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Draiochta

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  1. Greetings! I have noticed a serious error involving the guild bank. When r-clicking to remove items from the guild bank in quick succession, the items leave the guild bank, but do *not* end up in the character's inventory. I noticed this after losing 3 items, then repeated with another worthless item to confirm. The guild bank log reads as the correct items have been removed at the correct times by the correct character, but the items simply never made it into that character's inventory. Unfortunately, I cannot provide any more details regarding under exactly what circumstances this occurs, and it does not appear to occur every time when tested, but I have been able to replicate the issue intentionally, so it does not appear to be an isolated occurance. I'm not overly concerned by the 4 items I lost this way, they were only rating 228 crafted items, but I believe that a random lost item issue like this effectively breaks the guild bank feature, so I'm very eager to see it fixed! I should also mention that I just joined my first guild a couple days ago, and previously had no experience with the guild bank, so I have no idea if this is a new issue. If I'm missing something obvious, and every 10th or 11th item placed into the guild bank is taken similar to the GTN's 8% share, then please feel free to correct me! Thank you for your attention! Later Edit: After around 2 hours (and several time logging in & out of the character), the 4 missing items simply reappeared at the top of the character's inventory, to my great surprise! I did submit a bug report, but did not request a resolution from Customer Service or anything, so unless a dev saw my report and very promptly resolved it without telling me, it would appear the issue is more a matter of temporary disappearance of items, rather than a loss of items. Much less serious, SWTOR fans rejoice!
  2. Thanks for the answer! Sounds like money is just easier come, easier go now-a-days, and there isn't some huge secret I'm missing, at least. There being a point in the recent past where money was even easier to come by explains things a bit, as well. I'm still just getting back into the game, but like I said, I was trying the H2s/dailies/weeklies and only seeing ~400k/hour, but I was probably not going about it in an idealised fashion. And thanks for the warning about trolls. There were trolls before I left, too, but nothing so toxic or persistent, so I figured I must have committed some faux pas I was unaware of to merit that amount of jeering. At least on the 2 servers where I can get to the fleet, the complete set seems to either never available, or sells instantly in the 50m range, so I assumed the +/- x5 inflation since I've left, which I've seen with other things, might apply here as well. Perhaps I might have to just set my sights lower and not try to catch up to end-game level funds in a week, and accept that my couple of upper-tier items from before I left aren't so valuable any more. As an aside, if someone is selling something for 9.99 and another is selling for 10.50, I'll always buy the 10.50... I find the X.99 tacky and insulting, though clearly I'm a minority, and your point about thresholds stands, to be certain.
  3. Thanks! And thank you all for clarifying things. I do hope I will be forgiven some forum etiquette ignorance (I never know if I create a new post?), but I was hoping I could also beg some more returning-player advice, now that I've been back for a couple weeks =D. I opted, as suggested, to get back into things slowly and created a new character to catch up with the story a bit (got back to Makeb already, that did go faster!). Anyhow, one of the huge things I've noticed is the massive inflation everywhere. When I left, I had about 12m credits, which seemed a respectable sum at the time, but now all the stuff I'd really like seems to go for 30m-100m, so I figured I'd sell an old set or two for the money. Deciding to try to sell my old (apparently discontinued?) Exterminator's set, I watched the GTN regularly for a week, and only saw it once for ~45m (& it was sold almost instantly with about 2d21h remaining), so I figured I'd offer the set for double that in the fleet and see if anything came of it. The moment I posted, though, I was instantly greeted by “lol”s, “fat chance”s, “lvl 1 medpack: 10m”s & similar. I asked these people what a fair price would be, having just returned to the game, but not a single one had any interest in doing anything but trolling (“You give it away for free!”, “you trade it for 1 desh!” etc.). Anyhow, question(s) is(are): What's up with the inflation situation? Is there some list/site out there that lists fair/average prices? I tried checking another server, but the set wasn't for sale there either. Is there a point I need to get to in-game where suddenly money grows on trees, and I should hold off on the GTN until then? I'm not interested in gouging anyone, but considering even decent bronze CM stronghold decorations seem to be reliably going for 5-10m, it feels like I'm missing a punchline somewhere. A quick wish-list for decorating my new stronghold & equipping my new alt totals about 1.2 billion, were I to buy at average GTN prices, yet even farming the (now very convenient, if a bit grindy) H2s, I'm only making about 400k an hour. Crafting does seem a bit more lucrative than I remember, but things usually have to be listed 3+ times at 3 days before they sell, even if I'm the cheapest. To clarify, I'm not exactly looking for a money making tutorial, so much as I'm asking if I'm missing something obvious that has changed since 2.0/in newer content. Right now it seems a bit daunting to new/returning players without investing several hundred $US in the CM to resell. If that is the way it is, I'm back for the story, anyway, but I'd love to know if people get free CM packs/1m credits or something for doing a daily in newer content, and that is why everything is so wacky. Thanks for the patience!
  4. I'm returning to SWTOR after some years away (left as the details of 3.0's discipline system started coming out), and I had a couple questions if anyone would be kind enough to indulge me! - 1) Story-wise, I'm still on Makeb (and don't want any spoilers, please!), but from some offhand in-game chat I've seen mentions about losing companions in newer content. My question is: Should I not be investing in gifts & trying to get my companions' influence level up? Temporary (even long) absences are fine, I just want to make sure I'm not wasting time with gifts to companions like Kaliyo, Khem-Val, or Aric only to permanently lose access to them for missions & crafting, or have everyones' influence levels somehow reset to 0 at a certain point. - 2) Apparently one of the patches massively overhauled crew skills, moving old patterns to the "Archive" & replacing them with simplified (& cheaper) new options. My question is: Why, then, are people selling (and buying!) the old Might/Resolve/Skill etc. mods in the GTN for higher prices? Is this a novelty/nostalgia thing? Some easter egg schematic learning technique? Before anyone asks, yes, I did sell multiple different pre-3.0 crafted items to multiple different people on the GTN for about x3 what the same level of the new versatile/resistive ones are going for, before I realised the new system. I'd also be happy to hear any other no-spoiler advice anyone might have for a returning pre-3.0 player. Thanks!
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