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Resipsal

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  1. <Sithhiker's Guide to the Galaxy> has defeated Nightmare Grob'thok (Lite)! <Sithhiker's Guide to the Galaxy> has defeated Nightmare Corruptor Zero (Lite)! <Sithhiker's Guide to the Galaxy> has defeated Your Mom!
  2. <Sithhiker's Guide to the Galaxy> has defeated Nightmare Draxus (light version)! http://www.sithhikersguide.enjin.com/gallery/m/10631012/detail/112822#pid=1871868 Yes, we are still playing! Yes, attendance problems suck!
  3. <Sithhiker's Guide to the Galaxy> is recruiting again! Our ops group has been running short on dps recently, so we're opening our rolls to skilled damage dealers everywhere! Exceptional tanks and healers are accepted as well, as we have players with alts who can swap to fill multiple roles. Interested? 1) Do you have experience with endgame ops in SWTOR, WoW, or a similar game? 2) Do you have full Oriconian/Dreadforged gear or higher, fully augmented? 3) Can you raid from 8-11pm EST Tuesdays and Wednesdays? 4) Do you want to tackle NIGHTMARE MODE? If you answered "yes" to 3 or 4 of the above, you should send us an application at http://www.sithhikersguide.enjin.com/recruitment This is your chance to join one of only a handful of Jung Ma guilds that can clear all of the HM Dread bosses, and is actively pursuing Nightmare mode! (1 boss down, 4 to go!) As always, exceptional PvP players are always welcome to join our fearsome group ranked PvP squad as well.
  4. Is it possible you got your rating using match fixing?
  5. <Sithhiker's Guide to the Galaxy> has defeated Nightmare Nefra! http://sithhikersguide.enjin.com/gallery/m/10631012/detail/112822#pid=1773484 Now obviously I fouled up the screenshot something horrible by forgetting to take it until the boss had already vanished. I submit that the loot message in the chat box should suffice as proof, but in the event this screenshot is not acceptable I will take another one next week when we knock that loot bag over again. Also, the repair droid is NOT part of our progression team!
  6. Help! I am not able to count higher than Season 1! Will I be okay to play in whatever season comes after 1?
  7. Are any top group ranked tanks using dps gear? According to this thread from the tank forums, tank gear is too weak: http://www.swtor.com/community/showthread.php?t=731614&page=5 However it's been my assumption that all tanks have been wearing tank gear since 2.0. I'd be interested to hear from someone who's tried both and know which one they prefer.
  8. It seems the community is broken into two camps. The pro nerf camp seems to envision a world in which the gunship functions as a support vessel, and can be easily hunting and slain by a skilled scout pilot if teamwork is not used to protect it. The anti nerf camp envisions the gunship as a standalone fighter that should be able to stand up to a scout in a 1v1 fight, or at least be able to flee from them indefinitely. Personally I am pro nerf. I think the gunship and bomber should both be support classes that need to work with the more traditional fighters to win matches, although I understand the chagrin of the gunship aces who shudder to think of having to rely on puggers to help them win matches.
  9. Yeah, I'm not sure we have time for it either. I guess it comes down to if every guild has a twitch stream running regardless. If so, then the records will come naturally. If not, then they'll likely be no competition.
  10. This is the part that confuses me. They nix cross server because it would swallow all other development. Then they release GSF, a massive minigame that surely must have swallowed tons of development itself, but that requires cross server PvP to succeed. Without cross server you can't guarantee matchmaking will work, and without matchmaking in a small community like GSF it leads to massive team imbalances and farming, and ultimately quitting. If you're going to take cross server off the table, you should probably not design alternate content that will benefit from cross server even more than the existing content.
  11. While I'm not on The Bastion, I would generally disagree. Most PvPers will choose the venue that gets them the most wins. A lot of teams tried ranked warzones the first few weeks it game out, but most of those that lost more than 50% of their games stopped queuing. So if you're on a good team that wins a lot of RWZs, but then a better team shows up and starts farming you, what do you do? You switch to normals and farm comms. It's a consolation prize, but it beats losing rating or logging off.
  12. This is where the disconnect lies for me. When I'm watching <Vicious> pull off these amazing burst kills against my teammates and am in a state of constant panic that if I'm a millisecond late on the guard swap they will die, but at the same time am completely confident that they won't try to target me personally, and if they DID try to target me personally they would fail, I DO feel like a tank. I feel nigh invincible. And this is in a match against a superior team that nearly always beats us, and every other team I've faced in RWZ as well. But every team I'm aware of runs 2 dps, 1 tank, and 1 healer. Due to guard being tied to tank stances, and dps specs being tied to dps stances, you have to run a tank. Bringing three "4/5 survivability" dps players is generally not a good strategy because you can easily control the healer and pop the dps when there's no guard. I guess what I'm getting at is KBN's numbers are an excellent and useful piece of information, but total mitigation isn't the the most important stat. Victory in RWZ doesn't come to the team with the better damage:mitigation ratio who just grinds down their opponent. Kills in high level RWZ happen because of coordinated use of stuns, cooldowns, switches, and positioning. The winning team is the one who creates a "kill window" when they can deal 30k to an enemy before the tank or healer can get off their heals/guards. The most important stat is really Time to Kill, with longer TTKs requiring wider damage windows. Remember, deception assassins are one of the more feared dps in RWZ, even though their sustained damage is pitiful, because of their excellent burst. Tanks may only have 20% or so more mitigation than other players, but this makes their kill windows much harder to achieve. Add that to the fact that powerful tanking cooldowns can essentially slam that window shut the first one or two times you try to open it, and most players ultimately just stop trying to kill tanks. That's why I'm asking for input from the some of the top arena players, to see if their tanks experience what I'm experiencing.
  13. I'm worried about what will happen when they eventually create an Asteroid model that has sensor dampening. With Asteroids appearing and disappearing from my visual scanning as I fly, I will become disoriented and probably fly into asteroids. Or even Asteroids.
  14. Thank you, KeyboardNinja, for another epic thread. I feel like you are personally responsible for half the constructive feedback that happens on these forums. However, I believe we may be too hasty in identifying this as a problem. This is the input that we're missing. What do the top arena teams run? Are they in tank gear or dps gear? Have they tried both sets and decided dps gear is the way to go, as your numbers suggest, or no? While I am not part of a top RWZ team, I do have considerable experience in tanking RWZs as a fully tank geared assassin tank. And I die first only once every month or so. No teams focus me, or if they do, they lose the round and then never try that strategy again. Even hyper aggressive teams that use rapid coordinated switches will swap quickly between the other 3 players on my team, but never me. Additionally, my team has occasionally tried various strategies, specs, and compositions that are designed to kill the enemy tank first, but none of them have yet been effective. Now, I'm not on a top RWZ team, but I have over 30 games of experience against Vicious/Shots Fired, the top PvP guild on Jung Ma, and I've seen some absolutely nasty burst kills by them. But they don't attack me, and when they beat us I'm not the first one to die. Are there top arena tanks who fear being slain by the opposing team, or are you like me and spend all your time worrying about keeping your teammates alive? Now I'm not going to look a gift buff in the mouth, especially if assassins are behind as your numbers suggest, but these arguments about tanks being too squishy sound quite strange to me. I would like to know if tank stats are not competitive, though, so I can switch to dps gear for Season 2, if that's how the meta is.
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