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Xethis

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  1. For me also, I literally can't play until this is fixed. That trailer got me so hyped too, what a waste.
  2. I have this bug on my merc and my fury mara, my pt is fine though. so weird. Seems to for me, the bug is on characters I have been playing and leveling recently. My toons I have not touched in over a month seem fine.
  3. Anyone know a fix to any of these, or are we having to wait for a patch before we can play the game?
  4. yep, same exact thing is happening to me.
  5. exact same thing happens to me, game is literally unplayable.
  6. Sounds like alot of the same issues we were having when formulating our round one questions. Darkness-PVP Overall this tree is in a good place. Still the third choice for high level ranked arena's due to less survivability and utility than the other tanks. But the single target damage is a nice trade off and is very viable. Darkness-PVE Again the changes to this tree bought down the spikiness and is perfectly capable in high end Operations. Deception-PVP Perfectly fine. Deception Assassins are doing very well in WZs and Arenas. Deception-PVE Some tweaking would be nice for sustained damage, but it is still capable as is. The execute phase dps potential is good enough to make this spec viable in Operations. Madness-PVP Where do I begin. This spec fails in every single area of pvp. The two biggest would be burst and survivability. Many good and bad ideas were thrown around on how to fix this. For increasing burst one popular idea is giving us and auto proc on our Assassinate ability or giving us back Maul. Both of these ideas are good but for me we need something a little more on demand. Having auto proc or % proc based burst still needs ramp up time which this skill tree suffers. Another area this spec fails is how our dots are applied. One dot is 9sec cd and the other can only be applied in melee, if Lethality Operatives can spam aoe/dots from range then we should too. Making our dots easier or more efficient to apply as well as some type of burst will go along ways to help this tree in pvp. As for suvivability the two obvious choices are to increase self heals or give us more static mitigation, or both lol. Not only is this by far the squishiest spec in the game, it takes the most risk with having to go to melee to do anything. Something else that needs to be done is our cc capabilities. For the most part in most MMO's the classes that were the squishiest also had the best cc. Give us an instant WW that affects 5 people at 10m (flashbang anyone). Maybe take the root off of CT and reduce its CD to 0 and instead attach a 2 sec stun to DF. I could go on and on but something needs to be done. The squishiest spec in the game should not also have the worst burst and cc in the game. Edit, after I posted this I thought of something else that another advanced tree gets that would benefit this tree. The ability to reset the CD on Shroud and Deflection would be a great way to give us some melee staying power to get through our excessive ramp up time to Raze. Madness-PVE Its obvious something needs to be done. I don't care if its Maul, or Assassinate that gets us back on top, but like I mentioned before we have less armor than Mara/Jugg/Op, and we take more risk than Sniper/Merc/Sorc by having to be in melee range. Our dps should be number 1, probably 2-4% higher than everyone else. WIldcard I would like to see a change to Phase Walk as well. Instead of pre-placing it we should be able to choose where we go. Use the throw huttball mechanic and let us activate a place-able retacle and let us Phase to that location. This way we we can dot from range then Phase Walk in for some Thrash/Raze spam. Or we can use it to avoid getting bursted down in pvp. Being able to Phase Walk to a higher cat walk would be amazing. Even if this would be the only change Madness gets it would be worth it to play this spec.
  7. So let me get this straight. OS was changed because Lethality Snipers were using this in their single target rotations. So they made some changes and now the two specs that had talents to support OS can't seem to fit it into their rotations with out a dps loss, however Lethality Snipers are the only Snipers that can fit OS into their rotations and have a dps gain? I am so confused
  8. From a pvp perspective, I am very disappointed. I think the tank changes are good, they will definitely help with Sin tanks being bursted so easily. But PT and Jugg tanks still have more tricks in their bags, still not gonna make the Sin a favored or desirable class for pvp. More damage on the melee attacks for Deception is better than nothing, but it isn't going to bring our sustained damage where it needs to be in pvp and pve. The main issue with Deception is outside of Recklessness you never crit with your force attacks, hell sometimes my Reck buff will expire with 3 stacks because 80% chance to crit still isn't enough. They got to fix our crit rng. Madness, in another post I went on a small rant about what I think. To sum it up, giving us un-cleansable dots won't change anything. Sadness will remain exactly how it is for pvp and pve.
  9. I find MM really boring. I pretty much just leveled exclusively through pvp going back and forth between Lethality and Engineering, I really like them both. Double wall banging someone has got to be one of the funnest things to do in this game.
  10. Yeah my original post with the video link, towards the bottom I listed some areas for concern with both specs that I was advertising. I dont remember exactly what I said but it was along the lines of both specs being great for regstars but failing in arenas. Like I mentioned, after I get all cozy with my Sniper in arenas I will definitely do my best to get my Sin into competitive arenas and see if anything other than Deception could be viable. As for right now, Deception is probably the best spec to go with considering it has front end burst and at least it has mediocre sustained damage. Just thinking about my Sniper gets me excited. Snipers get cc immunity, shields, aoe mez, root, ranged interrupt, armor debuff, healing debuff, lots of aoe dmg mitigation, accuracy debuff, and can do great burst and dps at range.
