Jump to content

MagesKickass

Members
  • Posts

    64
  • Joined

Reputation

22 Excellent

1 Follower

Personal Information

  • Location
    Chicago, IL
  1. I love the snowballs and think they're fun and festive. I love playing with the various social toys in the game and when someone else uses them too. Sparkle powder, party bombs and instigators, holodancers, all of it. I think they should add MORE social features and toys to encourage player interaction. It's the whole reason to play a MASSIVELY MULTIPLAYER game! Sounds like some of you need to be visited by a couple of ghosts and have your heart grow a few sizes, or just go play a single player game.
  2. My favorite part of playing SWTOR is grouping up with random people in fleet or allies chat to do ops or complete Galactic Seasons objectives and interacting with other players as we play. It is what I think makes MMORPG's like SWTOR so much fun. I know many people play SWTOR as solo players and choose not to engage with social play, which is a perfectly fine way to play the game so it's important to note that any kind of social features implemented in the game should have an obvious and easy opt-out method for those players who do not wish to engage with it. That being said, another favorite part of mine of SWTOR is the community. I enjoy seeing people talk about the game outside of the game and engaging with other SWTOR players, like the forums or the discord server. I think more could be done by the devs to encourage players to interact with the community, it could be offering minor in-game incentives to posting on the forums or as simple as featuring a loading screen encouraging players to hop on the forums and join the discussion. I would also think some kind of system for Legacy friendships would be great. I make friends with someone while playing on one of my toons and they're on one of their toons, but even if we're playing at the same time again in the future I have no idea if we're not both playing on those same characters. Allow players to send Legacy friendship requests to other players that the recipient can accept or decline allowing their Legacy friends to see when they're on any of their characters. Or just be able to import/export friend's lists from your other characters. Some kind of in-game "Looking for Group" board would be nice, or a direct in-game link to the "Looking for Group" forum section. Some kind of in-game feature where you can post on a notice board what kind of content you want to run and what times you're normally playing to find other people to easily group up for content if you choose. Offer an in-game incentive for adding characters to your friend's list and playing with them again. A small tech frag bonus for meeting someone in a groupfinder flashpoint or PvP match and playing with them again in the future. Or maybe a unique currency you earn by making friends and grouping up that allows you to buy unique cosmetics. Something to give a greater obvious in-game incentive to encourage player community engagement. Encourage experienced players to play with new players and teach them the game. An incentive based on the difference in your Legacy level/account age and another player's, grouping with them and completing so many missions or such amount of conquest points while grouped with them gives a reward like tech fragments or unique cosmetics. I really like SWTOR and want more people to play it and I think these are the kind of features that will help attract and retain new and returning players.
  3. I think for an MMO like SWTOR, community engagement and community building are important aspects of the game. I think giving free-to-players access to a limited portion of the forums, like bug reports or a special "free to play new player" sections, then preferred players having access to most of the rest of the forums with the subscribers having access to everything and a subscriber-only section would be a good balance where everyone can be happy. Encouraging players to form communities and bonds in the game would increase the likelihood that they would subscribe because they'd be playing more because they're having more fun playing with a community of people they are forming friendships with.
  4. This post touches on what the actual limitation the devs are dealing with. I think if they had the resources to they would have more republic vs empire storylines, but making one batch of content is already a lot of work and having to double that (or more for individual origin stories) and it's simply more cost efficient to spend time creating content that all characters can experience rather than having to create multiple batches of content for different groups of characters. While I understand why, I didn't like how KotFE and KotET shoehorned by trooper, a special forces soldier, into a story very clearly written for a force using character. I wish we were getting expansions and add-ons to the origin story questlines, not just expansions and content unique to each faction.
  5. an opt in/out system or accept/reject friend system is a perfectly reasonable compromise. Or being able to add individual characters or add legacies as friends. This is a situation where everyone can win with (what I imagine are) easy fixes implemented by devs.
  6. I will make it my mission to harangue the devs by every possible avenue to get a legacy friends list as soon as possible no matter what.
  7. I for one think this is a needed fix for the GTN. As a preventative measure against credit sellers first and foremost as others have mentioned. I also think it will help as a deflationary measure forcing people on the GTN to list their items for cheaper. Complain about undercutting all you want but it is a perfectly viable business strategy in a capitalistic system, be that IRL or in an MMO. With how obscenely expensive things are on the GTN, bringing down the prices for things would be a good thing for the majority of the player base, even if the 1% GTN playing billionaires are a little upset about it, I believe it is healthier for the game for items and the GTN to be more accessible to more of the player base than for the GTN barons to be happy.
  8. I've logged almost 800 hours in SWTOR in the past 1.5-2 years with a lot of active social play and interacting with other players and have never experienced a single instance of harassment or any kind of interaction that was any worse than mildly unpleasant and very brief. I find the community to be very fun and welcoming and this thread is the first time I've ever seen anyone raise serious concerns about it. MMORPG's are social games, that's one of the key draws is being able to play with many people and make friends in game and interact with them. This idea that adding these features to enable more friendship building and community building and social interaction to the game and making it even easier take nothing away from solo players or people who don't want to interact with others. All it requires is an opt in/out system and everyone is happy. I wish my in-game friends were messaging me to the point where I felt it was necessary to make a secret character they didn't know about to get a reprieve from constant whispers and invitations to play, that sounds like a great problem to have. And if you really want alone time, why are you playing an MMO and not a single player game? MMO's should put player interaction and socialization at the forefront of the game design and its features. I bet if the devs polled the people who just play the game and don't hang around on the forums what they thought about a legacy friendship system that they'd be all for it.
  9. Easy solution Just have a "appear as offline" status like literally every single online chat service ever since AIM. Or have a customizable status so players can put themselves as "solo playing" that they wish to be left alone. Harassment should be a non-issue because of things like the block, ignore legacy and report buttons. This is a situation where everyone can win and get what they want with simple solutions. This concern about harassment and everyone knowing your toons seems a bit neurotic and excessive for a video game honestly.
  10. I do what I can to make friends. If nothing else, at least make the characters on your friends list visible to all your characters on the same faction if not on the same side. I'd like to see which of the people I've added on one of my other characters is online for when I'm doing things on one of my alts. I would be happy with that compromise of making friends list still only characters but shared across a faction. I want my in-game friends to be easily playable with throughout my characters, not just on the character I met them on. I am in a guild too, but when I meet fun talkative people in groups or PUG's I want to be able to add them and play with them again across any of my characters.
  11. I legitimately do not understand or agree with the notion of the flaws of "Legacy Friendships". Allow character or legacy friends, make them requests that can be approved/declined, bam done no problems there. It's an MMO, you're supposed to be able to make friends and play with them easily, I see no reason for the devs to not do everything they can to make that as easy as possible.
  12. Bumping this thread because I would really like this feature. Legacy friendships and cross-faction friends and being able to see which friends/legacies are online on which faction would be great. I hop between alts a lot while I play and only one of my characters, my main, has most of my friends when I'd like to be able to see when my friends are online when I'm on alts.
  13. easy compromise is give a unique and extra cool appearance customization to companions that were obtained during the event, but then the normal/boring appearance is available for players who buy the companions later on. old players still have their ability to flex, new players have the character. Everybody is happy.
  14. Because people like to look at female characters wearing revealing clothes, whether it's their character or someone else's. Next question, please.
  15. They could simply change the labels of the hangers to the ship type instead of class. e.g. instead of Trooper Hangar, it's "Thunderclap Hangar", etc. Real trick would be allowing cross-faction ship choice and how they'd make that work if it came to that.
×
×
  • Create New...