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Maddhawk

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  1. With a Legacy name and achievement point count, you can be 95% sure who someone is. As to what secrets people have? Mainly has to do with relationships if you get my meaning. A LOT of drama can be had there. Personally, I am a dancer and a healer. I also show my legacy name as my last name. I have nothing to hide. Others though...totaly different story.
  2. That means the person in question has not yet set a Legacy name. Edit: Those are the people you see on a guild roster who show up with a blank or empty legacy name. I have 3 on my list right now. All 3 show a name.
  3. If there is ANY reason that could be stated as to the potential problems with legacy ignore, it is going to be a RP one. Many players in the RP community have alts they make to hide upon and get away from it from time to time. With Legacy Ignore, you can now check people's legacies and find those alts. The ability for people to keep their secrets is going to be much harder. This only gets worse when you add in relationships and RP romances. I am predicting fireworks in time because many will view this as an invasion of privacy to which they have become accustomed to. I also support having the option to toon ignore vs legacy ignore. The basic example is one I used often myself. People I know liked to make alts and tease me by getting on and chatting me up on a new alt. They would tell me I know their main but not say who. That was, anyway, until I started ignoring their new alts. At that point they would get upset and feel bad because they then felt like they had let me down, which they had. They would get on their main and tell me who they are. Then I could remove the alt from ignore. Now, I can't do that nearly so nicely. Yes, I can legacy ignore and see who they are without them having to swap, but doing so will also purge ALL of their toons I have on friends, off of it and strip any keys I may have given out. This then means I have to go back and re-add each toon and tell them I legacy checked them and need to re-hand out SH keys to them.
  4. Crafting Complaints: Sadly, like so many MMORPGs out there today, crafting either IS or FEELS like it is an obsolete after thought. SWTOR is no exception. One of the things that immediately appeals to a new player, or at least certainly appealed to me, was the idea of wielding a light saber. Ya see, swords are cool. And a sword CANNOT get cooler than the light saber. The best part of the light saber is the glow of the blade. So I decided I wanted to be able to craft color crystals. I did some reading, watched some SWTORISTA's videos, asked questions in game, and learned about "Crew Skills" (what a dumb name for crafting. Seriously, SWTOR is the ONLY MMORPG that doesn't call it crafting.) So I learned Artifice, Archaeology, and Treasure Hunting. It didn't take me long to realize that crafting was pretty much pointless. But still, I kept at it for completeness sake. Got all three to 600 and then more or less forgot they even existed. Now Onslaught has come and with it an increase in crafting skill. As others have noticed, credit sinks seem to be part of the name of the game with this expansion. Unlocking each crafting skill from 600 to 700 is no exception as it costs a rather pricey 500k. But that isn't that big a deal. I was able to level Archaeology and Treasure Hunting both very easy. No surprise there really. Just sent my companions off and sat back to let the results return. Artifice however, has been another story. I started going through the recipes list to see what would be the easiest and cheapest to level. Starting out I am crafting Iridescent Bondar Artifice Bonded Attachments. Now I arrive at my first real bit of complaint (besides the fact that crafting is pointless) and that is the cost of Travella Cloth (level 10 item from Archaeology.) With the expansion, level 11 crafting materials have been introduced. The level 11 cloth is Standard Veda Cloth. Veda Cloth can be purchased from the trade goods vendor at a price of 300 credits each. This puts on par with the overwhelming majority of "white" or "standard" quality crafting materials. Travella Cloth, however, costs 2,550 credits each. This means the only cost effective method of getting cloth is to do the Rank 10 cloth mission in Archaeology. This results in a delay in getting into crafting in Artiface. Just to clarify, with a full set of shells with max efficiency to Archaeology and a level 50 companion, the mission for Travella Cloth takes 3 minutes and 8 seconds to complete. At the end of the day, this is frustrating for several reasons: Trade Goods Vendor exists. - Convenience though this may be, it is frustrating when I