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olrikus

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    Moscow
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    Gaming, hiking, diving
  • Occupation
    Software developer
  1. Bump. War Hero Trooper armor is one of the best looking set in the game despite being old. For me it's just the most cool looking armor for Commando/ This is just embarrassing that this bug is still not fixed since it ruin every action packed cutscene in the game. Devs, please, fix it! Or at least make even more ****** looking set for my beloved commando.
  2. Anyway this discussion seems to be pointless because of 1.3 patch...
  3. Plasma grenade produces same or more damage and ignites target (so you save time on Ignition round). For the second rotation that is true, but the difference is not so big in case of 19k+ marauders. In our situation right after interrupt I use concussive charge and / or full auto. Full auto is very valuable since it's a cheapest way to reduce target health and assault spec doesn't allow to finish cooldown momentarily. Then I can use HIB and will be able to spam changed bolts again. Concussive force on the other hand is your only friend against marauders and other jumping/speeding friends, it's really hard to survive without this perk. As I sad, It's a question of survivability. You will loose some armor (not much but anyway), two augment slots (additional 36 Aim and 24 end to PvP gear which greatly reduce the difference between WH and Rakata gear), and healing received and damage resistance. And difference in 200 exp is significant. For 1000 expertise you will get 19.8 / 16.5 / 10.9 (damage deal / damage reduction / healing boost). For 1200 expertise you will get (22.85 / 18.6 / 12.6). So you will have 3.5% of additional damage, 2.1% damage reduction and 1.7% of healing boost and that is actually a lot. For gunnery spec 1200+ expertise is the only setup on which I can do 5+k (~7k with power relic) crits.
  4. For assault spec: sticky grenade -> tech override -> reserve powercell -> plasma grenade -> Charged Bolts -> High Impact bolt (depends on situation, delaying sometimes for finishing) OR sticky grenade -> Incendiary round -> Charged bolts -> High impact bolt As I sad, it can be useful, but in most situations I don't have a chance to put such ability to good use, so I leave it. I'm always a target 1 for enemies on my server, so full auto is interrupted if it goes first. I use it most of the time as a DPS/ammo efficient way to reduce enemy health in the middle of the fight and save HIB or Demolition round to finish the target. I'm talking about WH geared guys. On my server we don't have much of PvPers so I play mostly with the same guys and we are in Vent all the time. Start of the match is always the same, and then it depends only on amount of crits and low geared 50s. 200 expertise is actually a big difference. So I use only pve relic. Remember, marauder will always have 41 expertise more than maxed you. So actual difference will be about 250 or more.
  5. My mistake. Anyway I was unable to see the significance of this ability. Maybe I use it wrong. Jugs and marods mostly jump on me. Concussion Charge reduces their speed the same way. Targets under force speed seem to be immune. In some situation it still can be useful but I personally dislike to spend 2 points in it. I find charged bolts spam along with HIB quite effective. Assault plastique doesn't provide so much agility and DPS as it should for it's cost. I was unable to survive for 2 kills under such setup. And 1 to 1 exchange will not help my teammates a lot.
  6. You miss the point of my specs. Commando DPS should kill target before your target even tries to do something that's why it needs maximum DPS on a single target. For my gunnery spec it's like -2 enemies before the end of the ammo and it helps my team more than any silly numbers. You will be dead soon after (and will have full ammo after resp), but the result of your actions will be -3 imperials (if we assume that your party members were able to kill someone else while you spread a terror on the enemies) and -1 rep (you, because in my practice I'm always the target number one). With assault hybrid spec I can kill anything with less than 20k HP solo without a problem, but it would take longer than with assault spec. AOE is good for distracting and medals, but nothing more, that's why assault plastique is not worth the point in it. Burnout will not help you kill your target fast too, so situation is the same as with assault plastique. Coverfire will not add DPS to you so it's nice to have but with right position to fire it will not help you a lot. If we talk about hybrid spec - it's for plasma cell, not the armor one. Point is to spam target with charged bolts and HIB and keep it burning. First responder actually is a bad idea because you should put 6-7 points in combat medic so you need to remove some points from somewhere else. Expertise is everything and you loose too much with PvE gear. Even 50 expertise is significant. You will say that for sure after the fight with marauder who will have +41 expertise against you and matrix cube increases this difference for additional 57 expertise. 2 pve items remove 200+ expertiese from you and reduce survivability so you will die before your second kill in a row. Try to kill more people instead of getting damage numbers.
  7. Commando is a very good class to play in PvP, but it requires some brains to use. Haven't played a lot as a healer, so will explain some things about DPS aspects of Commando Zero - you need Razer Naga or anything that will allow you to use your skills fast First of all you need eliminator set. If you have WH set - get augmented versions and put best Aim + End augments to it. Second - Tier 7 matrix cube with Aim, End, Crit (made from 3 blue matrix shards). Third - tactics. It differs from gunnery to assault spec, but here are some common ideas: - you are not a tank, so don't play like a tank. It will hurt you. - you are ranged DPS, so don't try a close combat. It will hurt you - your first aid can remove burning effects, and tenancy can interrupt force chokes. Use them wisely. - concussion charge is you fest friend (especially in huttball). Stock strike (with perk) will help you too, because it breaks channeling (and most damageable abilities of marauders are channeled) - your worst enemies are marauders and assassins, but if they are distracted by your party members (with stuns etc) - they will die the same way as others. And watch out for resilience and skills like that, they will zero your tech attacks - use reactive shield in the beginning of the combat. This ability is useless when you are dead - use trinkets (relics) for crit or power anytime you can - use medpacks and stims every time you can - use crafted pyro grenades - concussive round can be fired instantly with right use of abilities - remember, teamplay is everything (if you are not significantly outgeared of course). Focus of 2-3 commandos is near instantly lethal to anyone. So leave dueling and imba chitchat to those who want a chitchat. You are a man of action - play other classes in PvP so you will find their strong and weak points fast. Use this knowledge as advantage. Hybrid assault-gunnery spec: http://www.torhead.com/skill-calc#800ZMIkRMbZfIMbzubM.1 You can play with it, so you will have less agility in combat but more DPS (put little more in assault tree) but the common idea is in burning your targets and spamming with charged bolts and high impact bolt. Fast recharging tenacity and conclusion charge should improve your survivability. Build like this http://www.torhead.com/skill-calc#800ZMIkMzZfIMbzuhMc.1 will provide you more DPS in combat but it plays little bit different. Gunnery spec: http://www.torhead.com/skill-calc#8000cZMIkrRrdokczZrc.1 Actually you will suffer from the lack of ammo, so it requires some skill in long term combat but 2 Grav + Demolition + Grav + HIB + Full Auto (with Curtain of Fire, requires some attention). This spec is not mobile at all, but with right use it will kill opponent in few seconds. Most important part is to find a place to be a turret. You should be able to take a shot on anyone in area of interest (like turret or ball spawn). Even assassins feel bad after few 7k crits on them. Both trees imply that you will tank by DPS (kill enemies faster than they kill you). And remember. When enemies start to focus on you instantly when they see you despite any circumstances, you are on a right track
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