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allexj

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  1. I am specifically speaking about sin tanking in pvp at this point.
  2. I mean it needed for PvP tanking too, because tanking sets just dont work in pvp
  3. I guess we will find out how well the tanks do after this. It was the one set that enables our survival due to the dps burst that could be controlled.
  4. We will just underperform in pvp now, The closest class to us in terms of dps are sents.
  5. Can we not nerf this set into oblivion? Like as it stands without this set our damage is going to be woefully lowered.
  6. Why are we meeting death knell? It's the only set that brings us up to par with other damage classes... Like come on.
  7. Please delay the release of the SH and add the additional rooms as a guild we need more rooms please refer to my video in my posts.
  8. I wanted them to install a vault under the ruins and make so we can get behind it.
  9. This just an Initial post but of the 20 things we requested be changed, removed or added you did 4 of them at most. Please revisit the first post in the phase 1 feedback thread for this SH. The additional rooms need to be added to this SH to really get the full use out of it. Remove ALL Killick Textures and keep the cave itself barren and add decor for both the Killick and Crystal cave themes. Add a "Tower" room into the main hold similar to that of the Jedi council room in the prequels so that we can see the entire estate from all directions. Add the vault under the ruins equal in size to the large room in the west/east wing of the main estate. Open the back area behind the ruins so that it can be used for anything we want and install a path to get there. Add an upstairs in the to the main lobby area where the stain glass window is and make the second floor Mirror the bottom floor. Allow all the outside areas to be mountable. Remove the entire throne area from the throne room so that room has no raised level and make the entire throne its own decoration. The above requests are needed to use to the SH to its fullest potential, as a guild that yall have been in contact with before it would be very very helpful for the above requests to be put in. *Bugs* Fix the Large Western door as it opens backwords and does not allow you to get in. The Killick area terminal is not visible unsure if this is intended The killick cave area next textures have fallen through the cave. There are no Thrantas nests for the Thrantas There are some missing hooks in the hallway leading to the balcony.
  10. Armor pen or Aura resistance increasing Armor increase doesn't effect Anything but white Damage and shields don't deal with aoe damage well.
  11. As others have said yes and they can use more then 1 cc at the same time
  12. Nothing really changed for Kenitic shadows. Other then mods R-1 armor mods are best for duxn and will be scaled down in older content. No less then 6k deffence raiting. You want your sheild at 55% and absorb resting at 45% without buffs. With buffs you will end up with about 70/65 with the Kenitic ward buffa.
  13. According to the numbers, per your spec Armor pen on a tank, infiltration weapon expertise, serenity force damage.
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