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Gimia

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  1. In PvE the damage is about the same as Marks but has some ramp-up time and isn't great when you have to constantly switch targets. In PvP though it's much more consistant damage than Marks with decent burst from Cull and can actually deal high amounts of pressure on heavily armored targets such as tanks due to internal damage. I personally like Marks though for PvE and Leth for PvP. (This is of course all based on the Sniper AC so Operative I don't have any insight on. Sorry about not being able to comment on Engineering as I havn't really tinkered with it enough to get a feel for how it is in both enviroments.)
  2. Do not, I repeat, do NOT try and burst the walker droid before the third bomber. Kephess automatically spawn once the walker is down which usually results in a wipe. Our raid unfortunately found this out tonight after thinking it would be a bright idea.
  3. Actually Dart, Corrosive Grenade, Weakening Blast, Cull is a slightly better rotation as fewer ticks of WB will be used by Dart and CG. Wait for Cull to come off CD, do it again, reapply Dart and CG, use rifle shot then reapply WB and Cull will be back up again. That's the basic rotation and if you near capping between Culls throw a Frag or Shatter Shot to dump some energy.
  4. The whole "9284 to 10003" was actually just a decimal error on the character sheet, you could check your rifle shot damage and see it was the same but just a decimal over. Other than that the damage you're seeing could just be the first week patch jitters where everything seems like it's all wrong but could be simply in your head. Give it a week and see if anything changes.
  5. Instead of giving an actual 1 energy regen at all times they instead increased regen by 20% at each of the regen levels (6 instead of 5, 3.6 instead of 3 and so on)
  6. Cull's damage won't be increased due to the proc dealing the damage only once and not being an actual DoT (which is where the extra damage comes from).
  7. First it isn't that great of a DPS check as some ACs can't use everything such as concealment operatives, secondly as an arsenal merc you gain much more armor pen then any other class in a 1v1 fight which will cause your DPS to beat out pretty much anybody else (if left to free cast). Lastly that sniper is either being completely ineffective with energy management or is severely undergeared (like in greens level of gear).
  8. Only reason I'm ok with them not affecting resolve is because of all the people blowing CC in Huttball at all the wrong times and I still have the possiblity of rooting targets in the fire.
  9. 5.4k crit on my sniper on a green geared sorc. Was what I currently am with 2 piece rakata, matrix cube, and then champ gear for the rest as my lethality spec. Probably would've been a tad higher if I was marks.
  10. When 50 you shouldn't have to be constantly hitting the basic attack as much as it sounds like you are. As a mara/sent you have other stuff to give rage/focus and every once in awhile have to use your basic attack. As a smuggler/agent you shouldn't be energy starving yourself enough to require a constant spam of rifle shot.
  11. Gogeta. Nothing beats that OP madness.
  12. Also comms are getting upped to 10 per instead of 5 so unless you're getting 9 or more medals a game you won't see a difference comm wise but a decent boost in valor.
  13. Until 1.1.5 1 medal gets you 50 valor and 5 WZ comms. An MVP vote gives 10 valor and 1 comm.
  14. Technically it changes the color of our rifle shot but that's about it from memory.
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