see the cost of the materials so much more than equivalent trade goods both above and below in grade. No way to gather Travella Cloth in the field. - Building on the above, I can't go run focus on harvesting the materials I need except for power and color crystals. Can either wait out the NPC time gate on materials or spend credits on overpriced materials. - All this results in me either having to for out credits unnecessarily or having to wait a lot longer than I would if could just go exploring and gathering in the fields of the game world. Then there is the final matter of the new "Artifice Bonded Crystal(s)". These are needed and mandatory crafting sub-components for more comprehensive recipes. These crystals require components from another crew skill that, until now, hasn't ever been needed before, Slicing. To get these components I must either go buy them from other players, make an alt and level slicing, or pray I get them from the resource bags obtained while doing level 71-75 content. Now, I get that this being an MMORPG and all, community play is expected to truly get full benefit of what the game has to offer. That said, I'm not trying to craft ultra top of the line gear or anything here. I am just making sub-components that are needed to craft basic green items that serve no other purpose than to provide a path to leveling up the skill of the crafting profession in question. That is a problem when I can no longer do basic crafting without having to either make an alt or engage other players in trade. Such measures should only be needed for advanced crafting when you are getting into the things that truly have value to the community as a whole. Recommendations: Bottom line, to ease the frustration I am now experiencing I have two recommendations. First, change the price of Travella Cloth to 300 credits, this merely brings it in line with all the other cloth component prices. While at it, do a pass on the prices of other components too. Second, remove the slicing components from Artifice recipes for sub-components. If there are some final products that would makes sense using them, then place them there, but on recipes that server no purpose except for skill leveling.
  5. So I was in the queue tonight for MM dungeons. Over the course of about 5 minutes, people kept on declining the queue and it kept placing me back into the top. Then after that observed 5 minutes had elapsed, I found myself suddenly no longer queued at all. This is very very aggravating to find myself ejected from the queue simply if others reject enough to result in the game timing me out, with no recourse on my part. Unless I cancel the queue myself, I should never be removed from it.
  6. When I first started queueing I stayed for everything. I built my rules for when I leave based on hard experience. Blood Hunt, I guess, was something that people considered hard in the past? I know on the 2nd boss, I don't dodge anything the bosses do. I eat every aoe, root my feet, and just heal hard whole fight. For last boss, I just pick the top DPS and myself and prioritize us. That is unless the tank can mitigate properly. (My last group couldn't, so I just kept top DPS and myself up until boss died. Objective Meridiant went same way, Was easier to heal myself and one DPS and kill boss that way.)
  7. I haven't done the bonus boss yet. I have also yet to get into an Operation Meridian where people not only have a clue, but no one is a tool either.
  8. I am, for all intents and purposes, new to this game. Been playing off an on since February of this year, and for a few months earily 2018. I only have one character and that is my sorc that I heal on full time. I will agree that people leaving early can be aggravating. A few times I have been that person. Here are the reasons I will ditch a MMFP queue/group. 1) There is someone not 75 in the group at confirmation. 2) Harder dungeon and someone is sup 300 (Sometimes I will still give it a shot, in which case, case 2 below then comes into play.) 3) Intermediate dungeon and 2 or more people are sub 280. Next one is conditions in which I will leave a run in progress: 1) Rudeness with a refusal to boot the offender 2) Repeated incompetence on part of tank and/or refusal to learn when advice and instruction is provided -- (I want to point out, if someone is new, I AM willing to teach a fight. I taught a Nathema run to two new DPS who had never done it before. We one shot all bosses cept for Zildrog itself, but they still responded to instruction and corrections well.) I do want to say, there is only 1 master dungeon to date I have yet to be able to clear and that is A Traitor Among the Chiss. Everything else, including Operation Meridian, I have completed at least once as a healer in master difficulty.
