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enrimm

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    Utah
  1. Think I have something like 45~ days left on my account. But I haven't actually played for more than 20 minutes in about 2 weeks. I might sub again in June to see how things are by then.
  2. I guarantee you that if it was raised to $25 the game would die.
  3. 3 months from now? I guess it will be somewhere between 1.2 and 1.4 mil
  4. "Im not having the issue so therefor there is no issue!" /rollseyes
  5. Please see and the MANY other posts about it. Yeah BW is really taking care of them.
  6. Really? There has been easily 3000+ posts on the issue since the patch hit.
  7. People should totally adapt to a UI that is causing them Headaches/Migraines and having them become nauseous. Totally...
  8. Just posted by SR. No, we had more than enough votes to understand the general feeling on this issue early on. In fact, after this post I'm going to close this thread for now - the feedback's been excellent and we're taking that into account, but the purpose of this thread has run its course. Since late Tuesday the development team has worked on some new code to allow you to select from a variety of new options for the global cooldown. I saw a preview of the changes today and while I know everyone's UI choices are individual, I think most people will like the options presented to them. They're very flexible, and the 'flashing' most have described is now able to be turned off, along with many other optional choices. The team has spent today cleaning up and finalizing the code, and after that it'll go into our QA process. As this code change has come in 'hot' it was unfortunately too late for us to add it to the build being readied for next week's planned patch (1.1.3, which is now available on the Public Test Server - here are the notes). We also want to ensure it's got some solid QA testing on it, as it's a change that will be seen by everyone playing the game. With all that in mind, we're currently expecting the changes to be rolled out with patch 1.1.4, which is tentatively scheduled for deployment in the week beginning Monday 20th. As always, the patch should be on the Public Test Server before that, and when it's available, we encourage everyone to try it out and see the changes made. Before all that, as we know many of you are interested to see the changes, we're going to give you a sneak preview of those options when the code is finalized and ready to show off. We're working on that now and, fingers crossed, we'll be able to show you something tomorrow.
  9. What is there to adapt to? It is causing people to have headaches and nausea! I guess they could adapt by just cancelling their subs.
  10. Sure, I'd test on the PTR if they allowed us to copy our high level characters over or allowed us to make premade 50's. No way in hell im actually going to level a guy on the ptr.
  11. /sigh If only they would allow UI addons!
  12. I think by "different paths to take" he was just referring to you don't always have to quest in the same zones to level up. As a Human you normally level up in the Eastern Kingdoms, but you're not stuck with that. If you tire of that area you can always go to places in Kalimdore to level up. You also level very quickly in WoW now so you might end up skipping zones along the way. You may choose, when playing a new character, to level in those zones you missed.
  13. Those "server forums" you are talking about are absolutely terrible and should be destroyed.
  14. If you focus on leveling anywhere from 4-6 days of /play time so 96-144 hours
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