i like the direction they are going where lock box missions yield minor gain that is not remotely noticeable.. however, i want slicing to be a viable option for gathering support. we all know and love those rare missions that you sometimes get and you either use them yourself, give to friends or sell on the GTN. if moderate and abundant rank 6 missions got a minor buff to mission drops and/or world nodes got a buff to mission drops it would still be viable, im not sure of the actual numbers as i dropped slicing (not RQ i planed on dropping it at 50 when i picked it up) i used slicing for the extra credits and missions to support my mission skill and other gathering skill, and to me it seemed to work out great having 1-2 companions on slicing while the rest were out on missions for gathering worked out great, the slicing missions both put a dent in the cost of running so many missions and gave me wealthy yield missions that were considerably more profitable. when i knew i was going to drop slicing i ran 5 on slicing for 6 hours to get some last minute gathering missions for myself and the gtn, the profits from those sales helped me with my crafting skills training costs. it should not be a money printing profesion but it should be a profession that helps other skills as its main focus, like a true gathering skill /endrant