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Clownsmasher

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  1. I agree to the points made above. People complain about one thing. Those complainers get what they want which sets off another set of complainers. With a large population in the gaming community, it's literally impossible to make everyone happy. Regarding the smaller guilds not having a chance to compete with the "mega guilds," literally every guild on the server started out the same size (with 4 members). The mega guilds had a LOT of work put into them. It's literally impossible to create a guild and expect it to thrive on its own. The success or failure of every guild in this game and others is determined by the amount of work the leadership puts into it and by the style in which the guild is managed. If you want your guild to be competitive, put the work in to improve yours. In my mind, complaining about other guilds being better than yours is synonymous with complaining that you, yourself, didn't do the work required to make your guild competitive. Don't resent the bigger, more successful guilds. The cost of a successful guild doesn't come cheap and there is never a successful, sustainable mega guild that was an overnight sensation.
  2. Even if that were the case, there's nothing preventing them from transferring everyone and every guild from SS to SF free of charge then deleting the unpopulated server. The only reason why they wouldn't do this is because character transfers are a good revenue stream for them.
  3. SS ques for 70 regs are in excess of 30 minutes. 4v4 spam again but "no... we don't need a merge"
  4. So, I literally just shot coffee through my nose when I read this. I find this funny since your guild has the biggest turn over on the server. We get a LOT of people from your guild who bring horror stories about how you run your guild with them.
  5. I imagine that things are well on SF. People are leaving SS all the time to relocate there. However, group content is why most people subscribe to this game. If one of the two NA servers doesn't have a que short enough to wait for, BW is going to continue to hemorrhage subscribers. How long do you expect that SWTOR will be online if the profit margin isn't high enough? There haven't been any launches of decent MMOs in a few years and SWTOR is, imo, the best one currently out there. As soon as a new MMO launches, most of the current population will try it. If it's decent, the players will continue to play on that new game and not SWTOR. To lessen the blow, BW needs to put a lot of work (e.g. shorter que times) into the retention of its current players so that it will have a higher population when the next game releases. The more members it has, the more likely it will survive. This is why we need the merge.
  6. Over the course of the past few weeks, I have noticed a low server population. Today, 70 regs on Satele Shan is spamming 4v4s indicating that the amount of people queing is low. I spoke to some good friends on Star Forge and they're experiencing the same thing. I'm respectfully requesting that you merge the NA servers. Regards, Thrak
  7. You should double the amount of conquest points Galactic Starfighters gives to bring more life back to GSF. If warzones and GSF yield the same amount of points, people are going to choose warzones every time.
  8. For several months, or maybe over a year, I have witnessed people saying that SWTOR is dead. I always dismissed them as trolls. However, with the conquest revamp, their claims have more credibility. The new conquest system only has 5 changes that I like: 1) no more math to determine the conquest objective yield, 2) Small, medium, and large yield planetary invasion selections, 3) Consumable Invasion forces, 4) the new conquest interface, and 5) the new conquest vendor. The rest of it is garbage. Your claim for these changes was to balance out conquest. You did that by incorporating the tiered conquest selections. How difficult you made it to earn conquest and how the decent yield objectives can only be done once per legacy only helps the large guilds that slave drive their members to earn conquest. Before the patch, we did not (and still don't) make conquest mandatory but we were still able to compete with the mega guilds on the server. With you making it completely impossible for a player who works full time to cap more than two or three toons per week robbed us of our ability to compete with these guilds. It is too late in the life of SWTOR to start making such drastic changes to "balance" the game. Some people, like myself, only stayed in the game to do conquest and you completely took the fun out of it. If you want to save the game, keep the 5 improvements to conquest that I listed above and bring the objectives and their conquest point yields back to what they were before the patch. If this means that you need to make the items sold on the conquest vendor more expensive, so be it. That's a change that I would be more than happy to live with if it means that you're not killing the game. If you do not consider my suggestion, the conquesters like myself will get tired and reluctantly leave the game. With the population already low, the large exodus would be game breaking. Thank you for the time that you spent reading this.
  9. How about putting the end of this stupid time of peace on the roadmap. Everyone was announcing that it would be up today. How long are we not going to have conquest? I'm seriously getting pissed. idgaf about your upcoming content until you restore the content that you took away.
  10. You forgot to mention that every time a member logs in, logs out, you set a guild note, or change a member rank, it scrolls to the top. It's very frustrating. Our guild has 918 members and 401 qualifying accounts and managing the guild from the roster is a cause of extreme stress.
  11. "Multiple server side performance and logging-related changes." Looks like they're going to incorporate protections to the DDOS attacks that they acknowledged the other day.
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