After playing through the SW story I can tell you that I hated the fact that I couldnt kill one of my companions, for very very valid reasons. For the story it made no sence that you couldnt kill this companion.
I dont get why mission stuff like this doesnt just go straight into your inv if there is room. Why do I have to accept it?
Oh and on a slight tangent, fix waht the damn companions say "You will be most pleased master!" FAIL ***? "I have failed you" Mission Success! >.<
Screw force push, give us force pull! More fluffly to want to bring people to us. Rest of your post I agree with 100% Few tweeks and we'll be a great class to play.
I dont use Quinn, never liked the smarmy jerk from the moment I saw him. Think I used him for the planet after I got him to test him out then changed back to Vette.
Having a healer is good but I prefer the dps from Vette over him.
I would be really happy if the warrior class's (SW and Jedi) got a force pull ability, it would be very fluffy for both class's IMO and a Mara (cause I play this class) would just feel right with this ability.
I think, from talk in my guild, that Massacre comes out even in damage for a normal hit but higher in damage for a crit due to the proc, ontop of wich it combos better with the other carnage skills