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Draexnael

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  • Location
    UK
  • Occupation
    Commercial Operations Executive
  1. Well I've not played my maurader for awhile, came back to see 1.2 and its really depressing to see the same problems still plague the class. Smash - if you get knocked back or the opponent is moving even slightly it wont hit anything. Ravage - constantly getting stuck in the animation and rooted to the spot (seeing it being interupted whilst Carnage spec is also really great) Force Choke - just seeing someone run off when they have minimal resolve and you stand there with your hand in the air saying "yo can't do **** come kill me" Guess I'll wait till the next patch to see if they actually fix our core abilities, I'd guess they'll never be fixed as it appears to be outside the limitations of the engine.
  2. Wut? a good Op/Sco are freaking strong in the right hands, just like a Marauder. Few on my server that devastate me if they get the jump - so I go out of my way to kill them when they aren't stealthed.
  3. Also a bit fun to Charge + Force Crush + Stealth, then pop up next to someone and 5k smash their face
  4. You guys must play on terrible servers if you beat anyone in 1 v 1.
  5. Only in normal - in HM/Nightmare you can roll on items.
  6. Operative Helm/Gloves - take their tokens and pull out the mods
  7. Yes I feel Rewarded every time I step into Ilum and have little chance of killing anything - O how I love pressing my buff every 20 seconds
  8. We are paying the salaries of the developers, the basic right that gives us is not to be lied to. We aren't stupid, trying to dress up a nerf as a buff is just down right terrible customer relations. The developers haven't got a freaking clue how to balance the game, they keep nerfing melee whilst leaving the Ranged to their complete overpoweredness. Lets face it the best minds left Mythic way before Sw:Tor and we've got the dregs of the programming and developer pool as the team for this game. Why isn't Ravage/Choke/BA fixed? They are huge issues with 3 of our core abilities and yet we see no response saying "its being looked into" Where are the changes to make the class more stream-lined you promised when you promised (un-deserved) buffs to the Juggs, who have recieved their buff. Accept the devs are clueless, they can't even see the huge disparity between ranged and melee and penalise melee in every aspects - Ilum/PVE/PVP the 3 main game focuses at end-game. Anyone thinking otherwise are just fanboys with no grasp on reality. There is 1 reason combat logs wont be released because BW know for a fact we will pick holes in their shoddy class design - they know we will prove them wrong on so many aspects they will be forced into mass changes they simply don't have the resources for.
  9. Re-roll on Legions of Lettow - you wont be pushing 300k every WZ. Fact!
  10. Love to see a SS of it hitting that hard Mine crits for 3k and is on average 2-3k (I'm full biochem with champ relics) More bs from idiots, as most L2p threads are.
  11. And in PVP? I read sithwarrior.com a lot and its hardly a huge buff - in ideal scenarios its a buff, but when does a melee ever get them?
  12. So pretty much the only reason all the Trolls said we should be brought to raids now doesn't work in raids? Pretty much sums up the Marauder class. Annihilation nerfs (yes Bioware we aren't idiots we can theorycraft your changes are a nerf overall - people with better gear may see a slight increase but thats a small part of the Marauder population) You designed the classes poorly - melee is at a constant disadvantage yet you do nothing to adress those issues. You decided to give all the ranged classes all the CC abilities even though they are already have the huge advantage of range. Obviously your code is so badly flawed you still cannot fix Ravage and Choke - 2 of our stronger abilities that don't work 50% of the time.) Glad my Sorc is level 33 now, soon the entire game will be made up of Sorcs + Mercs you don't need any other class sadly.
  13. http://www.torhead.com/skill-calc#100bIbRrRzzZZGr0rkbM.1 Has anyone tried that? For a pure pvp build. You loose Annihilate but you use VS as your rage dump instead, only thing really missing is Phantom.
  14. Why haven't you shown a SS of your stats then? Still waiting on those SS's of your 500k solo WZ scores WUM of the highest order.
  15. Phantom isn't useless - so many times I've had multiple projectiles in the air and its stopped them hitting me (and finishing me off) It also enables you to run through fire and close down on someone saving your charge for the inevitable knockback.
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