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EnzoForMe

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  1. An "active" account was not a requirement in the past. I unsubbed once securing my two top 3s in season 14 and had to "activate" my characters when logging in to check for rewards. I received gold rewards, but not top 3. I suspect this was the issue, and these requirements were not communicated until after rewards went out. I appreciate your communication with us, the players, but it would've been nice to know these hidden requirements beyond getting 160 wins/rating/not being banned before the season started to avoid this debacle of top 3 rewards not being handed out fairly. The choice to give team ranked top 3s to solo ranked players for the first time is bizarre but I know that's not a decision you made.
  2. It's pretty clear the process to award Top 3s failed this season, and rather than taking accountability and getting rewards to the people who qualified, we get this from BW. Easily the most disingenuous gold post related to PVP I've ever seen.
  3. You should end the ranked season on the original December date. Players have earned where they're at and deserve receiving their rewards- extending a season by 2 months 1 week before it was due to end seriously hurts the competitive aspect of the format, particularly platinum rewards. I'd prefer to see a longer pre-season where new players can practice and gain skills to hit the ground running in the following season. I also believe that if the season isn't ended as originally planned, the ranked population will be relatively low from the original December date to February 15th, leading to easy wintrading and queue manipulation opportunities for players who didn't earn their rewards during the actual season.
  4. The op wants to squelch an entire population while they play ranked. This thread is for comedic value, typing six paragraphs of why the idea is absurd is not worth anyone's time.
  5. Don't you love being bronzesplained to? ralphieceaser has got solo ranked all figured out, enlightening us on the REAL ISSUES from his 1100 elo perch.
  6. The single biggest problem in ranked isn't the players, it's Bioware's total abdication of its responsibility to provide some form of moderation. I've played ranked for a very long time, since pre-season 8v8 ranked. I have never seen us go this long without moderation (1+ year, most of season 13 and all of season 14 to date). No bans, no queue locks, even for a select few players who disrupt the queue on a daily basis despite the best efforts of a large number of players to submit detailed reports. Vote kick was removed, and rightfully so, because BW recognized players shouldn't moderate ranked, but that was only the right call if they themselves moderate their game. They have utterly failed, it's absolutely pitiful, and it's caused potentially irreparable damage to ranked population.
  7. As virtually all of the dedicated pvp crowd has shifted to Discord/Twitch from these forums over the past couple years, the audience here has gotten more and more niche (and not in a good way). I'm honestly amazed at your patience in engaging with some of the folks here, many of whom are playing pazaak without a full deck of cards.
  8. If you want to tank in solo ranked, I'd first suggest the right gear, it makes a huge difference as a tank: Forcebound armor set bonus Grit Teeth Tactical Fully augmented Dps mods and enhancements > mitigation mods and enhancements After getting the right gear, here are the fundamentals you need to focus on to be successful in solos as a new tank: 1.) Swap guard to your teammate being focused as quickly as you can. Most of the time, the enemy team will swap between 2 targets on your team (i.e. they will damage your sniper, then when you guard sniper will damage your merc, and back to sniper when merc has guard). Tip: Make the health bars on your ops frame large so it's easier to see who's being damaged 2.) Stay in guard range of your teammate being focused 3.) Use your dcds correctly - ED, Fake Health (Enure), Reflect, Single & AOE taunt, Saber Ward, Mad Dash, Med Pac & Adrenal all help you take a lot of damage 4.) Try to contribute some damage to whichever 1-2 targets your team is trying to kill, but it's your secondary focus as a new tank Vote kick was removed last season, btw. Most of the complaints and toxicity in solo ranked about "bot tanks" are directed at those who show up without a set bonus and swap guard at a lethargic pace (if they swap guard at all). If you try to get better at each of the fundamentals I listed above every game you play, silver tier (around 1300 elo) on jug tank is a realistic goal for this season for you with practice and analyzing your own mistakes each game.
  9. I have a few of the target markers keybound and use them regularly, for example when I press "/" it puts a Crosshair on the target. I'm struggling to see why you would be asking to have this on your quickbar. Target marking has no cooldown so as long as you can remember what you've bound your markers to in preferences there's no reason to have them take up valuable space on your quickbar. Let me know if I'm missing something in your question.
  10. My dad is the CEO of Bioware and he says you're full of bantha poodoo.
  11. Guard breaking temporarily while the tank is stunned or mezzed... only someone that plays regs exclusively could dream up something so game-breaking in ranked. A single healer cannot nullify 2-3 competent dps. Notice I didn't say "good", the bar is lower. You cannot balance the game around the average dps in regs who probably utilizes 50-75% of their GCDs, has low awareness of opponent DCDs, plays at low APM and doesn't really understand how to optimize their damage rotation. TTK overall is fine, the forcebound and grit teeth combo is not - especially in regs. But first you have to bring AP PT dps into line, because focebound and grit teeth is the only thing keeping pvp tanking viable in ranked vs the obscene damage that AP PTs can put out, and to a lesser extent Pyro PT and lethality operatives.
  12. There used to be something like this: http://www.swtor.com/community/showthread.php?t=902318 But it definitely takes work to maintain by the OP.
  13. I've listed how these targets are commonly used (which is probably the better word than "accepted") from my observations. There's still a ton of personal preference here, but by and large this is a good guideline for new players. Crosshair, gun, and fire have always meant kill, not cc or ignore, for example. If someone on your team is marking, it's to provide a helpful visual aid that any player, especially a new one, will benefit from. I considered before posting this that it might just be "Caprica's preference of how to use markers" but I've seen a lot of players this season use them the way I've outlined above both in my games and in streams where I'm not in the games.
  14. I play both DM and SF and these are how the target markers are commonly used - I'd imagine it's the same for the other servers as well!
  15. I've seen a lot of newer players in solo ranked in the past few weeks, which is great. For any that happen to see this, target markers are used as an easy visual reminder of the kill order called before the round starts. I've outlined below how they're most commonly used: Crosshair: Primary Kill Target, the player we're going to focus first - this is the most important one. Fire, Gun or Saber can be used to mark the second kill target If there is guard in the game (either from a tank or a dps guarding) your team will usually swap between the primary and secondary kill target - whoever doesn't have guard at the time. Star is the most common target marker for the "cc target". The player we're using abilities like flashbang, whirlwind, and concussion missile on to reduce their healing/damage output without attacking them. Typically used on healers, operative dps, or ranged dps. Try not to dot, AOE, or directly damage these targets. Lightning and less frequently Cog are also used for this purpose. Shield should only ever be used to optionally mark a tank, typically in matches that have a tank and healer where someone may want to control or knockback the tank out of guard range. In most solo ranked matches, 3 targets will be marked - with a kill order that sounds like this "PT > Sniper, cc Sorc". In this case, we would put Crosshair on the PT, Fire on the Sniper, Star on the Sorc, and leave the 4th member of their team unmarked - usually the last player to focus. Using and understanding the markers above will help avoid confusion and increase the amount of games you win by helping your team stick to a kill order. Good luck in the queue!
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