Not to call anyone out specifically, because this has been brought up by several posters... 5% survivability (or DPS or healing) increase is not necessarily their to goal, but a bar they dont want to go above, allowing that ~1% to be acceptable. That, anyway, is how I read BWs intention from their first posts. So while I certainly agree the set bonuses are currently-- to borrow a quote-- "a nothing burger." I am concerned that the suggestions given, to certainly improve by 5%, are maybe more radical than will be given a serious consideration. That being said: I hope Im wrong.