  9. Generally speaking . . . no. There are some non-wiki resources that are quite good however. First off, see the top sticky of the general forums here or the top sticky of the new player help. The Ultimate Guide of Guides by Lady Admiral, aka SWTORISTA. Second, see SWTORISTA's website for the game or her youtube channel. She has LOTS of guides to the game and keeps em updated still. Third, you have Vulkk's website for the game. Finally, you have Dulfy's website for the game. Between those three, SWTORISTA, VULKK, and DULFY most of the game's content is covered. I will say this though, navigating their sites can be problematic. So it is better to search through them by using google. For example, Google search, "SWTOR Leveling guide" and then look for the SWTORISTA, DULFY, or VULKK entires and not the wiki entries. In fact, I would say that the relative completeness of those website is probably partially responsible for the lack of completeness of the wikis. Why bother editing a wiki when others have websites that already have all the goods after all?
  10. With the exception of EvE Online, every single MMORPG out there has destroyed crafting. The casual masses do not bother with it and the corporations are greedy.
  11. Trash video. Everything said in that video couldn't be more wrong.
  12. Did that 16 personalities thing. I am an INFP-T Mediator. I also primarily play healer.
  13. I see a fair number of things that just make me /facepalm in this thread. The OP right of the top is the first one. Essentially what he has done is observed that it hasn't rained in a long time and drought has occurred. Then he turns and looks at the different kinds of soil around him and states there are not enough variations in the soil that is causing the drought. This reminds me of a lesson one indie game developer learned and presented to the game development community at one of their annual conventions, "Listen to your players to help identify where the problems are, however be prepared to disregard most of their suggestions on how to fix it. Your players are fantastic to find problems, but more of then not, are terrible at solving them." If there is a drought of tanks and healers in the queue, it isn't due to the nature of the classes. It is due to the fact that the number of people who want and are willing to fill those roles are missing. Healer and tanks have all packed their bags and left for guilds and/or other content. That is what that means. ********** Now, here are some of my own thoughts on this. First off, I play a Corruption Sorceress on Star Forge. I am, somewhat, new to this game. I have been playing, by and large solo, off and on, since February of this year. I have played through the entire story available up to this point. Over the last two weeks, I have run something close to 100 master mode dungeons. I have been doing so because I find I can make an average of about 400k credits an hour doing so, which is the fastest thing I have found so far. I also like healing. I have had my experiences in those runs cover a fairly wide spread. I got into a Foundry run just yesterday (the 6th of December, 2019) and got booted by the others right at the first trash pull. Not a word was said to me. Not even a hello when we zoned in. I said hello. They were all from the same guild. I also had a run, today as of this posting in fact, where I got into a Czerka Core computer thingy run. The two DPS and myself were 306. Tank was 277. On 2nd boss the tank kept LOSing me and ended up dying. We also lost a DPS due to same issues. Ultimately, I died from adds spawning and using me as a chew toy. Tank got snarky and blamed me. I responded by pointing out 3 things: 1) He was undergeared for the content at 277. 2) He kept LOSing my heals. 3) DPS kept pulling agro off of him because he didn't have the gear to hold it. He simply said, "Ok" and then bailed. Thankfully, one of the other DPS had a tank spec and swapped. I pulled out my one and only level 50 comp and set her to DPS. We then cleared the rest of the dungeon with no more problems including killing the boss we had just wiped on. On the flip side, I have had some really nice runs. Yesterday (7th of December, 2019) I got into the one with the computer boss Zildrog at the end. Had two DPS who hadn't done it before. Tank had done it and so had I. Everyone was 306. As run went I explained each fight as best I could. Result was we one shot every boss up until Zildrog. That one took us 3 pulls. At the end however, everyone gave me high praise for my explanations and for my healing. It felt nice. I find every now and again I get compliments on my heals and that makes me feel good. Makes me want to keep queueing up. Rarely do I get blamed if things go wrong. Sometimes though, it