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Kleinone

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10 Good
  1. That made me chuckle a little bit too
  2. It was absolutely designed this way. The poster who said it was probably done to limit gold farmers has a point. Its also just more "fun" to be rich. This is an ultra casual mmo, with no death penalties, obvious arrows pointing you down the corridor from quest to quest, and huge credit faucets everywhere. Everyone is supposed to be rich, its part of the "fun"' experience of this theme park. There are some sinks, like the 6 credits you pay for interstellar travel from planet to planet and back to fleet, but the faucets are everywhere. Everything you do, warzones, quests, kill a random mob, pick up mats just lying everywhere every 10 feet on the ground of every planet, literally everything is a credit faucet. It must have been designed this way, there is no other explanation. The nice thing is, there is no real need to worry about inflation, because there is nothing worth buying in the long run on the market. Its all commendation driven, or quest rewards. All good gear, for just about every level. So everyone gets to be rich multimillionaires, and no one has to worry about gold sellers or spending time credit farming, and prices on the GTN don't matter because there is nothing really worth buying. Its kinda genius from a business standpoint, but it remains to be seen how it works out.
  3. Probably a good indication that something is not working as intended.
  4. This happens to me occasionally as well, I think the bar is a little bugged. I remember thinking last time "OK the bar is definitely full and solid now, this isn't right" Its not just sorcs that can do it though, I was thinking more BH. Either way there is a lot of CC in the game, and having a resolve bar that doesn't work well is no fun. I'm sure its on their to-do list.
  5. I saw a sage kill a man once with a rock he pulled up outta the ground! I was all like, OMG ***
  6. I think being able to trade them for stims and such is a great idea.
  7. I normally don't complain that much about the game but honestly whoever has been designing this UI has seriously failed the company and its customers, not just with this but from the very beginning of this games release up to now.
  8. This was definitely designed as a PVP change. When you are close to a win/loss and you have to add sprint to a buff rotation that already includes stims and your self buff, it starts to get time consuming. I just wanna get on the speeder and get back into the fight for that east node already! For PVE content, which is admittedly easy, it would not be a problem. Its not really the same kind of thing, not the same pace. Overall, its a good change. People were running around with sprint on their hotbars, if you can believe it, because it gets used so much in WZ's.
  9. Looks like he just...got done. Did you surprise him?
  10. I think in some ways the OP may have a valid point. It wouldn't hurt Bioware to put in some actual difficult content for its more active subscriber base. Sure it might only represent >5% of the population, but actual challenging and difficult PVE content is a nice thing to have, if even only for the purpose of having more end game stuff you can try to do. If they put in a special title for a 2hr run, then they are probably surprised that people are doing it in less than half that time. It may not be working as intended, and I think "nightmare" mode was supposed to be very difficult. Its just not implemented that way. The whole game in general is kinda easy, I think thats something that most people can agree on. Perhaps it just needs some balancing.
  11. Go with the G700. I have a G500 and love it. Everything just feels right, and is very smooth. Once you get used to the size and layout for your thumb and other fingers, its so comfy. You won't be able to use other mice ever again.
  12. Just don't think of them as... you know.... polygon
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