valor ranking to queue up. This would make people want to PVP more, to be able to queue into the featured game. The more input, attention, suggestions this thread gets the more likely it is to happen. Tell people in General to come here and support it!
  2. I would love billboards. Especially if they allowed you to click and purchase the advertised item directly from it.
  3. Good ideas. Yes. If this game is to Survive Guild Wars 2 plus all the other MMOs to follow it needs to feel alive. It has to have new concepts / features that keep the Fleet exciting.
  4. Make them glow more and drop price to 750-1.5m and I'll buy
  5. T E L E V I S E D - H U T T B A L L If you like this idea, tell your buddies and guildmates on your server to support this post! Concept Art http://img840.imageshack.us/img840/8116/huttballbigscreen.jpg Ideas Televised at the Cantina Big Screens up in the VIP Camera will follow the ball GTN Advertising Primary Benefits Right now 75% of the people playing Hutball just PVP in the pits or on sides to farm kills with no regard to the score. By having the camera follow the ball, people will follow the ball so they can be on TV. This will make Huttball, Huttball. It will inspire people to PVP in General. There are still plenty of new players who have no clue what Huttball is and just don't get it. Subtle Benefits Get people away from the GTN & PVP Daily Boxes Will give the Server more of a community feel. Good for Social Metagame It's fun! -
  6. I spend 85% of my time playing SWTOR either Crafting, Gathering or on the GTN (And I play quite a bit) I can't put my finger on all the changes that were made but I like the feel of it. Here are the positive changes I can notice (I haven't read any patch details) Changes I've noticed: Smaller and better positioned stack sizes. This makes it easier to read stacks in the 100's or 1,000's. Also it looks like some sort of dark outer-glow was added to better separate it from items with light backgrounds (like some silks). UI window alignment layout appears tighter And better positioned as well. I hope this will prevent "clicking through" the inventory and grabbing something on a sidebar. Gradients on item borders. Hmm not sure about this one.. There's probably a reason for this change, I just haven't come across it's benefits yet. Makes it a little more difficult to quickly pick items with similar pictures but different color grades. For instance: Nerve-Damaging Chemical & Brocart Filaments. Strange though, I only see the gradients on one of my characters inventory and not the other. Cooldown Timer Text Love this no complaints so far. Will post additional feedback as I notice things.
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