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Foyle

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  1. On top of all that has been mentioned, Shadows/Assassins have a new set bonus (Deflecting Slashes) that reduces cooldown of taunts. Something that was taken for granted by all tank classes for the last few years is now sin-only.
  2. I assumed that what dipstik calls coefficients a and b wouldn't change, since it serves as a limes, cap which we can't exceed, and changing it without adjusting all NPC attacks everywhere would dramatically change balance in old content. Assuming only the last coefficient in exponent changed, I got the new defense coefficient 2.125 instead of 1.2: def_chance = 30*(1-(1-0.01/0.3)^((def_rating/75)/2.125)) This matches tooltip data (CSV) for 10 data points in range between 560 to 2800. Shield was more difficult, because working under the same assumption I can't fit the curve to all data points, one doesn't match- this might be a result of rounding error, but I can't be sure. New coefficient would be 1.2789 instead of 0.78: shld_chance = 50*(1-(1-0.01/0.5)^((shld_rating/75)/1.2789)) This matches tooltip data (CSV) in range between 431 to 4243 rating, so even if the formula is wrong, it is reasonably accurate in the entire interesting range. Interestingly, shield curve normalized to stat budget is almost identical to L70 formula and gear, and defense curve is flatter by up to one ehancement's worth: https://www.dropbox.com/s/866l47wa8g0fg5f/shield_norm_bastion.png?dl=0 https://www.dropbox.com/s/7yunujplssmjhm3/defense_norm_bastion.png?dl=0
  3. <Gizka> rep side Darth Malgus killed 8M HM today video: 25 pulls, no PTS experience Killed by (times): Geonosian Berserker (10) /stuck (5) Geonosian Royal Guard (3) Caustic Drone (3) Mutated Geonosian Queen (1) stealthed out (2)
  4. Interesting. I wonder if they calculated time spent in combat or total time logged in. I have less than half the number of pulls in about equal time (time spent logged in on participating character, not time spent in combat):
  5. <Gizka> on rep side of Darth Malgus killed Tyth. (DPS Gunslinger) (healer Scoundrel)
  6. Extermination Mode starts on timer, not on health percentage - with more DPS you won't get it at all. Fight is doable if you get Extermination Mode at ~15%, but more than that will overwhelm your healers. If you're missing the last few %, there's a bit of a luck factor involved: if E.M. triggers when it's time for the droid to cast missiles and laser burst, you get a few more seconds to burn before E.M. attacks start hitting (droid is not doing E.M. while doing other things).
  7. About undercutting: Being not nice to one person (the crafter above you) is at the same time being nice to a ton of people who buy your discounted item. Total amount of nicety circulating increases.
  8. His last phase is very easy if you can avoid rockets. His shoulder launcher cast is very long, and he's not dealing any other damage in that time. As commando healer, I usually have time and energy to use on damaging Zokar, since there's little healing to be done. If someone eats a rocket, it might take a while to heal him back to full, and you have to avoid rockets yourself - best time to use probes is just after a rocket. You should have time for Advanced Probe -> discounted Probe -> regular Probe. If someone eats two rockets in a row, or doesn't make an effort to dodge the first one - don't even bother healing him, just start DPSing in his stead. For tanks this fight is very easy - you just have to learn how to take advantage of your range. Instead of standing inside Zokar, stand 2-3 meters away from him - this is still in melee range, but if you get targeted by Cryo Grenade, you can walk straight through Zokar and leave the cryo nade completely away from him. This practice is also extremely useful when fighting spider droids in Core Meltdown. Tanking at your arm's length helps scoundrels and shadows deal good damage while noone stands in EMP blasts.
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