  11. Thank you for showing me the math behind the Mara, I had no idea they could be that powerful. As far as the numbers of Deception vrs Dark Maul, I do appreciate the work and effort you put in to comparing these specs. I never crunched the numbers myself, all I did was side by side parses and compared them in a specific time frame. For the parses I did, Dark Maul came out on top the majority of the time. I have stated this many times, if your goal is pure damage than Deception is definitely the way to go. I am not disputing that Deception will put out more overall damage, after all, most fights last alot longer than 12 seconds. You also claim that we disagree on weather or not Dark Maul spec would be viable for arenas. I think you are wrong here, I DO AGREE WITH YOU. lol, I am going to be doing arenas exclusively on my Sniper. That is a pretty good indication of how much I believe in Dark Maul or the entire Assassin class. I only hope that maybe with the right type of team comp that a tank hybrid Assassin could find a role here. After I am BIS with my Sniper I will go back to my Sin and start messing around and gearing him out, I will definitely let you guys know if it can work in arenas.
  12. I don't want to quote your whole post but I did want to touch on a couple points that stood out to me. One of your posts I debated the claim you made about Mara being able to hit 30k dmg in three globals, (can't remember the exact damage at this moment), anyways in your counter point you listed Ravage as one of the abilities that take the Mara to this insanely high burst. When you used the term global I was basically thinking of instant cast abilities. A 3 second channeled ability should not be considered one global. But for the sake of argument we can probably agree that Ravage should be worth 2 globals since it lasts 3 seconds. Even with a Ravage and crit on Force Scream, I do not think this damage would be better than a Shock/Maul/Discharge from a Sin. As far as Deception vrs Dark Maul burst. I have spent many hours, literally hundreds of openers on dummies to see what spec yielded the best opening burst. Now, sometimes I did great with full Deception, and Dark Maul never even proced Energize. But on average, Dark Maul would beat out Deception. I would open and at the end of my first Dark Embrace I would Blackout, at the end of my second Dark Embrace I would stop the parse. Now the first few globals, with Recklessness, both specs would parse very similarly. Where Dark Maul would pull ahead was in the back half of the parse and those second and third Energize procs pull ahead for Dark Maul. During the Reck buff, Dark Maul Shocks hit harder hands down and I take advantage of double Discharge which again is hands down more damage. These are the main reasons I claim that Dark Maul has best opening burst. As you pointed out, it can barely beat Deception in burst. Deception hands down does better sustained damage. And most people would not trade that sustained damage for better defense. You make a strong argument about having a full tank or full dps doing better than a class that can only do descent at either. And with certain comp set ups, you are probably right. I do not run Dark Maul as often as I like. When I was doing RWZ's I had to quite often run Madness or full tank. I personally think that having a hybrid tank that is guarding healers and still putting out crazy burst is well worth the sacrifice of sustained damage. After all, Deception sustained damage is crap compared to other dps classes anyways. You are already gimping your team in sustained damage if you bring an Assassin. Well since our entire AC is screwed in this area anyways, it isn't much of a sacrifice to have better defense and also guard healers if you can keep what makes Assassins powerful, opening burst. Dark Maul is way more than a 1v1 spec. I have so many situations and memories flooding my brain right now of how successful I have been with this spec. I don't even know where to start. Ill just say this. Being able to guard a healer and put out crazy burst is sexy. I don't have tank stats, no shield and barely any armor. But you don't need it if your healer cant be killed. Healing in this game is op, most healers I guard keep me easily.
  13. There are lots of builds that are doing well in wz's. Full Darkness and full Deception are doing really well. There are a couple Darkness/Deception hybrids out there that are nice as well as a beast of a spec 0-31-15. I would just read up on the forums as much as possible as we are always debating the best specs and their roles for pvp.
  14. With the 12-31-3 spec I used Blackout all the time. The Dark Embrace buff that comes with that talent is a must for this spec to succeed. I did not show it in my vid cause I was short on time and just wanted to show off the double discharge. Ontop of that there was only undergeared players in the few WZ's I did so they were usually dead and I did not need to use it at all. But with tanks and guarded targets, Blackout is a must. I also use it in a long skirmish, I will hold off until I see someone at 50% or being focused hard, then Ill sprint over and hit Blackout so I can Thrash/Shock spam them. As I mentioned a couple times already, been playin around with 18-28-0 or 18-27-1 the last few days. It seems sacrificing that second Maul proc for sexy force regen is going to be the way to go. Blackout will become a defensive cd again as the force regen is not needed, unless you want to Maul spam.
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