is my fault. I try to figure out what I did wrong and fix it for the next pull if I am given a chance. Sometimes it isn't my fault and no amount of skill on my part or any other healer will fix it. You can't heal faster than what the GCD allows after all. Good example of that was this morning in Blood Hunt. Tank was really squishy. She was as squishy as any of the DPS. Took us a good 5 or so pulls to clear the 2nd boss. Then when we got to Torch, tank ended up dying twice. I ressed her the first time, but she still kept taking such spiky damage. In the end, after 2nd time tank died, I just kep going healing the DPS. Eventually the weaker DPS got caught up her big flame storm and died as well. From then on it was just me and the main DPS. I was able to keep the two of us alive with no problems as we burned the last 40% of Torch down. As a result we didn't wipe. Oddly enough, my only clear of Operation Meridian on master mode went same way. Just me and the primary DPS vs the last boss. (Operation Meridian is WAY overtuned imo. Specially for the healing requirements.) So here is my advice to those who want to see more tanks/healers in the queue: 1) Be nice 2) Say hello 3) If they do well enough, in your estimation, say thank you and compliment their job done 4) If you are new, speak up and ask for advice 5) If the others are new, speak up and offer advice, even more so if you have done that dungeon in a tank or healer role 6) Give people chances to learn, even more so if they are clearly trying. Yes it is slower, but it will do much to help keep them around to improve your queues. 7) If you are undergeared/leveled then do what you can to help mitigate your disadvantage and the weakness you represent to the group. Don't blame others if things just don't work out. Over the last two weeks I have also learned a few things that I now do when the queue pops. If I see certain things, odds are I will decline the queue or leave soon as group is formed because experience has taught me trouble is far too likely to be coming: 1) Are all players 75? No? Decline. 2) All players are 75, what dungeon did we get? Easy or Hard? 3) Easy dungeon proceed and clear dungeon like normal. (I did have to bail a Red Reaper run. Tank and both DPS were sub 280. Tank couldn't peal agro off me once I started healing. I had to heal cause he was melting like butter in a furnace at 1000c. DPS were not killing adds even close to fast enough to help agro off me either. I would then die, then the rest would die. I tried to teach the tank to LOS pull, but he just kept charging in. He wouldn't listen, wouldn't communicate, wouldn't learn, and was in same guild as one of the DPS. Fearing a run that had potential to turn toxic, I decided to cut my losses and leave.) 4) Hard dungeon, is everyone 300+? No? 5) Not everyone is 300+, is the lowbie the tank? Leave. 6) Not everyone is 300+, is the lowbie a DPS? Are the others 306? Yes, give it a shot. 7) Hard dungeon, is everyone 300+? Yes? Do the dungeon. 8) Is the dungeon very hard? Yes? (Operation Meridian, A Traitor Among the Chiss, etc.) Is everyone 306? No? Leave. 9) Is the dungeon very hard? Yes? Is everyone 306? Yes? Check accomplishments, try to engage party in communication and develop plan for success. 10) Do people cooperate? No? Leave. 11) Do people cooperate? Yes? Do our best and cheer if we succeed. See Zildrog story above. In general I don't like to leave groups, but I am also not here to carry people trying to level up in master mode dungeons. Go do the story for Onslaught. If you space bar and sprint all the purple objectives, skip all side quests, you can hit 75 in about 30-45 minutes. You also get fed a near full set of 270 gear. Occasionally though, I do stick about and see if we got an easy dungeon like Hammer Station or Ilum. I also don't like to leave simply cause someone is undergeared, however, healer is the most forgiving to being undergeared if the DPS and Tank do their own jobs right. Tank is the most punishing as their entire point of existence is to soak damage. But, if it is a hard dungeon, my patience threshold for performance will be lower. All the skill in the world can't overcome a gear check after all. That is just my thoughts after the last two weeks pushing out close to 100 master mode dungeons.
  14. All those 0.000 style numbers. Is that EU number format? Should I be reading them as 0,000.00 with a comma?
  15. If I must choose between Mastery and Power, which is more beneficial? As I see it, Mastery gives me bonus healing and more crit chance. Power just gives me more bonus healing. I need less Power for a given increase in bonus healing than I do Mastery. Also how much haste is a good goal to aim for?
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