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MarshalNeyo

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  1. This. I wanted to know the same thing. We were told it applies to the RoTHC story missions just to learn there's now a cutoff at 55. The majority of my characters are at 56 or just above that mark, oh well.
  2. So the Shadow of Revan storyline doesn't necessarily as class missions? I see he specifically listed that it includes Rise of the Hutt Cartel.
  3. So I've played this game forever, but have never truly been interested in leveling a Operative or Scoundrel. With the announcement of x12 class experience, I decided this would be the opportune moment for me to give this a shot. I'm not as interested in their heals as I am scrapper/concealment. Now, on to my questions. Stats- What should surge and crit chance be looking like? (Assuming around 70/30) Augments- All cunning I presume? Utility Points- Recommended setup? Any tips are also welcomed, thanks in advance!
  4. Would still like to know the purpose of this change... Maybe I just can't see the logic behind it.
  5. I never post on the forums, however, I feel like this post is the one exception. Ever since 12x XP went away, I've honestly had no desire to level up any characters. I'm close to having a level 60 in each class so it's not like I'm a new player, considering I've been here since launch. Personally, 12x XP was my favorite part of the last 3 years. After leveling to 55 numerous times, the grind got beyond boring. With the 12x XP, leveling became something I once again gained joy from doing. I've had several friends join TOR recently and so I've deleted some of my characters so that I could level with them (I have quite a few characters lol). While you can say leveling is easy enough, getting to stick just to the storyline and the occasional flashpoint got me intrigued and addicted. Like others have said, make it an option the play can choose to rely on. Requirements should be there because I don't want a fresh sub gaining what I've done over the course of my time period but make it like Legacy 20 or something like so. Legacy 50 is way too high to gain something so enjoyable. 12x XP added to the game experience, especially for those of us that understand the grind of getting our characters where we want them to be level wise.
  6. Maybe. $18 for per character is what I think I heard. I have 5 alts in the 40's and 3 others in the 50's. I plan on getting them all to POT5 from The Bastion, maybe not at the same time but still.
  7. I want a server transfer from The Bastion to POT5. I'm currently leveling a Mara and Sage on POT5. I had some nutty friends back during the guild transfer program that chose a West Coast server over an East Coast server (we're all on the East Coast) so I kept making all my mains on that server. During the guild transfer program, it wasn't possible to get a server transfer from Warriors of The Shadow to POT5. I was kinda bummed because even now, I can run TOR with max settings on POT5 with no lag but with the Bastion, I have to turn down the settings to medium so it doesn't lag. Btw, I'm a Republic player and I do all my leveling through PVP
  8. I've noticed this problem. Playing on my PT, I felt like I was able to dish out more abilities without generating too much heat while my Vanguard would run out of ammo faster, thus couldn't use as many abilities back to back... Guess I know why
  9. I've ran HM Lost Island in full War Hero and I did fine. We never wiped and we completed the fp in around 25 minutes. WH is about equal in stats to Columi, if not a tad bit better.
  10. BF -> RP -> IR -> AP -> HIB -> SS -> HIB (if available) -> IP -> IP - IP and then I restart the rotation depending on what abilities are on CD.
  11. I would say aim or power because the both up your damage.
  12. Ya, full eliminator is the way to go. However, I'm using reflex augs only as of right now. When you start to min/max, I take the mods and enhancements from the WH Eliminators boots and shove them into other pieces of my gear.
  13. I actually tend to top the charts in damage on my lvl 43 merc. I get 3.9k crits with heatseekers all the time and deal very high damage with unload. The biggest problems for us mercs are the interrupts. I went 1 on 1 with a lvl 48 gunnery commando today and won because I interrupted his first grav round and I kept going with my tracers and stuff. He didn't hardly touch me by the time I was done with him. How good you are with a merc in pvp is based of your ability to get out of LOS, pop a heal, and to keep hammering away.
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